]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_nades.qc
Merge branch 'master' into Mario/vaporizer_damage
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_nades.qc
index a3949dab6727d53f86891900f23a61147c6057f8..0adff6068c77770b6b754c1aa053ae194b51b2b3 100644 (file)
@@ -77,8 +77,8 @@ void napalm_damage(float dist, float damage, float edgedamage, float burntime)
                d = vlen(WarpZone_UnTransformOrigin(RandomSelection_chosen_ent, self.origin) - RandomSelection_chosen_ent.fireball_impactvec);
                d = damage + (edgedamage - damage) * (d / dist);
                Fire_AddDamage(RandomSelection_chosen_ent, self.realowner, d * burntime, burntime, self.projectiledeathtype | HITTYPE_BOUNCE);
-               //trailparticles(self, particleeffectnum("fireball_laser"), self.origin, RandomSelection_chosen_ent.fireball_impactvec);
-               Send_Effect("fireball_laser", self.origin, RandomSelection_chosen_ent.fireball_impactvec - self.origin, 1);
+               //trailparticles(self, particleeffectnum(EFFECT_FIREBALL_LASER), self.origin, RandomSelection_chosen_ent.fireball_impactvec);
+               Send_Effect(EFFECT_FIREBALL_LASER, self.origin, RandomSelection_chosen_ent.fireball_impactvec - self.origin, 1);
        }
 }
 
@@ -225,7 +225,7 @@ void nade_napalm_boom()
 void nade_ice_freeze(entity freezefield, entity frost_target, float freeze_time)
 {
        frost_target.frozen_by = freezefield.realowner;
-       Send_Effect("electro_impact", frost_target.origin, '0 0 0', 1);
+       Send_Effect(EFFECT_ELECTRO_IMPACT, frost_target.origin, '0 0 0', 1);
        Freeze(frost_target, 1/freeze_time, 3, false);
        if(frost_target.ballcarried)
        if(g_keepaway) { ka_DropEvent(frost_target); }
@@ -250,14 +250,14 @@ void nade_ice_think()
        {
                if ( autocvar_g_nades_ice_explode )
                {
-                       string expef;
+                       entity expef = NULL;
                        switch(self.realowner.team)
                        {
-                               case NUM_TEAM_1: expef = "nade_red_explode"; break;
-                               case NUM_TEAM_2: expef = "nade_blue_explode"; break;
-                               case NUM_TEAM_3: expef = "nade_yellow_explode"; break;
-                               case NUM_TEAM_4: expef = "nade_pink_explode"; break;
-                               default:                 expef = "nade_neutral_explode"; break;
+                               case NUM_TEAM_1: expef = EFFECT_NADE_RED_EXPLODE; break;
+                               case NUM_TEAM_2: expef = EFFECT_NADE_BLUE_EXPLODE; break;
+                               case NUM_TEAM_3: expef = EFFECT_NADE_YELLOW_EXPLODE; break;
+                               case NUM_TEAM_4: expef = EFFECT_NADE_PINK_EXPLODE; break;
+                               default:                 expef = EFFECT_NADE_NEUTRAL_EXPLODE; break;
                        }
                        Send_Effect(expef, self.origin + '0 0 1', '0 0 0', 1);
                        sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
@@ -284,15 +284,14 @@ void nade_ice_think()
        randomp.x = randomr*cos(randomw);
        randomp.y = randomr*sin(randomw);
        randomp.z = 1;
-       Send_Effect("electro_muzzleflash", self.origin + randomp, '0 0 0', 1);
+       Send_Effect(EFFECT_ELECTRO_MUZZLEFLASH, self.origin + randomp, '0 0 0', 1);
 
        if(time >= self.nade_special_time)
        {
                self.nade_special_time = time+0.7;
 
-
-               Send_Effect("electro_impact", self.origin, '0 0 0', 1);
-               Send_Effect("icefield", self.origin, '0 0 0', 1);
+               Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1);
+               Send_Effect(EFFECT_ICEFIELD, self.origin, '0 0 0', 1);
        }
 
