]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_dodging.qc
Merge branch 'master' into Mario/rifle_arena
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_dodging.qc
index 1c05a4a091bed2799cd05c1067edf2b1c4562f36..674954efdc189fee26fc8ce8ac0767f578527a34 100644 (file)
 // and to ramp up the dodge acceleration in the physics hook.
 .float last_dodging_time;
 
-// set to 1 to indicate dodging has started.. reset by physics hook after dodge has been done..
-.float dodging_action;
-
 // This is the velocity gain to be added over the ramp time.
 // It will decrease from frame to frame during dodging_action = 1
 // until it's 0.
 .float dodging_velocity_gain;
 
-// the jump part of the dodge cannot be ramped
-.float dodging_single_action;
-
-void dodging_Initialize() {
-       // print("dodging_Initialize\n");
-
-       self.last_FORWARD_KEY_time = 0;
-       self.last_BACKWARD_KEY_time = 0;
-       self.last_RIGHT_KEY_time = 0;
-       self.last_LEFT_KEY_time = 0;
-       self.last_dodging_time = 0;
-       self.dodging_action = 0;
-       self.dodging_velocity_gain = 0;
-       self.dodging_single_action = 0;
-       self.dodging_direction_x = 0;
-       self.dodging_direction_y = 0;
-}
-
 MUTATOR_HOOKFUNCTION(dodging_GetCvars) {
        GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_dodging_timeout, "cl_dodging_timeout");
        return 0;
@@ -55,6 +34,9 @@ MUTATOR_HOOKFUNCTION(dodging_PlayerPhysics) {
        float velocity_difference;
        float clean_up_and_do_nothing;
 
+    if (self.deadflag != DEAD_NO)
+        return 0;
+
        new_velocity_gain = 0;
        clean_up_and_do_nothing = 0;
 
@@ -112,9 +94,9 @@ MUTATOR_HOOKFUNCTION(dodging_PlayerPhysics) {
                        + (autocvar_sv_dodging_up_speed * v_up);
 
                if (autocvar_sv_dodging_sound == 1)
-                       PlayerSound(playersound_jump, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
+                       PlayerSound(playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND);
 
-               setanim(self, self.anim_jump, TRUE, FALSE, TRUE);
+               animdecide_setaction(self, ANIMACTION_JUMP, TRUE);
 
                self.dodging_single_action = 0;
        }
@@ -241,8 +223,6 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) {
                }
        }
 
-
-
        if (dodge_detected == 1) {
                self.last_dodging_time = time;
 
@@ -255,7 +235,7 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) {
                self.dodging_direction_y = tap_direction_y;
 
                // normalize the dodging_direction vector.. (unlike UT99) XD
-               length = length + self.dodging_direction_x * self.dodging_direction_x;
+               length =          self.dodging_direction_x * self.dodging_direction_x;
                length = length + self.dodging_direction_y * self.dodging_direction_y;
                length = sqrt(length);
 
@@ -282,14 +262,17 @@ MUTATOR_DEFINITION(mutator_dodging)
        MUTATOR_ONADD
        {
                g_dodging = 1;
-               dodging_Initialize();
        }
 
        // this just turns off the cvar.
-       MUTATOR_ONREMOVE
-       {        
+       MUTATOR_ONROLLBACK_OR_REMOVE
+       {
                g_dodging = 0;
        }
 
+       MUTATOR_ONREMOVE
+       {
+       }
+
        return 0;
 }