float buffs_BuffModel_Customize()
{
- float same_team = (SAME_TEAM(other, self.owner) || (IS_SPEC(other) && SAME_TEAM(other.enemy, self.owner)));
- if(self.owner.alpha <= 0.5 && !same_team && self.owner.alpha != 0)
+ entity player, myowner;
+ float same_team;
+
+ player = WaypointSprite_getviewentity(other);
+ myowner = self.owner;
+ same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
+
+ if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
return FALSE;
-
- if(other == self.owner || (IS_SPEC(other) && other.enemy == self.owner))
+
+ if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
{
// somewhat hide the model, but keep the glow
self.effects = 0;
{
if(!self.owner.buff_active && !self.owner.buff_activetime)
return FALSE;
-
+
if(plr.buffs)
{
if(plr.cvar_cl_buffs_autoreplace)
void buff_Waypoint_Spawn(entity e)
{
- WaypointSprite_Spawn(Buff_PrettyName(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs_z, world, e.team, e, buff_waypoint, TRUE, RADARICON_POWERUP, e.glowmod);
+ WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs_z, world, e.team, e, buff_waypoint, TRUE, RADARICON_POWERUP, e.glowmod);
WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
}
if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
{
entity spot = SelectSpawnPoint(TRUE);
- setorigin(self, (spot.origin + '0 0 200') + (randomvec() * 300));
- self.angles = spot.angles;
+ setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
+ ent.angles = spot.angles;
}
+ tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
+
+ setorigin(ent, trace_endpos); // attempt to unstick
+
+ ent.movetype = MOVETYPE_TOSS;
+
makevectors(ent.angles);
ent.velocity = '0 0 200';
ent.angles = '0 0 0';
buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
self.buff_active = !self.buff_activetime;
self.pflags = PFLAGS_FULLDYNAMIC;
+
+ if(self.noalign)
+ self.movetype = MOVETYPE_NONE; // reset by random location
setmodel(self, "models/relics/relic.md3");
setsize(self, BUFF_MIN, BUFF_MAX);
return FALSE;
}
+void buff_Vengeance_DelayedDamage()
+{
+ if(self.enemy)
+ Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF_VENGEANCE, self.enemy.origin, '0 0 0');
+
+ remove(self);
+ return;
+}
+
MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
{
if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't
if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
if(frag_attacker)
if(random() <= autocvar_g_buffs_medic_survive_chance)
+ if(frag_target.health - autocvar_g_buffs_medic_survive_health > 0) // not if the final result would be less than 0, medic must get health
frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health;
if(frag_target.buffs & BUFF_VENGEANCE)
if(frag_attacker != frag_target)
if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
{
- vector v = healtharmor_applydamage(frag_attacker.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_BUFF_VENGEANCE, frag_damage * autocvar_g_buffs_vengeance_damage_multiplier);
- float take = v_x;
- Damage(frag_attacker, frag_target, frag_target, take, DEATH_BUFF_VENGEANCE, frag_attacker.origin, '0 0 0');
+ entity dmgent = spawn();
+
+ dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
+ dmgent.enemy = frag_attacker;
+ dmgent.owner = frag_target;
+ dmgent.think = buff_Vengeance_DelayedDamage;
+ dmgent.nextthink = time + 0.1;
}
if(frag_target.buffs & BUFF_BASH)
MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
{
if(self.buffs & BUFF_JUMP)
- player_jumpheight = autocvar_g_buffs_jump_height;
+ player_jumpheight = max(autocvar_g_buffs_jump_height, player_jumpheight);
return FALSE;
}
return FALSE;
}
+MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
+{
+ entity e = WaypointSprite_getviewentity(other);
+
+ // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
+ // but only apply this to real players, not to spectators
+ if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
+ if(DIFF_TEAM(self.owner, e))
+ return TRUE;
+
+ return FALSE;
+}
+
MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
{
if(autocvar_g_buffs_replace_powerups)
MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
{
if(self.buffs & BUFF_SPEED)
+ if(autocvar_g_buffs_speed_rate > 0)
weapon_rate *= autocvar_g_buffs_speed_rate;
if(time < self.buff_disability_time)
+ if(autocvar_g_buffs_disability_rate > 0)
weapon_rate *= autocvar_g_buffs_disability_rate;
return FALSE;
MUTATOR_DEFINITION(mutator_buffs)
{
MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_LAST);
+ MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);