 
@@ -426,7 +425,7 @@ void nade_heal_touch()
                        if ( other.health < maxhealth )
                        {
                                if ( self.nade_show_particles )
-                                       Send_Effect("healing_fx", other.origin, '0 0 0', 1);
+                                       Send_Effect(EFFECT_HEALING, other.origin, '0 0 0', 1);
                                other.health = min(other.health+health_factor, maxhealth);
                        }
                        other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
@@ -483,53 +482,52 @@ void nade_monster_boom()
 
 void nade_boom()
 {
-       string expef;
+       entity expef = NULL;
        bool nade_blast = true;
 
        switch ( NADES[self.nade_type] )
        {
                case NADE_TYPE_NAPALM:
                        nade_blast = autocvar_g_nades_napalm_blast;
-                       expef = "explosion_medium";
+                       expef = EFFECT_EXPLOSION_MEDIUM;
                        break;
                case NADE_TYPE_ICE:
                        nade_blast = false;
-                       expef = "electro_combo"; // hookbomb_explode electro_combo bigplasma_impact
+                       expef = EFFECT_ELECTRO_COMBO; // hookbomb_explode electro_combo bigplasma_impact
                        break;
                case NADE_TYPE_TRANSLOCATE:
                        nade_blast = false;
-                       expef = "";
                        break;
                case NADE_TYPE_MONSTER:
                case NADE_TYPE_SPAWN:
                        nade_blast = false;
                        switch(self.realowner.team)
                        {
-                               case NUM_TEAM_1: expef = "spawn_event_red"; break;
-                               case NUM_TEAM_2: expef = "spawn_event_blue"; break;
-                               case NUM_TEAM_3: expef = "spawn_event_yellow"; break;
-                               case NUM_TEAM_4: expef = "spawn_event_pink"; break;
-                               default: expef = "spawn_event_neutral"; break;
+                               case NUM_TEAM_1: expef = EFFECT_SPAWN_RED; break;
+                               case NUM_TEAM_2: expef = EFFECT_SPAWN_BLUE; break;
+                               case NUM_TEAM_3: expef = EFFECT_SPAWN_YELLOW; break;
+                               case NUM_TEAM_4: expef = EFFECT_SPAWN_PINK; break;
+                               default: expef = EFFECT_SPAWN_NEUTRAL; break;
                        }
                        break;
                case NADE_TYPE_HEAL:
                        nade_blast = false;
-                       expef = "spawn_event_red";
+                       expef = EFFECT_SPAWN_RED;
                        break;
 
                default:
                case NADE_TYPE_NORMAL:
                        switch(self.realowner.team)
                        {
-                               case NUM_TEAM_1: expef = "nade_red_explode"; break;
-                               case NUM_TEAM_2: expef = "nade_blue_explode"; break;
-                               case NUM_TEAM_3: expef = "nade_yellow_explode"; break;
-                               case NUM_TEAM_4: expef = "nade_pink_explode"; break;
-                               default:                 expef = "nade_neutral_explode"; break;
+                               case NUM_TEAM_1: expef = EFFECT_NADE_RED_EXPLODE; break;
+                               case NUM_TEAM_2: expef = EFFECT_NADE_BLUE_EXPLODE; break;
+                               case NUM_TEAM_3: expef = EFFECT_NADE_YELLOW_EXPLODE; break;
+                               case NUM_TEAM_4: expef = EFFECT_NADE_PINK_EXPLODE; break;
+                               default:                 expef = EFFECT_NADE_NEUTRAL_EXPLODE; break;
                        }
        }
 
-       if(expef != "")
+       if(expef)
                Send_Effect(expef, findbetterlocation(self.origin, 8), '0 0 0', 1);
 
        sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
@@ -555,6 +553,11 @@ void nade_boom()
                case NADE_TYPE_MONSTER: nade_monster_boom(); break;
        }
 
+       entity head;
+       for(head = world; (head = find(head, classname, "grapplinghook")); )
+       if(head.aiment == self)
+               RemoveGrapplingHook(head.realowner);
+
        remove(self);
 }
 
