]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_buffs.qc
Merge branch 'master' into terencehill/tooltips_cleanup
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_buffs.qc
index 315a12099b22bdcc1e666dd6af3b90d6e92f0e21..fb0c2b7b6feb8dec218c58d58e04b5ebb59688c4 100644 (file)
@@ -1,3 +1,4 @@
+#include "../../common/triggers/target/music.qh"
 #include "mutator_buffs.qh"
 #include "../_all.qh"
 
@@ -5,12 +6,19 @@
 
 #include "../../common/buffs.qh"
 
-.float lifetime;
-
-float buffs_BuffModel_Customize()
+entity buff_FirstFromFlags(int _buffs)
 {
+       if (flags)
+       {
+               FOREACH(BUFFS, it.m_itemid & _buffs, LAMBDA(return it));
+       }
+       return BUFF_Null;
+}
+
+bool buffs_BuffModel_Customize()
+{SELFPARAM();
        entity player, myowner;
-       float same_team;
+       bool same_team;
 
        player = WaypointSprite_getviewentity(other);
        myowner = self.owner;
@@ -19,6 +27,9 @@ float buffs_BuffModel_Customize()
        if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
                return false;
 
+       if(MUTATOR_CALLHOOK(BuffModel_Customize, self, player))
+               return false;
+
        if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
        {
                // somewhat hide the model, but keep the glow
@@ -33,35 +44,62 @@ float buffs_BuffModel_Customize()
        return true;
 }
 
+void buffs_BuffModel_Spawn(entity player)
+{
+       player.buff_model = spawn();
+       setmodel(player.buff_model, MDL_BUFF);
+       setsize(player.buff_model, '0 0 -40', '0 0 40');
+       setattachment(player.buff_model, player, "");
+       setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
+       player.buff_model.owner = player;
+       player.buff_model.scale = 0.7;
+       player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
+       player.buff_model.light_lev = 200;
+       player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
+}
+
+vector buff_GlowColor(entity buff)
+{
+       //if(buff.team) { return Team_ColorRGB(buff.team); }
+       return buff.m_color;
+}
+
+void buff_Effect(entity player, string eff)
+{SELFPARAM();
+       if(!autocvar_g_buffs_effects) { return; }
+
+       if(time >= self.buff_effect_delay)
+       {
+               Send_Effect_(eff, player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
+               self.buff_effect_delay = time + 0.05; // prevent spam
+       }
+}
+
 // buff item
 float buff_Waypoint_visible_for_player(entity plr)
-{
-    if(!self.owner.buff_active && !self.owner.buff_activetime)
-        return false;
+{SELFPARAM();
+       if(!self.owner.buff_active && !self.owner.buff_activetime)
+               return false;
 
-       if(plr.buffs)
+       if (plr.buffs)
        {
-               if(plr.cvar_cl_buffs_autoreplace)
-               {
-                       if(plr.buffs == self.owner.buffs)
-                               return false;
-               }
-               else
-                       return false;
+               return plr.cvar_cl_buffs_autoreplace == false || plr.buffs != self.owner.buffs;
        }
 
-    return WaypointSprite_visible_for_player(plr);
+       return WaypointSprite_visible_for_player(plr);
 }
 
 void buff_Waypoint_Spawn(entity e)
 {
-    WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod);
-    WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
-    e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
+       entity buff = buff_FirstFromFlags(e.buffs);
+       entity wp = WaypointSprite_Spawn(WP_Buff, 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP);
+       wp.wp_extra = buff.m_id;
+       WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
+       e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
 }
 
 void buff_SetCooldown(float cd)
-{
+{SELFPARAM();
        cd = max(0, cd);
 
        if(!self.buff_waypoint)
@@ -73,7 +111,7 @@ void buff_SetCooldown(float cd)
 }
 
 void buff_Respawn(entity ent)
-{
+{SELFPARAM();
        if(gameover) { return; }
 
        vector oldbufforigin = ent.origin;
@@ -97,16 +135,16 @@ void buff_Respawn(entity ent)
        if(autocvar_g_buffs_random_lifetime > 0)
                ent.lifetime = time + autocvar_g_buffs_random_lifetime;
 
-       pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
-       pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
+       Send_Effect(EFFECT_ELECTRO_COMBO, oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
+       Send_Effect(EFFECT_ELECTRO_COMBO, CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
 
        WaypointSprite_Ping(ent.buff_waypoint);
 
-       sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
+       sound(ent, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
 }
 
 void buff_Touch()
-{
+{SELFPARAM();
        if(gameover) { return; }
 
        if(ITEM_TOUCH_NEEDKILL())
@@ -118,7 +156,6 @@ void buff_Touch()
        if((self.team && DIFF_TEAM(other, self))
        || (other.frozen)
        || (other.vehicle)
-       || (!IS_PLAYER(other))
        || (!self.buff_active)
        )
        {
@@ -126,15 +163,22 @@ void buff_Touch()
                return;
        }
 
-       if(other.buffs)
+       if(MUTATOR_CALLHOOK(BuffTouch, self, other))
+               return;
+
+       if(!IS_PLAYER(other))
+               return; // incase mutator changed other
+
+       if (other.buffs)
        {
-               if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
+               if (other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
                {
+                       int buffid = buff_FirstFromFlags(other.buffs).m_id;
                        //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
-                       Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs);
+                       Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, buffid);
 
                        other.buffs = 0;
-                       //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
+                       //sound(other, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
                }
                else { return; } // do nothing
        }
@@ -142,51 +186,49 @@ void buff_Touch()
        self.owner = other;
        self.buff_active = false;
        self.lifetime = 0;
+       int buffid = buff_FirstFromFlags(self.buffs).m_id;
+       Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, buffid);
+       Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, buffid);
 
-       Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
-       Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
-
-       pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
-       sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
+       Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
+       sound(other, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTN_NORM);
        other.buffs |= (self.buffs);
 }
 
-float buff_Available(float buffid)
+float buff_Available(entity buff)
 {
-       if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
+       if (buff == BUFF_Null)
                return false;
-
-       if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
+       if (buff == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
                return false;
-
-       if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
+       if (buff == BUFF_VAMPIRE && cvar("g_vampire"))
                return false;
-
-       return true;
+       return cvar(strcat("g_buffs_", buff.m_name));
 }
 
+.int buff_seencount;
+
 void buff_NewType(entity ent, float cb)
 {
-       entity e;
        RandomSelection_Init();
-       for(e = Buff_Type_first; e; e = e.enemy)
-       if(buff_Available(e.items))
-       {
-               RandomSelection_Add(world, e.items, string_null, 1, 1 / e.count); // if it's already been chosen, give it a lower priority
-               e.count += 1;
-       }
+       FOREACH(BUFFS, buff_Available(it), LAMBDA(
+               it.buff_seencount += 1;
+               // if it's already been chosen, give it a lower priority
+               RandomSelection_Add(world, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount));
+       ));
        ent.buffs = RandomSelection_chosen_float;
 }
 
 void buff_Think()
-{
+{SELFPARAM();
        if(self.buffs != self.oldbuffs)
        {
-               self.color = Buff_Color(self.buffs);
-               self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
-               self.skin = Buff_Skin(self.buffs);
+               entity buff = buff_FirstFromFlags(self.buffs);
+               self.color = buff.m_color;
+               self.glowmod = buff_GlowColor(buff);
+               self.skin = buff.m_skin;
 
-               setmodel(self, "models/relics/relic.md3");
+               setmodel(self, MDL_BUFF);
 
                if(self.buff_waypoint)
                {
@@ -206,7 +248,7 @@ void buff_Think()
        {
                buff_SetCooldown(self.buff_activetime);
                self.buff_activetime_updated = true;
-    }
+       }
 
        if(!self.buff_active && !self.buff_activetime)
        if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
@@ -216,7 +258,7 @@ void buff_Think()
                if(autocvar_g_buffs_randomize)
                        buff_NewType(self, self.buffs);
 
-               if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
+               if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
                        buff_Respawn(self);
        }
 
@@ -229,24 +271,13 @@ void buff_Think()
                if(!self.buff_activetime)
                {
                        self.buff_active = true;
-                       sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
-                       pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
+                       sound(self, CH_TRIGGER, SND_STRENGTH_RESPAWN, VOL_BASE, ATTN_NORM);
+                       Send_Effect(EFFECT_ITEM_RESPAWN, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
                }
        }
 
-       if(!self.buff_active)
-       {
-               self.alpha = 0.3;
-               self.effects &= ~(EF_FULLBRIGHT);
-               self.pflags = 0;
-       }
-       else
+       if(self.buff_active)
        {
-               self.alpha = 1;
-               self.effects |= EF_FULLBRIGHT;
-               self.light_lev = 220 + 36 * sin(time);
-               self.pflags = PFLAGS_FULLDYNAMIC;
-
                if(self.team && !self.buff_waypoint)
                        buff_Waypoint_Spawn(self);
 
@@ -260,14 +291,14 @@ void buff_Think()
 }
 
 void buff_Waypoint_Reset()
-{
+{SELFPARAM();
        WaypointSprite_Kill(self.buff_waypoint);
 
        if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
 }
 
 void buff_Reset()
-{
+{SELFPARAM();
        if(autocvar_g_buffs_randomize)
                buff_NewType(self, self.buffs);
        self.owner = world;
@@ -275,19 +306,39 @@ void buff_Reset()
        buff_Waypoint_Reset();
        self.buff_activetime_updated = false;
 
-       if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
+       if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
                buff_Respawn(self);
 }
 
+float buff_Customize()
+{SELFPARAM();
+       entity player = WaypointSprite_getviewentity(other);
+       if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
+       {
+               self.alpha = 0.3;
+               if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
+               self.pflags = 0;
+       }
+       else
+       {
+               self.alpha = 1;
+               if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
+               self.light_lev = 220 + 36 * sin(time);
+               self.pflags = PFLAGS_FULLDYNAMIC;
+       }
+       return true;
+}
+
 void buff_Init(entity ent)
-{
-       if(!cvar("g_buffs")) { remove(self); return; }
+{SELFPARAM();
+       if(!cvar("g_buffs")) { remove(ent); return; }
+
+       if(!teamplay && ent.team) { ent.team = 0; }
 
-       if(!teamplay && self.team) { self.team = 0; }
+       entity buff = buff_FirstFromFlags(self.buffs);
 
-       entity oldself = self;
-       self = ent;
-       if(!self.buffs || buff_Available(self.buffs))
+       setself(ent);
+       if(!self.buffs || buff_Available(buff))
                buff_NewType(self, 0);
 
        self.classname = "item_buff";
@@ -300,36 +351,40 @@ void buff_Init(entity ent)
        self.gravity = 1;
        self.movetype = MOVETYPE_TOSS;
        self.scale = 1;
-       self.skin = Buff_Skin(self.buffs);
+       self.skin = buff.m_skin;
        self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
        self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
+       self.customizeentityforclient = buff_Customize;
        //self.gravity = 100;
-       self.color = Buff_Color(self.buffs);
-       self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
+       self.color = buff.m_color;
+       self.glowmod = buff_GlowColor(self);
        buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
        self.buff_active = !self.buff_activetime;
        self.pflags = PFLAGS_FULLDYNAMIC;
 
+       if(self.spawnflags & 1)
+               self.noalign = true;
+
        if(self.noalign)
                self.movetype = MOVETYPE_NONE; // reset by random location
 
-       setmodel(self, "models/relics/relic.md3");
+       setmodel(self, MDL_BUFF);
        setsize(self, BUFF_MIN, BUFF_MAX);
 
-       if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
+       if(cvar("g_buffs_random_location") || (self.spawnflags & 64))
                buff_Respawn(self);
 
-       self = oldself;
+       setself(this);
 }
 
-void buff_Init_Compat(entity ent, float replacement)
+void buff_Init_Compat(entity ent, entity replacement)
 {
-       if(ent.spawnflags & 2)
+       if (ent.spawnflags & 2)
                ent.team = NUM_TEAM_1;
-       else if(ent.spawnflags & 4)
+       else if (ent.spawnflags & 4)
                ent.team = NUM_TEAM_2;
 
-       ent.buffs = replacement;
+       ent.buffs = replacement.m_itemid;
 
        buff_Init(ent);
 }
@@ -338,17 +393,31 @@ void buff_SpawnReplacement(entity ent, entity old)
 {
        setorigin(ent, old.origin);
        ent.angles = old.angles;
-       ent.noalign = old.noalign;
+       ent.noalign = (old.noalign || (old.spawnflags & 1));
 
        buff_Init(ent);
 }
 
+void buff_Vengeance_DelayedDamage()
+{SELFPARAM();
+       if(self.enemy)
+               Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF, self.enemy.origin, '0 0 0');
+
+       remove(self);
+       return;
+}
+
+float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
+{
+       return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
+}
+
 // mutator hooks
 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
 {
-       if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return false; } // oh no you don't
+       if(frag_deathtype == DEATH_BUFF) { return false; }
 
-       if(frag_target.buffs & BUFF_RESISTANCE)
+       if(frag_target.buffs & BUFF_RESISTANCE.m_itemid)
        {
                vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
                damage_take = v.x;
@@ -358,32 +427,26 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
        return false;
 }
 
-void buff_Vengeance_DelayedDamage()
-{
-       if(self.enemy)
-               Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF_VENGEANCE, self.enemy.origin, '0 0 0');
-
-       remove(self);
-       return;
-}
-
 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
 {
-       if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return false; } // oh no you don't
+       if(frag_deathtype == DEATH_BUFF) { return false; }
 
-       if(frag_target.buffs & BUFF_SPEED)
+       if(frag_target.buffs & BUFF_SPEED.m_itemid)
        if(frag_target != frag_attacker)
                frag_damage *= autocvar_g_buffs_speed_damage_take;
 
-       if(frag_target.buffs & BUFF_MEDIC)
+       if(frag_target.buffs & BUFF_MEDIC.m_itemid)
        if((frag_target.health - frag_damage) <= 0)
        if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
        if(frag_attacker)
        if(random() <= autocvar_g_buffs_medic_survive_chance)
-       if(frag_target.health - autocvar_g_buffs_medic_survive_health > 0) // not if the final result would be less than 0, medic must get health
-               frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health;
+               frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
+
+       if(frag_target.buffs & BUFF_JUMP.m_itemid)
+       if(frag_deathtype == DEATH_FALL)
+               frag_damage = 0;
 
-       if(frag_target.buffs & BUFF_VENGEANCE)
+       if(frag_target.buffs & BUFF_VENGEANCE.m_itemid)
        if(frag_attacker)
        if(frag_attacker != frag_target)
        if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
@@ -397,23 +460,24 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
                dmgent.nextthink = time + 0.1;
        }
 
-       if(frag_target.buffs & BUFF_BASH)
+       if(frag_target.buffs & BUFF_BASH.m_itemid)
        if(frag_attacker != frag_target)
        if(vlen(frag_force))
                frag_force = '0 0 0';
 
-       if(frag_attacker.buffs & BUFF_BASH)
+       if(frag_attacker.buffs & BUFF_BASH.m_itemid)
        if(vlen(frag_force))
        if(frag_attacker == frag_target)
                frag_force *= autocvar_g_buffs_bash_force_self;
        else
                frag_force *= autocvar_g_buffs_bash_force;
 
-       if(frag_attacker.buffs & BUFF_DISABILITY)
+       if(frag_attacker.buffs & BUFF_DISABILITY.m_itemid)
        if(frag_target != frag_attacker)
-               frag_target.buff_disability_time = time + autocvar_g_buffs_disability_time;
+               frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
 
-       if(frag_attacker.buffs & BUFF_MEDIC)
+       if(frag_attacker.buffs & BUFF_MEDIC.m_itemid)
+       if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC.m_id)
        if(SAME_TEAM(frag_attacker, frag_target))
        if(frag_attacker != frag_target)
        {
@@ -421,23 +485,41 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
                frag_damage = 0;
        }
 
+       if(frag_attacker.buffs & BUFF_INFERNO.m_itemid)
+       if(frag_target != frag_attacker) {
+               float time = buff_Inferno_CalculateTime(
+                       frag_damage,
+                       0,
+                       autocvar_g_buffs_inferno_burntime_min_time,
+                       autocvar_g_buffs_inferno_burntime_target_damage,
+                       autocvar_g_buffs_inferno_burntime_target_time,
+                       autocvar_g_buffs_inferno_burntime_factor
+               );
+               Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF);
+       }
+
        // this... is ridiculous (TODO: fix!)
-       if(frag_attacker.buffs & BUFF_VAMPIRE)
+       if(frag_attacker.buffs & BUFF_VAMPIRE.m_itemid)
        if(!frag_target.vehicle)
+       if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC.m_id)
        if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
        if(frag_target.deadflag == DEAD_NO)
-       if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
+       if(IS_PLAYER(frag_target) || IS_MONSTER(frag_target))
        if(frag_attacker != frag_target)
        if(!frag_target.frozen)
        if(frag_target.takedamage)
        if(DIFF_TEAM(frag_attacker, frag_target))
+       {
                frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
+               if(frag_target.armorvalue)
+                       frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
+       }
 
        return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
-{
+{SELFPARAM();
        self.buffs = 0;
        // reset timers here to prevent them continuing after re-spawn
        self.buff_disability_time = 0;
@@ -446,8 +528,8 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
-{
-       if(self.buffs & BUFF_SPEED)
+{SELFPARAM();
+       if(self.buffs & BUFF_SPEED.m_itemid)
        {
                self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
                self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
@@ -459,19 +541,25 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
                self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
        }
 
+       if(self.buffs & BUFF_JUMP.m_itemid)
+       {
+               // automatically reset, no need to worry
+               self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
+       }
+
        return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
-{
-       if(self.buffs & BUFF_JUMP)
+{SELFPARAM();
+       if(self.buffs & BUFF_JUMP.m_itemid)
                player_jumpheight = autocvar_g_buffs_jump_height;
 
        return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
-{
+{SELFPARAM();
        if(time < self.buff_disability_time)
        {
                monster_speed_walk *= autocvar_g_buffs_disability_speed;
@@ -482,10 +570,11 @@ MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
-{
+{SELFPARAM();
        if(self.buffs)
        {
-               Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
+               int buffid = buff_FirstFromFlags(self.buffs).m_id;
+               Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
                self.buffs = 0;
 
                if(self.buff_model)
@@ -498,22 +587,93 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
-{
+{SELFPARAM();
        if(MUTATOR_RETURNVALUE || gameover) { return false; }
        if(self.buffs)
        {
-               Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
-               Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
+               int buffid = buff_FirstFromFlags(self.buffs).m_id;
+               Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid);
+               Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
 
                self.buffs = 0;
-               sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
                return true;
        }
        return false;
 }
 
+MUTATOR_HOOKFUNCTION(buffs_PlayerThrowKey)
+{SELFPARAM();
+       if(MUTATOR_RETURNVALUE || gameover) { return false; }
+
+       if(self.buffs & BUFF_SWAPPER.m_itemid)
+       {
+               float best_distance = autocvar_g_buffs_swapper_range;
+               entity closest = world;
+               entity player;
+               FOR_EACH_PLAYER(player)
+               if(DIFF_TEAM(self, player))
+               if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
+               if(vlen(self.origin - player.origin) <= best_distance)
+               {
+                       best_distance = vlen(self.origin - player.origin);
+                       closest = player;
+               }
+
+               if(closest)
+               {
+                       vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
+
+                       my_org = self.origin;
+                       my_vel = self.velocity;
+                       my_ang = self.angles;
+                       their_org = closest.origin;
+                       their_vel = closest.velocity;
+                       their_ang = closest.angles;
+
+                       if(closest.ballcarried)
+                       if(g_keepaway) { ka_DropEvent(closest); }
+                       else { DropBall(closest.ballcarried, closest.origin, closest.velocity);}
+                       if(closest.flagcarried) { ctf_Handle_Throw(closest, world, DROP_THROW); }
+                       if(closest.nade) { toss_nade(closest, '0 0 0', time + 0.05); }
+
+                       MUTATOR_CALLHOOK(PortalTeleport, self); // initiate flag dropper
+
+                       setorigin(self, their_org);
+                       setorigin(closest, my_org);
+
+                       closest.velocity = my_vel;
+                       closest.angles = my_ang;
+                       closest.fixangle = true;
+                       closest.oldorigin = my_org;
+                       closest.oldvelocity = my_vel;
+                       self.velocity = their_vel;
+                       self.angles = their_ang;
+                       self.fixangle = true;
+                       self.oldorigin = their_org;
+                       self.oldvelocity = their_vel;
+
+                       // set pusher so self gets the kill if they fall into void
+                       closest.pusher = self;
+                       closest.pushltime = time + autocvar_g_maxpushtime;
+                       closest.istypefrag = closest.BUTTON_CHAT;
+
+                       Send_Effect(EFFECT_ELECTRO_COMBO, their_org, '0 0 0', 1);
+                       Send_Effect(EFFECT_ELECTRO_COMBO, my_org, '0 0 0', 1);
+
+                       sound(self, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
+                       sound(closest, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
+
+                       // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
+                       self.buffs = 0;
+                       return true;
+               }
+       }
+       return false;
+}
+
 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
-{
+{SELFPARAM();
        if(self.buff_model)
        {
                remove(self.buff_model);
@@ -528,12 +688,12 @@ MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
 }
 
 MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
-{
+{SELFPARAM();
        entity e = WaypointSprite_getviewentity(other);
 
        // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
        // but only apply this to real players, not to spectators
-       if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
+       if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == other))
        if(DIFF_TEAM(self.owner, e))
                return true;
 
@@ -541,7 +701,7 @@ MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
 }
 
 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
-{
+{SELFPARAM();
        if(autocvar_g_buffs_replace_powerups)
        switch(self.classname)
        {
@@ -557,8 +717,8 @@ MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
 }
 
 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
-{
-       if(self.buffs & BUFF_SPEED)
+{SELFPARAM();
+       if(self.buffs & BUFF_SPEED.m_itemid)
                weapon_rate *= autocvar_g_buffs_speed_rate;
 
        if(time < self.buff_disability_time)
@@ -567,93 +727,139 @@ MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
        return false;
 }
 
+MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed)
+{SELFPARAM();
+       if(self.buffs & BUFF_SPEED.m_itemid)
+               ret_float *= autocvar_g_buffs_speed_weaponspeed;
+
+       if(time < self.buff_disability_time)
+               ret_float *= autocvar_g_buffs_disability_weaponspeed;
+
+       return false;
+}
+
+.float buff_time;
+
 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
-{
+{SELFPARAM();
        if(gameover || self.deadflag != DEAD_NO) { return false; }
 
        if(time < self.buff_disability_time)
        if(time >= self.buff_disability_effect_time)
        {
-               pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
+               Send_Effect(EFFECT_SMOKING, self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
                self.buff_disability_effect_time = time + 0.5;
        }
 
-       if(self.frozen)
+       // handle buff lost status
+       // 1: notify everyone else
+       // 2: notify carrier as well
+       int buff_lost = 0;
+
+       if(self.buff_time)
+       if(time >= self.buff_time)
+               buff_lost = 2;
+
+       if(self.frozen) { buff_lost = 1; }
+
+       if(buff_lost)
        {
                if(self.buffs)
                {
-                       Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
+                       int buffid = buff_FirstFromFlags(self.buffs).m_id;
+                       Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
+                       if(buff_lost >= 2)
+                       {
+                               Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
+                               sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
+                       }
                        self.buffs = 0;
                }
        }
 
-       if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
+       if(self.buffs & BUFF_MAGNET.m_itemid)
+       {
+               vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
+               for(other = world; (other = findflags(other, flags, FL_ITEM)); )
+               if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, other.absmin, other.absmax))
+               {
+                       setself(other);
+                       other = this;
+                       if(self.touch)
+                               self.touch();
+                       other = self;
+                       setself(this);
+               }
+       }
+
+       if(self.buffs & BUFF_AMMO.m_itemid)
+       if(self.clip_size)
+               self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
+
+       if((self.buffs & BUFF_INVISIBLE.m_itemid) && (self.oldbuffs & BUFF_INVISIBLE.m_itemid))
        if(self.alpha != autocvar_g_buffs_invisible_alpha)
-               self.alpha = autocvar_g_buffs_invisible_alpha;
+               self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
+
+#define BUFF_ONADD(b) if ( (self.buffs & (b).m_itemid) && !(self.oldbuffs & (b).m_itemid))
+#define BUFF_ONREM(b) if (!(self.buffs & (b).m_itemid) &&  (self.oldbuffs & (b).m_itemid))
 
        if(self.buffs != self.oldbuffs)
        {
-               if(self.oldbuffs & BUFF_AMMO)
+               entity buff = buff_FirstFromFlags(self.buffs);
+               float bufftime = buff != BUFF_Null ? buff.m_time(buff) : 0;
+               self.buff_time = (bufftime) ? time + bufftime : 0;
+
+               BUFF_ONADD(BUFF_AMMO)
+               {
+                       self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
+                       self.items |= IT_UNLIMITED_WEAPON_AMMO;
+
+                       if(self.clip_load)
+                               self.buff_ammo_prev_clipload = self.clip_load;
+                       self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
+               }
+
+               BUFF_ONREM(BUFF_AMMO)
                {
                        if(self.buff_ammo_prev_infitems)
                                self.items |= IT_UNLIMITED_WEAPON_AMMO;
                        else
                                self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
-               }
-               else if(self.buffs & BUFF_AMMO)
-               {
-                       self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
-                       self.items |= IT_UNLIMITED_WEAPON_AMMO;
-                       if(!self.ammo_shells) { self.ammo_shells = 20; }
-                       if(!self.ammo_cells) { self.ammo_cells = 20; }
-                       if(!self.ammo_rockets) { self.ammo_rockets = 20; }
-                       if(!self.ammo_nails) { self.ammo_nails = 20; }
-                       if(!self.ammo_fuel) { self.ammo_fuel = 20; }
+
+                       if(self.buff_ammo_prev_clipload)
+                               self.clip_load = self.buff_ammo_prev_clipload;
                }
 
-               if(self.oldbuffs & BUFF_INVISIBLE)
+               BUFF_ONADD(BUFF_INVISIBLE)
                {
                        if(time < self.strength_finished && g_instagib)
                                self.alpha = autocvar_g_instagib_invis_alpha;
                        else
                                self.alpha = self.buff_invisible_prev_alpha;
-               }
-               else if(self.buffs & BUFF_INVISIBLE)
-               {
-                       if(time < self.strength_finished && g_instagib)
-                               self.buff_invisible_prev_alpha = default_player_alpha;
-                       else
-                               self.buff_invisible_prev_alpha = self.alpha;
                        self.alpha = autocvar_g_buffs_invisible_alpha;
                }
 
-               if(self.oldbuffs & BUFF_FLIGHT)
-                       self.gravity = self.buff_flight_prev_gravity;
-               else if(self.buffs & BUFF_FLIGHT)
+               BUFF_ONREM(BUFF_INVISIBLE)
+                       self.alpha = self.buff_invisible_prev_alpha;
+
+               BUFF_ONADD(BUFF_FLIGHT)
                {
                        self.buff_flight_prev_gravity = self.gravity;
                        self.gravity = autocvar_g_buffs_flight_gravity;
                }
 
+               BUFF_ONREM(BUFF_FLIGHT)
+                       self.gravity = self.buff_flight_prev_gravity;
+
                self.oldbuffs = self.buffs;
                if(self.buffs)
                {
                        if(!self.buff_model)
-                       {
-                               self.buff_model = spawn();
-                               setmodel(self.buff_model, "models/relics/relic.md3");
-                               setsize(self.buff_model, '0 0 -40', '0 0 40');
-                               setattachment(self.buff_model, self, "");
-                               setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs.z * 1));
-                               self.buff_model.owner = self;
-                               self.buff_model.scale = 0.7;
-                               self.buff_model.pflags = PFLAGS_FULLDYNAMIC;
-                               self.buff_model.light_lev = 200;
-                               self.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
-                       }
-                       self.buff_model.color = Buff_Color(self.buffs);
-                       self.buff_model.glowmod = ((self.buff_model.team) ? Team_ColorRGB(self.buff_model.team) + '0.1 0.1 0.1' : self.buff_model.color);
-                       self.buff_model.skin = Buff_Skin(self.buffs);
+                               buffs_BuffModel_Spawn(self);
+
+                       self.buff_model.color = buff.m_color;
+                       self.buff_model.glowmod = buff_GlowColor(self.buff_model);
+                       self.buff_model.skin = buff.m_skin;
 
                        self.effects |= EF_NOSHADOW;
                }
@@ -675,11 +881,13 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
                self.buff_model.alpha = self.alpha;
        }
 
+#undef BUFF_ONADD
+#undef BUFF_ONREM
        return false;
 }
 
 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
-{
+{SELFPARAM();
        self.buffs = other.buffs;
        return false;
 }
@@ -699,15 +907,15 @@ MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
 }
 
 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
-{
-       if(self.buffs & BUFF_MEDIC)
+{SELFPARAM();
+       if(self.buffs & BUFF_MEDIC.m_itemid)
        {
                regen_mod_rot = autocvar_g_buffs_medic_rot;
                regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
                regen_mod_regen = autocvar_g_buffs_medic_regen;
        }
 
-       if(self.buffs & BUFF_SPEED)
+       if(self.buffs & BUFF_SPEED.m_itemid)
                regen_mod_regen = autocvar_g_buffs_speed_regen;
 
        return false;
@@ -740,7 +948,7 @@ void buffs_DelayedInit()
                for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
                {
                        entity e = spawn();
-                       e.spawnflags |= 1; // always randomize
+                       e.spawnflags |= 64; // always randomize
                        e.velocity = randomvec() * 250; // this gets reset anyway if random location works
                        buff_Init(e);
                }
@@ -749,14 +957,8 @@ void buffs_DelayedInit()
 
 void buffs_Initialize()
 {
-       precache_model("models/relics/relic.md3");
-       precache_sound("misc/strength_respawn.wav");
-       precache_sound("misc/shield_respawn.wav");
-       precache_sound("relics/relic_effect.wav");
-       precache_sound("weapons/rocket_impact.wav");
-       precache_sound("keepaway/respawn.wav");
-
        addstat(STAT_BUFFS, AS_INT, buffs);
+       addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
 
        InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
 }
@@ -774,12 +976,14 @@ MUTATOR_DEFINITION(mutator_buffs)
        MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_FIRST);
+       MUTATOR_HOOK(ForbidThrowCurrentWeapon, buffs_PlayerThrowKey, CBC_ORDER_ANY);
        MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
        MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
-       MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
+       MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_LAST);
        MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
        MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
+       MUTATOR_HOOK(WeaponSpeedFactor, buffs_WeaponSpeed, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
        MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
        MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);