]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_overkill.qc
Merge branch 'Mario/spawnsystem_mutator' into Mario/overkill
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_overkill.qc
index b5836b95a0109412ae8959ab84959c44467d236f..713866d97af123850d2a4d42956fa6a6290469b3 100644 (file)
@@ -1,5 +1,46 @@
+void ok_DecreaseCharge(entity ent, float wep)
+{
+       if not(autocvar_g_overkill_ammo_charge) return;
+
+       entity wepent = get_weaponinfo(wep);
+
+       if(wepent.netname == "")
+               return; // dummy
+
+       ent.ammo_charge[wep] -= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname));
+}
+
+void ok_IncreaseCharge(entity ent, float wep)
+{
+       entity wepent = get_weaponinfo(wep);
+
+       if(wepent.netname == "")
+               return; // dummy
+
+       if(autocvar_g_overkill_ammo_charge)
+       if not(ent.BUTTON_ATCK)
+       if(ent.ammo_charge[wep] <= autocvar_g_overkill_ammo_charge_limit)
+               ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
+}
+
+float ok_CheckWeaponCharge(entity ent, float wep, float swep)
+{
+       if not(autocvar_g_overkill_ammo_charge) return TRUE;
+       //if(wep != swep) return TRUE; // switching, don't even bother checking
+
+       entity wepent = get_weaponinfo(wep);
+
+       if(wepent.netname == "")
+               return 0; // dummy
+
+       return !(ent.ammo_charge[wep] < cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
+}
+
 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
 {
+       if(DEATH_ISWEAPON(frag_deathtype, WEP_LASER) && frag_target == frag_attacker)
+               frag_damage = 0;
+
        if(!IS_PLAYER(frag_target) || frag_target == frag_attacker)
                return FALSE;
 
@@ -11,7 +52,6 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
                Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
 
        frag_force = '0 0 0';
-       //frag_attacker = frag_target;
 
        return FALSE;
 }
@@ -39,13 +79,15 @@ void ok_Item_Touch()
 
 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
 {
-       entity oldself = self;
-       float gpi = autocvar_g_pickup_items;
-
        self.ok_lastwep = self.weapon;
        self.ok_deathloc = self.origin;
+
+       entity oldself = self;
+       float gpi = autocvar_g_pickup_items;
+       
        cvar_set("g_pickup_items", "1");
        self = spawn();
+       self.ok_item = TRUE;
        self.noalign = TRUE;
        spawnfunc_item_armor_small();
        self.movetype = MOVETYPE_TOSS;
@@ -62,6 +104,8 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDies)
 
 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
 {
+       nades_CheckThrow();
+
        return TRUE;
 }
 
@@ -76,6 +120,8 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
        if(self.freezetag_frozen)
                return FALSE;
 
+       ok_IncreaseCharge(self, self.weapon);
+
        if(self.BUTTON_ATCK2)
                if(self.jump_interval <= time)
                {
@@ -87,101 +133,46 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
                        self.weapon = w;
                }
 
+       self.weapon_blocked = FALSE;
+
+       self.ok_ammo_charge = self.ammo_charge[self.weapon];
+
+       if(autocvar_g_overkill_ammo_charge)
+       if(!ok_CheckWeaponCharge(self, self.weapon, self.switchweapon))
+       {
+               if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self))
+               {
+                       //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
+                       self.ok_notice_time = time + 2;
+                       play2(self, "weapons/dryfire.wav");
+               }
+               if(self.weaponentity.state != WS_CLEAR)
+                       w_ready();
+
+               self.weapon_blocked = TRUE;
+       }
+
        self.BUTTON_ATCK2 = 0;
+
        return FALSE;
 }
 
 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
 {
-       if(autocvar_g_overkill_spawnsystem_delay_death)
-               self.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay_death;
+       if(autocvar_g_overkill_ammo_charge)
+       {
+               float i;
 
-       if(teamplay == 0 || autocvar_g_overkill_spawnsystem == 0)
-               return FALSE;
+               for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+                       self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
 