@@ -567,6 +570,10 @@ void nade_touch()
                is_weapclip = 1;*/
        if(ITEM_TOUCH_NEEDKILL()) // || is_weapclip)
        {
+               entity head;
+               for(head = world; (head = find(head, classname, "grapplinghook")); )
+               if(head.aiment == self)
+                       RemoveGrapplingHook(head.realowner);
                remove(self);
                return;
        }
@@ -682,7 +689,7 @@ void toss_nade(entity e, vector _velocity, float _time)
                offset = '0 0 0';
 
        setorigin(_nade, w_shotorg + offset + (v_right * 25) * -1);
-       //setmodel(_nade, "models/weapons/v_ok_grenade.md3");
+       //setmodel(_nade, W_Model("v_ok_grenade.md3"));
        //setattachment(_nade, world, "");
        PROJECTILE_MAKETRIGGER(_nade);
        setsize(_nade, '-16 -16 -16', '16 16 16');
@@ -779,7 +786,7 @@ float nade_customize()
        {
                //self.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
                if(!self.traileffectnum)
-                       self.traileffectnum = particleeffectnum(Nade_TrailEffect(NADES[self.nade_type].m_projectile[false], self.team));
+                       self.traileffectnum = _particleeffectnum(Nade_TrailEffect(NADES[self.nade_type].m_projectile[false], self.team));
                self.alpha = 1;
        }
 
@@ -788,6 +795,10 @@ float nade_customize()
 
 void nade_prime()
 {
+       if(autocvar_g_nades_bonus_only)
+       if(!self.bonus_nades)
+               return; // only allow bonus nades
+
        if(self.nade)
                remove(self.nade);
 
@@ -815,11 +826,11 @@ void nade_prime()
 
        n.nade_type = bound(1, n.nade_type, NADES_COUNT);
 
-       setmodel(n, "models/weapons/v_ok_grenade.md3");
+       setmodel(n, W_Model("v_ok_grenade.md3"));
        //setattachment(n, self, "bip01 l hand");
        n.exteriormodeltoclient = self;
        n.customizeentityforclient = nade_customize;
-       n.traileffectnum = particleeffectnum(Nade_TrailEffect(NADES[n.nade_type].m_projectile[false], self.team));
+       n.traileffectnum = _particleeffectnum(Nade_TrailEffect(NADES[n.nade_type].m_projectile[false], self.team));
        n.colormod = NADES[n.nade_type].m_color;
        n.realowner = self;
        n.colormap = self.colormap;
@@ -830,7 +841,7 @@ void nade_prime()
        n.nextthink = max(n.wait - 3, time);
        n.projectiledeathtype = DEATH_NADE;
 
-       setmodel(fn, "models/weapons/h_ok_grenade.iqm");
+       setmodel(fn, W_Model("h_ok_grenade.iqm"));
        setattachment(fn, self.weaponentity, "");
        fn.realowner = fn.owner = self;
        fn.colormod = NADES[n.nade_type].m_color;
@@ -1120,7 +1131,7 @@ MUTATOR_HOOKFUNCTION(nades_PlayerDamage)
        {
                Unfreeze(frag_target);
                frag_target.health = autocvar_g_freezetag_revive_nade_health;
-               Send_Effect("iceorglass", frag_target.origin, '0 0 0', 3);
+               Send_Effect(EFFECT_ICEORGLASS, frag_target.origin, '0 0 0', 3);
                frag_damage = 0;
                frag_force = '0 0 0';
                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_NADE, frag_target.netname);
@@ -1189,8 +1200,8 @@ void nades_Initialize()
        addstat(STAT_HEALING_ORB_ALPHA, AS_FLOAT, stat_healing_orb_alpha);
 
        precache_model("models/ok_nade_counter/ok_nade_counter.md3");
-       precache_model("models/weapons/h_ok_grenade.iqm");
-       precache_model("models/weapons/v_ok_grenade.md3");
+       precache_model(W_Model("h_ok_grenade.iqm"));
+       precache_model(W_Model("v_ok_grenade.md3"));
        precache_model("models/ctf/shield.md3");
 
        precache_sound(W_Sound("rocket_impact"));