]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_buffs.qc
Merge remote-tracking branch 'origin/TimePath/experiments/csqc_prediction' into TimeP...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_buffs.qc
index c71fe60ea9bf3076107fa829438df4957af09db6..b2f800a27e06c1228d541cbabc47ef221c04ae9d 100644 (file)
@@ -8,7 +8,7 @@ float buffs_BuffModel_Customize()
        same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
 
        if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
-               return FALSE;
+               return false;
 
        if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
        {
@@ -21,24 +21,24 @@ float buffs_BuffModel_Customize()
                self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
                self.alpha = 1;
        }
-       return TRUE;
+       return true;
 }
 
 // buff item
 float buff_Waypoint_visible_for_player(entity plr)
 {
     if(!self.owner.buff_active && !self.owner.buff_activetime)
-        return FALSE;
+        return false;
 
        if(plr.buffs)
        {
                if(plr.cvar_cl_buffs_autoreplace)
                {
                        if(plr.buffs == self.owner.buffs)
-                               return FALSE;
+                               return false;
                }
                else
-                       return FALSE;
+                       return false;
        }
 
     return WaypointSprite_visible_for_player(plr);
@@ -46,7 +46,7 @@ float buff_Waypoint_visible_for_player(entity plr)
 
 void buff_Waypoint_Spawn(entity e)
 {
-    WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs_z, world, e.team, e, buff_waypoint, TRUE, RADARICON_POWERUP, e.glowmod);
+    WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod);
     WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
     e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
 }
@@ -66,22 +66,22 @@ void buff_SetCooldown(float cd)
 void buff_Respawn(entity ent)
 {
        if(gameover) { return; }
-       
+
        vector oldbufforigin = ent.origin;
-       
+
        if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
        {
-               entity spot = SelectSpawnPoint(TRUE);
+               entity spot = SelectSpawnPoint(true);
                setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
                ent.angles = spot.angles;
        }
-       
+
        tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
-       
+
        setorigin(ent, trace_endpos); // attempt to unstick
-       
+
        ent.movetype = MOVETYPE_TOSS;
-       
+
        makevectors(ent.angles);
        ent.velocity = '0 0 200';
        ent.angles = '0 0 0';
@@ -90,9 +90,9 @@ void buff_Respawn(entity ent)
 
        pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
        pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
-       
+
        WaypointSprite_Ping(ent.buff_waypoint);
-       
+
        sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
 }
 
@@ -107,7 +107,7 @@ void buff_Touch()
        }
 
        if((self.team && DIFF_TEAM(other, self))
-       || (other.freezetag_frozen)
+       || (other.frozen)
        || (other.vehicle)
        || (!IS_PLAYER(other))
        || (!self.buff_active)
@@ -129,11 +129,11 @@ void buff_Touch()
                }
                else { return; } // do nothing
        }
-               
+
        self.owner = other;
-       self.buff_active = FALSE;
+       self.buff_active = false;
        self.lifetime = 0;
-       
+
        Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
        Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
 
@@ -145,15 +145,15 @@ void buff_Touch()
 float buff_Available(float buffid)
 {
        if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
-               return FALSE;
+               return false;
 
        if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
-               return FALSE;
+               return false;
 
        if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
-               return FALSE;
+               return false;
 
-       return TRUE;
+       return true;
 }
 
 void buff_NewType(entity ent, float cb)
@@ -176,7 +176,7 @@ void buff_Think()
                self.color = Buff_Color(self.buffs);
                self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
                self.skin = Buff_Skin(self.buffs);
-               
+
                setmodel(self, "models/relics/relic.md3");
 
                if(self.buff_waypoint)
@@ -196,21 +196,21 @@ void buff_Think()
        if(!self.buff_activetime_updated)
        {
                buff_SetCooldown(self.buff_activetime);
-               self.buff_activetime_updated = TRUE;
+               self.buff_activetime_updated = true;
     }
 
        if(!self.buff_active && !self.buff_activetime)
-       if(!self.owner || self.owner.freezetag_frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
+       if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
        {
                buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
                self.owner = world;
                if(autocvar_g_buffs_randomize)
                        buff_NewType(self, self.buffs);
-                       
+
                if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
                        buff_Respawn(self);
        }
-       
+
        if(self.buff_activetime)
        if(!gameover)
        if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
@@ -219,7 +219,7 @@ void buff_Think()
 
                if(!self.buff_activetime)
                {
-                       self.buff_active = TRUE;
+                       self.buff_active = true;
                        sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
                        pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
                }
@@ -240,12 +240,12 @@ void buff_Think()
 
                if(self.team && !self.buff_waypoint)
                        buff_Waypoint_Spawn(self);
-                       
+
                if(self.lifetime)
                if(time >= self.lifetime)
                        buff_Respawn(self);
        }
-    
+
        self.nextthink = time;
        //self.angles_y = time * 110.1;
 }
@@ -264,8 +264,8 @@ void buff_Reset()
        self.owner = world;
        buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
        buff_Waypoint_Reset();
-       self.buff_activetime_updated = FALSE;
-       
+       self.buff_activetime_updated = false;
+
        if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
                buff_Respawn(self);
 }
@@ -273,14 +273,14 @@ void buff_Reset()
 void buff_Init(entity ent)
 {
        if(!cvar("g_buffs")) { remove(self); return; }
-       
+
        if(!teamplay && self.team) { self.team = 0; }
 
