d = vlen(WarpZone_UnTransformOrigin(RandomSelection_chosen_ent, self.origin) - RandomSelection_chosen_ent.fireball_impactvec);
d = damage + (edgedamage - damage) * (d / dist);
Fire_AddDamage(RandomSelection_chosen_ent, self.realowner, d * burntime, burntime, self.projectiledeathtype | HITTYPE_BOUNCE);
- //trailparticles(self, particleeffectnum("fireball_laser"), self.origin, RandomSelection_chosen_ent.fireball_impactvec);
- Send_Effect("fireball_laser", self.origin, RandomSelection_chosen_ent.fireball_impactvec - self.origin, 1);
+ //trailparticles(self, particleeffectnum(EFFECT_FIREBALL_LASER), self.origin, RandomSelection_chosen_ent.fireball_impactvec);
+ Send_Effect(EFFECT_FIREBALL_LASER, self.origin, RandomSelection_chosen_ent.fireball_impactvec - self.origin, 1);
}
}
void nade_ice_freeze(entity freezefield, entity frost_target, float freeze_time)
{
frost_target.frozen_by = freezefield.realowner;
- Send_Effect("electro_impact", frost_target.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_ELECTRO_IMPACT, frost_target.origin, '0 0 0', 1);
Freeze(frost_target, 1/freeze_time, 3, false);
if(frost_target.ballcarried)
if(g_keepaway) { ka_DropEvent(frost_target); }
{
if ( autocvar_g_nades_ice_explode )
{
- string expef;
+ entity expef = NULL;
switch(self.realowner.team)
{
- case NUM_TEAM_1: expef = "nade_red_explode"; break;
- case NUM_TEAM_2: expef = "nade_blue_explode"; break;
- case NUM_TEAM_3: expef = "nade_yellow_explode"; break;
- case NUM_TEAM_4: expef = "nade_pink_explode"; break;
- default: expef = "nade_neutral_explode"; break;
+ case NUM_TEAM_1: expef = EFFECT_NADE_RED_EXPLODE; break;
+ case NUM_TEAM_2: expef = EFFECT_NADE_BLUE_EXPLODE; break;
+ case NUM_TEAM_3: expef = EFFECT_NADE_YELLOW_EXPLODE; break;
+ case NUM_TEAM_4: expef = EFFECT_NADE_PINK_EXPLODE; break;
+ default: expef = EFFECT_NADE_NEUTRAL_EXPLODE; break;
}
Send_Effect(expef, self.origin + '0 0 1', '0 0 0', 1);
sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
randomp.x = randomr*cos(randomw);
randomp.y = randomr*sin(randomw);
randomp.z = 1;
- Send_Effect("electro_muzzleflash", self.origin + randomp, '0 0 0', 1);
+ Send_Effect(EFFECT_ELECTRO_MUZZLEFLASH, self.origin + randomp, '0 0 0', 1);
if(time >= self.nade_special_time)
{
self.nade_special_time = time+0.7;
-
- Send_Effect("electro_impact", self.origin, '0 0 0', 1);
- Send_Effect("icefield", self.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_ICEFIELD, self.origin, '0 0 0', 1);
}
if ( other.health < maxhealth )
{
if ( self.nade_show_particles )
- Send_Effect("healing_fx", other.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_HEALING, other.origin, '0 0 0', 1);
other.health = min(other.health+health_factor, maxhealth);
}
other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
void nade_boom()
{
- string expef;
+ entity expef = NULL;
bool nade_blast = true;
switch ( NADES[self.nade_type] )
{
case NADE_TYPE_NAPALM:
nade_blast = autocvar_g_nades_napalm_blast;
- expef = "explosion_medium";
+ expef = EFFECT_EXPLOSION_MEDIUM;
break;
case NADE_TYPE_ICE:
nade_blast = false;
- expef = "electro_combo"; // hookbomb_explode electro_combo bigplasma_impact
+ expef = EFFECT_ELECTRO_COMBO; // hookbomb_explode electro_combo bigplasma_impact
break;
case NADE_TYPE_TRANSLOCATE:
nade_blast = false;
- expef = "";
break;
case NADE_TYPE_MONSTER:
case NADE_TYPE_SPAWN:
nade_blast = false;
switch(self.realowner.team)
{
- case NUM_TEAM_1: expef = "spawn_event_red"; break;
- case NUM_TEAM_2: expef = "spawn_event_blue"; break;
- case NUM_TEAM_3: expef = "spawn_event_yellow"; break;
- case NUM_TEAM_4: expef = "spawn_event_pink"; break;
- default: expef = "spawn_event_neutral"; break;
+ case NUM_TEAM_1: expef = EFFECT_SPAWN_RED; break;
+ case NUM_TEAM_2: expef = EFFECT_SPAWN_BLUE; break;
+ case NUM_TEAM_3: expef = EFFECT_SPAWN_YELLOW; break;
