]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_instagib.qc
Merge branch 'master' into Mario/vaporizer_damage
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_instagib.qc
index e71f49265add057b6fb60ccbf094d7ea4fd61b53..77b7559e49ef418f242d946085ed10fd07f0d67c 100644 (file)
@@ -42,6 +42,14 @@ void instagib_ammocheck()
                instagib_stop_countdown(self);
        else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO) || (self.flags & FL_GODMODE))
                instagib_stop_countdown(self);
+       else if(autocvar_g_rm && autocvar_g_rm_laser)
+       {
+               if(!self.instagib_needammo)
+               {
+                       Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_INSTAGIB_DOWNGRADE);
+                       self.instagib_needammo = true;
+               }
+       }
        else
        {
                self.instagib_needammo = true;
@@ -241,16 +249,21 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerDamage)
 
        if(IS_PLAYER(frag_target))
        {
-               if ((frag_deathtype == DEATH_FALL)  ||
-                       (frag_deathtype == DEATH_DROWN) ||
-                       (frag_deathtype == DEATH_SLIME) ||
-                       (frag_deathtype == DEATH_LAVA))
+               if(frag_deathtype == DEATH_FALL)
+                       frag_damage = 0; // never count fall damage
+
+               if(!autocvar_g_instagib_damagedbycontents)
+               switch(frag_deathtype)
                {
-                       frag_damage = 0;
+                       case DEATH_DROWN:
+                       case DEATH_SLIME:
+                       case DEATH_LAVA:
+                               frag_damage = 0;
+                               break;
                }
 
                if(IS_PLAYER(frag_attacker))
-               if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
+               if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER.m_id))
                {
                        if(frag_target.armorvalue)
                        {
@@ -262,7 +275,7 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerDamage)
                        }
                }
 
-               if(IS_PLAYER(frag_attacker) && DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
+               if(IS_PLAYER(frag_attacker) && DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER.m_id))
                {
                        if(frag_deathtype & HITTYPE_SECONDARY)
                        {
@@ -319,19 +332,21 @@ MUTATOR_HOOKFUNCTION(instagib_FilterItem)
        if(self.classname == "item_cells")
                return true; // no normal cells?
 
-       if(self.weapon == WEP_VAPORIZER && self.classname == "droppedweapon")
+       if(self.weapon == WEP_VAPORIZER.m_id && self.classname == "droppedweapon")
        {
                self.ammo_cells = autocvar_g_instagib_ammo_drop;
                return false;
        }
 
-       if(self.weapon == WEP_DEVASTATOR || self.weapon == WEP_VORTEX)
+       if(self.weapon == WEP_DEVASTATOR.m_id || self.weapon == WEP_VORTEX.m_id)
        {
-               entity e = spawn();
+               entity e = spawn(), oldself;
                setorigin(e, self.origin);
-               entity oldself;
                oldself = self;
                self = e;
+               self.noalign = oldself.noalign;
+               self.cnt = oldself.cnt;
+               self.team = oldself.team;
                spawnfunc_item_minst_cells();
                self = oldself;
                return true;
@@ -373,6 +388,14 @@ MUTATOR_HOOKFUNCTION(instagib_ItemCountdown)
        return false;
 }
 
+MUTATOR_HOOKFUNCTION(instagib_PlayerDies)
+{      
+       if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER.m_id))
+               frag_damage = 1000; // always gib if it was a vaporizer death
+
+       return FALSE;
+}
+
 MUTATOR_HOOKFUNCTION(instagib_ItemTouch)
 {
        if(self.ammo_cells)
@@ -458,6 +481,7 @@ MUTATOR_DEFINITION(mutator_instagib)
        MUTATOR_HOOK(FilterItem, instagib_FilterItem, CBC_ORDER_ANY);
        MUTATOR_HOOK(CustomizeWaypoint, instagib_CustomizeWaypoint, CBC_ORDER_ANY);
        MUTATOR_HOOK(Item_RespawnCountdown, instagib_ItemCountdown, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerDies, instagib_PlayerDies, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, instagib_SplitHealthArmor, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerPowerups, instagib_PlayerPowerups, CBC_ORDER_ANY);
        MUTATOR_HOOK(ForbidThrowCurrentWeapon, instagib_ForbidThrowing, CBC_ORDER_ANY);