        entity oldself = self;
        self = ent;
        if(!self.buffs || buff_Available(self.buffs))
                buff_NewType(self, 0);
-       
+
        self.classname = "item_buff";
        self.solid = SOLID_TRIGGER;
        self.flags = FL_ITEM;
@@ -300,16 +300,16 @@ void buff_Init(entity ent)
        buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
        self.buff_active = !self.buff_activetime;
        self.pflags = PFLAGS_FULLDYNAMIC;
-       
+
        if(self.noalign)
                self.movetype = MOVETYPE_NONE; // reset by random location
 
        setmodel(self, "models/relics/relic.md3");
        setsize(self, BUFF_MIN, BUFF_MAX);
-       
+
        if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
                buff_Respawn(self);
-       
+
        self = oldself;
 }
 
@@ -330,37 +330,37 @@ void buff_SpawnReplacement(entity ent, entity old)
        setorigin(ent, old.origin);
        ent.angles = old.angles;
        ent.noalign = old.noalign;
-       
+
        buff_Init(ent);
 }
 
 // mutator hooks
 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
 {
-       if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't
+       if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return false; } // oh no you don't
 
        if(frag_target.buffs & BUFF_RESISTANCE)
        {
                vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
-               damage_take = v_x;
-               damage_save = v_y;
+               damage_take = v.x;
+               damage_save = v.y;
        }
 
-       return FALSE;
+       return false;
 }
 
 void buff_Vengeance_DelayedDamage()
 {
        if(self.enemy)
                Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF_VENGEANCE, self.enemy.origin, '0 0 0');
-       
+
        remove(self);
        return;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
 {
-       if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't
+       if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return false; } // oh no you don't
 
        if(frag_target.buffs & BUFF_SPEED)
        if(frag_target != frag_attacker)
@@ -373,7 +373,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
        if(random() <= autocvar_g_buffs_medic_survive_chance)
        if(frag_target.health - autocvar_g_buffs_medic_survive_health > 0) // not if the final result would be less than 0, medic must get health
                frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health;
-               
+
        if(frag_target.buffs & BUFF_VENGEANCE)
        if(frag_attacker)
        if(frag_attacker != frag_target)
@@ -392,14 +392,14 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
        if(frag_attacker != frag_target)
        if(vlen(frag_force))
                frag_force = '0 0 0';
-       
+
        if(frag_attacker.buffs & BUFF_BASH)
        if(vlen(frag_force))
        if(frag_attacker == frag_target)
                frag_force *= autocvar_g_buffs_bash_force_self;
        else
                frag_force *= autocvar_g_buffs_bash_force;
-       
+
        if(frag_attacker.buffs & BUFF_DISABILITY)
        if(frag_target != frag_attacker)
                frag_target.buff_disability_time = time + autocvar_g_buffs_disability_time;
@@ -419,12 +419,12 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
        if(frag_target.deadflag == DEAD_NO)
        if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
        if(frag_attacker != frag_target)
-       if(!frag_target.freezetag_frozen)
+       if(!frag_target.frozen)
        if(frag_target.takedamage)
        if(DIFF_TEAM(frag_attacker, frag_target))
                frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
@@ -433,7 +433,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
        // reset timers here to prevent them continuing after re-spawn
        self.buff_disability_time = 0;
        self.buff_disability_effect_time = 0;
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
@@ -443,14 +443,14 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
                self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
                self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
        }
-       
+
        if(time < self.buff_disability_time)
        {
                self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
                self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
@@ -459,7 +459,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
                player_jumpheight = autocvar_g_buffs_jump_height;
        self.stat_jumpheight = player_jumpheight;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
@@ -470,7 +470,7 @@ MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
                monster_speed_run *= autocvar_g_buffs_disability_speed;
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
@@ -479,19 +479,19 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
        {
                Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
                self.buffs = 0;
-               
+
                if(self.buff_model)
                {
                        remove(self.buff_model);
                        self.buff_model = world;
                }
        }
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
 {
-       if(MUTATOR_RETURNVALUE || gameover) { return FALSE; }
+       if(MUTATOR_RETURNVALUE || gameover) { return false; }
        if(self.buffs)
        {
                Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
@@ -499,9 +499,9 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
 
