proj.damageforcescale = autocvar_g_nades_napalm_ball_damageforcescale;
proj.effects = EF_LOWPRECISION | EF_FLAME;
- kick_x =(random() - 0.5) * 2 * autocvar_g_nades_napalm_ball_spread;
- kick_y = (random() - 0.5) * 2 * autocvar_g_nades_napalm_ball_spread;
- kick_z = (random()/2+0.5) * autocvar_g_nades_napalm_ball_spread;
+ kick.x =(random() - 0.5) * 2 * autocvar_g_nades_napalm_ball_spread;
+ kick.y = (random() - 0.5) * 2 * autocvar_g_nades_napalm_ball_spread;
+ kick.z = (random()/2+0.5) * autocvar_g_nades_napalm_ball_spread;
proj.velocity = kick;
proj.pushltime = time + autocvar_g_nades_napalm_ball_lifetime;
else { DropBall(frost_target.ballcarried, frost_target.origin, frost_target.velocity);}
if(frost_target.flagcarried) { ctf_Handle_Throw(frost_target, world, DROP_THROW); }
if(frost_target.nade) { toss_nade(frost_target, '0 0 0', time + 0.05); }
-
+
kh_Key_DropAll(frost_target, false);
}
float randomw;
randomw = random()*M_PI*2;
vector randomp;
- randomp_x = randomr*cos(randomw);
- randomp_y = randomr*sin(randomw);
- randomp_z = 1;
+ randomp.x = randomr*cos(randomw);
+ randomp.y = randomr*sin(randomw);
+ randomp.z = 1;
pointparticles(particleeffectnum("electro_muzzleflash"), self.origin + randomp, '0 0 0', 1);
if(time >= self.nade_special_time)
remove(self);
return;
}
-
+
self.nextthink = time;
-
+
if(time >= self.nade_special_time)
{
self.nade_special_time = time+0.25;
pointparticles(particleeffectnum("healing_fx"), other.origin, '0 0 0', 1);
other.health = min(other.health+health_factor, maxhealth);
}
- other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
+ other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
}
else if ( health_factor < 0 )
{
Damage(other,self,self.realowner,-health_factor,DEATH_NADE_HEAL,other.origin,'0 0 0');
}
-
+
}
-
+
if ( IS_REAL_CLIENT(other) || (other.vehicle_flags & VHF_ISVEHICLE) )
{
entity show_red = (other.vehicle_flags & VHF_ISVEHICLE) ? other.owner : other;
healer.healer_radius = autocvar_g_nades_nade_radius;
vector size = '1 1 1' * healer.healer_radius / 2;
setsize(healer,-size,size);
-
+
Net_LinkEntity(healer, true, 0, healer_send);
-
+
healer.think = nade_heal_think;
healer.nextthink = time;
healer.SendFlags |= 1;
void nade_monster_boom()
{
entity e = spawnmonster(self.pokenade_type, 0, self.realowner, self.realowner, self.origin, false, false, 1);
-
+
if(autocvar_g_nades_pokenade_monster_lifetime > 0)
e.monster_lifetime = time + autocvar_g_nades_pokenade_monster_lifetime;
e.monster_skill = MONSTER_SKILL_INSANE;
void nade_touch()
{
- float is_weapclip = 0;
+ /*float is_weapclip = 0;
if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NODRAW)
if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NONSOLID))
if (!(trace_dphitcontents & DPCONTENTS_OPAQUE))
- is_weapclip = 1;
- if(ITEM_TOUCH_NEEDKILL() || is_weapclip)
+ is_weapclip = 1;*/
+ if(ITEM_TOUCH_NEEDKILL()) // || is_weapclip)
{
remove(self);
return;
}
-
+
PROJECTILE_TOUCH;
//setsize(self, '-2 -2 -2', '2 2 2');
}
self.health -= damage;
-
+
if ( self.nade_type != NADE_TYPE_HEAL || IS_PLAYER(attacker) )
self.realowner = attacker;
Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_NADES);
- setorigin(_nade, w_shotorg + (v_right * 25) * -1);
+ vector offset = (v_forward * autocvar_g_nades_throw_offset.x)
+ + (v_right * autocvar_g_nades_throw_offset.y)
+ + (v_up * autocvar_g_nades_throw_offset.z);
+ if(autocvar_g_nades_throw_offset == '0 0 0')
+ offset = '0 0 0';
+
+ setorigin(_nade, w_shotorg + offset + (v_right * 25) * -1);
//setmodel(_nade, "models/weapons/v_ok_grenade.md3");
//setattachment(_nade, world, "");
PROJECTILE_MAKETRIGGER(_nade);
if (trace_startsolid)
setorigin(_nade, e.origin);
- if(self.v_angle.x >= 70 && self.v_angle.x <= 110)
+ if(self.v_angle.x >= 70 && self.v_angle.x <= 110 && self.BUTTON_CROUCH)
_nade.velocity = '0 0 100';
else if(autocvar_g_nades_nade_newton_style == 1)
_nade.velocity = e.velocity + _velocity;
self.traileffectnum = particleeffectnum(Nade_TrailEffect(Nade_ProjectileFromID(self.nade_type, false), self.team));
self.alpha = 1;
}
-
+
return true;
}
n.nade_type = ((autocvar_g_nades_client_select) ? self.cvar_cl_nade_type : autocvar_g_nades_nade_type);
n.pokenade_type = ((autocvar_g_nades_client_select) ? self.cvar_cl_pokenade_type : autocvar_g_nades_pokenade_monster_type);
}
-
+
n.nade_type = bound(1, n.nade_type, NADE_TYPE_LAST);
setmodel(n, "models/weapons/v_ok_grenade.md3");
if(g_grappling_hook || client_hasweapon(self, WEP_HOOK, false, false) || (weaponsInMap & WEPSET_HOOK))
key_pressed = self.button16; // if hook is enabled, use an alternate key
-
+
if(self.nade)
{
self.nade_timer = bound(0, (time - self.nade.lifetime) / autocvar_g_nades_nade_lifetime, 1);
time_score = autocvar_g_nades_bonus_score_time_flagcarrier;
else
time_score = autocvar_g_nades_bonus_score_time;
-
+
if(key_count)
time_score = autocvar_g_nades_bonus_score_time_flagcarrier * key_count; // multiply by the number of keys the player is holding
self.nade_type = autocvar_g_nades_bonus_type;
self.pokenade_type = autocvar_g_nades_pokenade_monster_type;
}
-
+
self.nade_type = bound(1, self.nade_type, NADE_TYPE_LAST);
if(self.bonus_nade_score >= 0 && autocvar_g_nades_bonus_score_max)
{
setorigin(self, self.nade_spawnloc.origin);
self.nade_spawnloc.cnt -= 1;
-
+
if(self.nade_spawnloc.cnt <= 0)
{
remove(self.nade_spawnloc);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_NADE, frag_target.netname);
Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
}
-
+
return false;
}
addstat(STAT_NADE_BONUS_SCORE, AS_FLOAT, bonus_nade_score);
addstat(STAT_HEALING_ORB, AS_FLOAT, stat_healing_orb);
addstat(STAT_HEALING_ORB_ALPHA, AS_FLOAT, stat_healing_orb_alpha);
-
+
precache_model("models/ok_nade_counter/ok_nade_counter.md3");
precache_model("models/weapons/h_ok_grenade.iqm");
precache_model("models/weapons/v_ok_grenade.md3");