]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_instagib.qc
Add options to allow instagib secondary fire to damage or push players
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_instagib.qc
index a59bd0fe0cafbc2e2d5c2acb1910f456ac62ff24..2b69551e7152c98fc85921b16b99c405d6ed22bb 100644 (file)
@@ -42,6 +42,14 @@ void instagib_ammocheck()
                instagib_stop_countdown(self);
        else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO) || (self.flags & FL_GODMODE))
                instagib_stop_countdown(self);
+       else if(autocvar_g_rm && autocvar_g_rm_laser)
+       {
+               if(!self.instagib_needammo)
+               {
+                       Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_INSTAGIB_DOWNGRADE);
+                       self.instagib_needammo = true;
+               }
+       }
        else
        {
                self.instagib_needammo = true;
@@ -241,12 +249,17 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerDamage)
 
        if(IS_PLAYER(frag_target))
        {
-               if ((frag_deathtype == DEATH_FALL)  ||
-                       (frag_deathtype == DEATH_DROWN) ||
-                       (frag_deathtype == DEATH_SLIME) ||
-                       (frag_deathtype == DEATH_LAVA))
+               if(frag_deathtype == DEATH_FALL)
+                       frag_damage = 0; // never count fall damage
+
+               if(!autocvar_g_instagib_damagedbycontents)
+               switch(frag_deathtype)
                {
-                       frag_damage = 0;
+                       case DEATH_DROWN:
+                       case DEATH_SLIME:
+                       case DEATH_LAVA:
+                               frag_damage = 0;
+                               break;
                }
 
                if(IS_PLAYER(frag_attacker))
@@ -266,12 +279,14 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerDamage)
                {
                        if(frag_deathtype & HITTYPE_SECONDARY)
                        {
-                               frag_damage = frag_mirrordamage = 0;
+                               if(!autocvar_g_instagib_blaster_keepdamage)
+                                       frag_damage = frag_mirrordamage = 0;
 
                                if(frag_target != frag_attacker)
                                {
-                                       if(frag_target.health > 0) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE); }
-                                       frag_force = '0 0 0';
+                                       if(frag_damage <= 0 && frag_target.health > 0) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE); }
+                                       if(!autocvar_g_instagib_blaster_keepforce)
+                                               frag_force = '0 0 0';
                                }
                        }
                }
@@ -285,7 +300,7 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerDamage)
                {
                        frag_attacker.armorvalue -= 1;
                        Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_attacker.armorvalue);
-                       frag_attacker.damage_dealt += 1;
+                       frag_attacker.damage_dealt += frag_mirrordamage;
                }
                frag_mirrordamage = 0;
        }
@@ -327,11 +342,13 @@ MUTATOR_HOOKFUNCTION(instagib_FilterItem)
 
        if(self.weapon == WEP_DEVASTATOR.m_id || self.weapon == WEP_VORTEX.m_id)
        {
-               entity e = spawn();
+               entity e = spawn(), oldself;
                setorigin(e, self.origin);
-               entity oldself;
                oldself = self;
                self = e;
+               self.noalign = oldself.noalign;
+               self.cnt = oldself.cnt;
+               self.team = oldself.team;
                spawnfunc_item_minst_cells();
                self = oldself;
                return true;
@@ -373,6 +390,14 @@ MUTATOR_HOOKFUNCTION(instagib_ItemCountdown)
        return false;
 }
 
+MUTATOR_HOOKFUNCTION(instagib_PlayerDies)
+{      
+       if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER.m_id))
+               frag_damage = 1000; // always gib if it was a vaporizer death
+
+       return FALSE;
+}
+
 MUTATOR_HOOKFUNCTION(instagib_ItemTouch)
 {
        if(self.ammo_cells)
@@ -458,6 +483,7 @@ MUTATOR_DEFINITION(mutator_instagib)
        MUTATOR_HOOK(FilterItem, instagib_FilterItem, CBC_ORDER_ANY);
        MUTATOR_HOOK(CustomizeWaypoint, instagib_CustomizeWaypoint, CBC_ORDER_ANY);
        MUTATOR_HOOK(Item_RespawnCountdown, instagib_ItemCountdown, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerDies, instagib_PlayerDies, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, instagib_SplitHealthArmor, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerPowerups, instagib_PlayerPowerups, CBC_ORDER_ANY);
        MUTATOR_HOOK(ForbidThrowCurrentWeapon, instagib_ForbidThrowing, CBC_ORDER_ANY);