]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_nades.qc
Merge remote-tracking branch 'origin/master' into samual/weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_nades.qc
index fcccac72154df171aaa48dd8ddad09cd8f738a68..515d3901dea02fb65ecb11fb2d12b493799558ab 100644 (file)
@@ -104,13 +104,13 @@ void nade_damage(entity inflictor, entity attacker, float damage, float deathtyp
        if(DEATH_ISWEAPON(deathtype, WEP_BLASTER))
                return;
 
-       if(DEATH_ISWEAPON(deathtype, WEP_NEX) || DEATH_ISWEAPON(deathtype, WEP_MINSTANEX))
+       if(DEATH_ISWEAPON(deathtype, WEP_VORTEX) || DEATH_ISWEAPON(deathtype, WEP_VAPORIZER))
        {
                force *= 6;
                damage = self.max_health * 0.55;
        }
 
-       if(DEATH_ISWEAPON(deathtype, WEP_UZI))
+       if(DEATH_ISWEAPON(deathtype, WEP_MACHINEGUN))
                damage = self.max_health * 0.1;
 
        if((DEATH_ISWEAPON(deathtype, WEP_SHOCKWAVE) || DEATH_ISWEAPON(deathtype, WEP_SHOTGUN)) && !(deathtype & HITTYPE_SECONDARY)) // WEAPONTODO
@@ -169,16 +169,15 @@ void toss_nade(entity e, vector _velocity, float _time)
        if (trace_startsolid)
                setorigin(_nade, e.origin);
 
-       if(e.crouch)
-               _nade.velocity = '0 0 -10';
+       if(self.v_angle_x >= 70 && self.v_angle_x <= 110)
+               _nade.velocity = '0 0 100';
        else if(autocvar_g_nades_nade_newton_style == 1)
                _nade.velocity = e.velocity + _velocity;
        else if(autocvar_g_nades_nade_newton_style == 2)
                _nade.velocity = _velocity;
        else
                _nade.velocity = W_CalculateProjectileVelocity(e.velocity, _velocity, TRUE);
-
-       //_nade.solid = SOLID_BBOX; // TODO: remember why this was needed
+               
        _nade.touch = nade_touch;
        _nade.health = autocvar_g_nades_nade_health;
        _nade.max_health = _nade.health;