#include "../../common/triggers/target/music.qh"
#include "mutator_buffs.qh"
-#include "../_all.qh"
#include "mutator.qh"
+#include "../../common/gamemodes/all.qh"
#include "../../common/buffs/all.qh"
entity buff_FirstFromFlags(int _buffs)
return false;
}
+.float stat_sv_maxspeed;
+.float stat_sv_airspeedlimit_nonqw;
+.float stat_sv_jumpvelocity;
+
MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
{SELFPARAM();
if(self.buffs & BUFF_SPEED.m_itemid)