it.buff_seencount += 1;
// if it's already been chosen, give it a lower priority
RandomSelection_Add(world, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount));
it.buff_seencount += 1;
// if it's already been chosen, give it a lower priority
RandomSelection_Add(world, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount));