float common_factor;
- // is dodging enabled at all? if not, do nothing..
if (g_dodging == 0)
return 0;
+ // when swimming, no dodging allowed..
+ if (self.waterlevel >= WATERLEVEL_SWIMMING) {
+ self.dodging_action = 0;
+ return 0;
+ }
+
// make sure v_up, v_right and v_forward are sane
makevectors(self.angles);