                self.buffs = 0;
                sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
-               return TRUE;
+               return true;
        }
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
@@ -511,12 +511,12 @@ MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
                remove(self.buff_model);
                self.buff_model = world;
        }
-       
+
        // also reset timers here to prevent them continuing after spectating
        self.buff_disability_time = 0;
        self.buff_disability_effect_time = 0;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
@@ -527,9 +527,9 @@ MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
        // but only apply this to real players, not to spectators
        if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
        if(DIFF_TEAM(self.owner, e))
-               return TRUE;
+               return true;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
@@ -542,35 +542,35 @@ MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
                {
                        entity e = spawn();
                        buff_SpawnReplacement(e, self);
-                       return TRUE;
+                       return true;
                }
        }
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
 {
        if(self.buffs & BUFF_SPEED)
                weapon_rate *= autocvar_g_buffs_speed_rate;
-               
+
        if(time < self.buff_disability_time)
                weapon_rate *= autocvar_g_buffs_disability_rate;
-       
-       return FALSE;
+
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
 {
-       if(gameover || self.deadflag != DEAD_NO) { return FALSE; }
-       
+       if(gameover || self.deadflag != DEAD_NO) { return false; }
+
        if(time < self.buff_disability_time)
        if(time >= self.buff_disability_effect_time)
        {
                pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
                self.buff_disability_effect_time = time + 0.5;
        }
-       
-       if(self.freezetag_frozen)
+
+       if(self.frozen)
        {
                if(self.buffs)
                {
@@ -578,7 +578,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
                        self.buffs = 0;
                }
        }
-               
+
        if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
        if(self.alpha != autocvar_g_buffs_invisible_alpha)
                self.alpha = autocvar_g_buffs_invisible_alpha;
@@ -602,23 +602,23 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
                        if(!self.ammo_nails) { self.ammo_nails = 20; }
                        if(!self.ammo_fuel) { self.ammo_fuel = 20; }
                }
-               
+
                if(self.oldbuffs & BUFF_INVISIBLE)
                {
-                       if(time < self.strength_finished && g_minstagib)
-                               self.alpha = autocvar_g_minstagib_invis_alpha;
+                       if(time < self.strength_finished && g_instagib)
+                               self.alpha = autocvar_g_instagib_invis_alpha;
                        else
                                self.alpha = self.buff_invisible_prev_alpha;
                }
                else if(self.buffs & BUFF_INVISIBLE)
                {
-                       if(time < self.strength_finished && g_minstagib)
+                       if(time < self.strength_finished && g_instagib)
                                self.buff_invisible_prev_alpha = default_player_alpha;
                        else
                                self.buff_invisible_prev_alpha = self.alpha;
                        self.alpha = autocvar_g_buffs_invisible_alpha;
                }
-               
+
                if(self.oldbuffs & BUFF_FLIGHT)
                        self.gravity = self.buff_flight_prev_gravity;
                else if(self.buffs & BUFF_FLIGHT)
@@ -636,7 +636,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
                                setmodel(self.buff_model, "models/relics/relic.md3");
                                setsize(self.buff_model, '0 0 -40', '0 0 40');
                                setattachment(self.buff_model, self, "");
-                               setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs_z * 1));
+                               setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs.z * 1));
                                self.buff_model.owner = self;
                                self.buff_model.scale = 0.7;
                                self.buff_model.pflags = PFLAGS_FULLDYNAMIC;
@@ -646,14 +646,14 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
                        self.buff_model.color = Buff_Color(self.buffs);
                        self.buff_model.glowmod = ((self.buff_model.team) ? Team_ColorRGB(self.buff_model.team) + '0.1 0.1 0.1' : self.buff_model.color);
                        self.buff_model.skin = Buff_Skin(self.buffs);
-                       
+
                        self.effects |= EF_NOSHADOW;
                }
                else
                {
                        remove(self.buff_model);
                        self.buff_model = world;
-                       
+
                        self.effects &= ~(EF_NOSHADOW);
                }
        }
@@ -663,31 +663,31 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
                self.buff_model.effects = self.effects;
                self.buff_model.effects |= EF_LOWPRECISION;
                self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
-               
+
                self.buff_model.alpha = self.alpha;
        }
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
 {
        self.buffs = other.buffs;
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
 {
        vh_vehicle.buffs = vh_player.buffs;
        vh_player.buffs = 0;
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
 {
        vh_player.buffs = vh_vehicle.buffs;
        vh_vehicle.buffs = 0;
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
@@ -698,29 +698,29 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
                regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
                regen_mod_regen = autocvar_g_buffs_medic_regen;
        }
-       
+
        if(self.buffs & BUFF_SPEED)
                regen_mod_regen = autocvar_g_buffs_speed_regen;
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
 {
        GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
 {
        ret_string = strcat(ret_string, ":Buffs");
-       return FALSE;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
 {
        ret_string = strcat(ret_string, ", Buffs");
-       return FALSE;
+       return false;
 }
 
 void buffs_DelayedInit()
@@ -750,7 +750,7 @@ void buffs_Initialize()
 
        addstat(STAT_BUFFS, AS_INT, buffs);
        addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
-       
+
        InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
 }
 
@@ -783,5 +783,5 @@ MUTATOR_DEFINITION(mutator_buffs)
                buffs_Initialize();
        }
 
-       return FALSE;
+       return false;
 }