+ case NUM_TEAM_4: expef = EFFECT_SPAWN_PINK; break;
+ default: expef = EFFECT_SPAWN_NEUTRAL; break;
}
break;
case NADE_TYPE_HEAL:
nade_blast = false;
- expef = "spawn_event_red";
+ expef = EFFECT_SPAWN_RED;
break;
default:
case NADE_TYPE_NORMAL:
switch(self.realowner.team)
{
- case NUM_TEAM_1: expef = "nade_red_explode"; break;
- case NUM_TEAM_2: expef = "nade_blue_explode"; break;
- case NUM_TEAM_3: expef = "nade_yellow_explode"; break;
- case NUM_TEAM_4: expef = "nade_pink_explode"; break;
- default: expef = "nade_neutral_explode"; break;
+ case NUM_TEAM_1: expef = EFFECT_NADE_RED_EXPLODE; break;
+ case NUM_TEAM_2: expef = EFFECT_NADE_BLUE_EXPLODE; break;
+ case NUM_TEAM_3: expef = EFFECT_NADE_YELLOW_EXPLODE; break;
+ case NUM_TEAM_4: expef = EFFECT_NADE_PINK_EXPLODE; break;
+ default: expef = EFFECT_NADE_NEUTRAL_EXPLODE; break;
}
}
- if(expef != "")
+ if(expef)
Send_Effect(expef, findbetterlocation(self.origin, 8), '0 0 0', 1);
sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
case NADE_TYPE_MONSTER: nade_monster_boom(); break;
}
+ entity head;
+ for(head = world; (head = find(head, classname, "grapplinghook")); )
+ if(head.aiment == self)
+ RemoveGrapplingHook(head.realowner);
+
remove(self);
}
is_weapclip = 1;*/
if(ITEM_TOUCH_NEEDKILL()) // || is_weapclip)
{
+ entity head;
+ for(head = world; (head = find(head, classname, "grapplinghook")); )
+ if(head.aiment == self)
+ RemoveGrapplingHook(head.realowner);
remove(self);
return;
}
offset = '0 0 0';
setorigin(_nade, w_shotorg + offset + (v_right * 25) * -1);
- //setmodel(_nade, "models/weapons/v_ok_grenade.md3");
+ //setmodel(_nade, W_Model("v_ok_grenade.md3"));
//setattachment(_nade, world, "");
PROJECTILE_MAKETRIGGER(_nade);
setsize(_nade, '-16 -16 -16', '16 16 16');
{
//self.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
if(!self.traileffectnum)
- self.traileffectnum = particleeffectnum(Nade_TrailEffect(NADES[self.nade_type].m_projectile[false], self.team));
+ self.traileffectnum = _particleeffectnum(Nade_TrailEffect(NADES[self.nade_type].m_projectile[false], self.team));
self.alpha = 1;
}
void nade_prime()
{
+ if(autocvar_g_nades_bonus_only)
+ if(!self.bonus_nades)
+ return; // only allow bonus nades
+
if(self.nade)
remove(self.nade);
n.nade_type = bound(1, n.nade_type, NADES_COUNT);
- setmodel(n, "models/weapons/v_ok_grenade.md3");
+ setmodel(n, W_Model("v_ok_grenade.md3"));
//setattachment(n, self, "bip01 l hand");
n.exteriormodeltoclient = self;
n.customizeentityforclient = nade_customize;
- n.traileffectnum = particleeffectnum(Nade_TrailEffect(NADES[n.nade_type].m_projectile[false], self.team));
+ n.traileffectnum = _particleeffectnum(Nade_TrailEffect(NADES[n.nade_type].m_projectile[false], self.team));
n.colormod = NADES[n.nade_type].m_color;
n.realowner = self;
n.colormap = self.colormap;
n.nextthink = max(n.wait - 3, time);
n.projectiledeathtype = DEATH_NADE;
- setmodel(fn, "models/weapons/h_ok_grenade.iqm");
+ setmodel(fn, W_Model("h_ok_grenade.iqm"));
setattachment(fn, self.weaponentity, "");
fn.realowner = fn.owner = self;
fn.colormod = NADES[n.nade_type].m_color;
{
Unfreeze(frag_target);
frag_target.health = autocvar_g_freezetag_revive_nade_health;
- Send_Effect("iceorglass", frag_target.origin, '0 0 0', 3);
+ Send_Effect(EFFECT_ICEORGLASS, frag_target.origin, '0 0 0', 3);
frag_damage = 0;
frag_force = '0 0 0';
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_NADE, frag_target.netname);
addstat(STAT_HEALING_ORB_ALPHA, AS_FLOAT, stat_healing_orb_alpha);
precache_model("models/ok_nade_counter/ok_nade_counter.md3");
- precache_model("models/weapons/h_ok_grenade.iqm");
- precache_model("models/weapons/v_ok_grenade.md3");
+ precache_model(W_Model("h_ok_grenade.iqm"));
+ precache_model(W_Model("v_ok_grenade.md3"));
precache_model("models/ctf/shield.md3");
precache_sound(W_Sound("rocket_impact"));