-       entity team_mate, best_mate = world;
-       vector best_spot = '0 0 0';
-       float pc = 0., best_dist = 0., dist = 0.;
-       FOR_EACH_PLAYER(team_mate)
-       {
-               if((autocvar_g_overkill_spawnsystem_check_health != 0 && team_mate.health >= 100) || autocvar_g_overkill_spawnsystem_check_health == 0)
-                       if(team_mate.deadflag == DEAD_NO)
-                               if(team_mate.ok_spawnsys_timer < time)
-                                       if(team_mate.team == self.team && (g_ctf || g_tdm || g_keyhunt))
-                                               if(team_mate != self)
-                                               {
-                                                       tracebox(team_mate.origin, PL_MIN, PL_MAX, team_mate.origin - '0 0 100', MOVE_WORLDONLY, team_mate);
-                                                       if(trace_fraction != 1.0)
-                                                               if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
-                                                               {
-                                                                       pc = pointcontents(trace_endpos + '0 0 1');
-                                                                       if(pc == CONTENT_EMPTY)
-                                                                       {
-                                                                               if(vlen(team_mate.velocity) > 5)
-                                                                                       fixedmakevectors(vectoangles(team_mate.velocity));
-                                                                               else
-                                                                                       fixedmakevectors(team_mate.angles);
-
-                                                                               for(pc = 0; pc != 5; ++pc) // test 5 diffrent spots close to mate
-                                                                               {
-                                                                                       switch(pc)
-                                                                                       {
-                                                                                       case 0:
-                                                                                               tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin + v_right * 128, MOVE_NORMAL, team_mate);
-                                                                                               break;
-                                                                                       case 1:
-                                                                                               tracebox(team_mate.origin , PL_MIN, PL_MAX,team_mate.origin - v_right * 128 , MOVE_NORMAL, team_mate);
-                                                                                               break;
-                                                                                       case 2:
-                                                                                               tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin + v_right * 64 - v_forward * 64, MOVE_NORMAL, team_mate);
-                                                                                               break;
-                                                                                       case 3:
-                                                                                               tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_right * 64 - v_forward * 64, MOVE_NORMAL, team_mate);
-                                                                                               break;
-                                                                                       case 4:
-                                                                                               tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_forward * 128, MOVE_NORMAL, team_mate);
-                                                                                               break;
-                                                                                       }
-
-                                                                                       if(trace_fraction == 1.0)
-                                                                                       {
-                                                                                               traceline(trace_endpos + '0 0 4', trace_endpos - '0 0 100', MOVE_NORMAL, team_mate);
-                                                                                               if(trace_fraction != 1.0)
-                                                                                               {
-                                                                                                       if(autocvar_g_overkill_spawnsystem_close2death)
-                                                                                                       {
-                                                                                                               dist = vlen(trace_endpos - self.ok_deathloc);
-                                                                                                               if(dist < best_dist || best_dist == 0)
-                                                                                                               {
-                                                                                                                       best_dist = dist;
-                                                                                                                       best_spot = trace_endpos;
-                                                                                                                       best_mate = team_mate;
-                                                                                                               }
-                                                                                                       }
-                                                                                                       else
-                                                                                                       {
-                                                                                                               setorigin(self, trace_endpos);
-                                                                                                               self.angles = team_mate.angles;
-                                                                                                               team_mate.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay;
-                                                                                                               return FALSE;
-                                                                                                       }
-                                                                                               }
-                                                                                       }
-                                                                               }
-                                                                       }
-                                                               }
-                                               }
+               self.ok_use_ammocharge = 1;
+               self.ok_notice_time = time;
        }
+       else
+               self.ok_use_ammocharge = 0;
 
-       if(autocvar_g_overkill_spawnsystem_close2death)
-               if(best_dist)
-               {
-                       setorigin(self, best_spot);
-                       self.angles = best_mate.angles;
-                       best_mate.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay;
-               }
-
-       return 0;
+       return FALSE;
 }
 
 void start_hmg()
@@ -189,6 +180,7 @@ void start_hmg()
        float gpi = autocvar_g_pickup_items;
        cvar_set("g_pickup_items", "1");
        self.classname = "weapon_hmg";
+       self.ok_item = TRUE;
        //self.weapons = WEP_HMG;
        //self.flags |= FL_POWERUP;
        self.respawntime = autocvar_g_overkill_superguns_respawn_time;
@@ -204,6 +196,7 @@ void start_rpc()
        cvar_set("g_pickup_items", "1");
        self.classname = "weapon_rpc";
        self.respawntime = autocvar_g_overkill_superguns_respawn_time;
+       self.ok_item = TRUE;
        //self.weapons = WEP_RPC;
        //self.flags |= FL_POWERUP;
        setmodel(self, "models/weapons/g_ok_rl.md3");
@@ -215,6 +208,7 @@ void start_mh_anyway()
 {
        cvar_set("g_pickup_items", "1");
        self.classname = "item_health_mega";
+       self.ok_item = TRUE;
        spawnfunc_item_health_mega();
        cvar_set("g_pickup_items", "0");
 }
@@ -223,29 +217,32 @@ void start_ma_anyway()
 {
        cvar_set("g_pickup_items", "1");
        self.classname = "item_armor_large";
+       self.ok_item = TRUE;
        spawnfunc_item_armor_large();
        cvar_set("g_pickup_items", "0");
 }
 
 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
 {
-       if(autocvar_g_powerups != 0)
+       if(autocvar_g_powerups)
        if(autocvar_g_overkill_powerups_replace)
        if(self.classname == "item_strength")
        {
                entity wep = spawn();
                setorigin(wep, self.origin);
+               wep.ok_item = TRUE;
                wep.think = start_hmg;
                wep.nextthink = time + 0.1;
                return TRUE;
        }
 
-       if(autocvar_g_powerups != 0)
+       if(autocvar_g_powerups)
        if(autocvar_g_overkill_powerups_replace)
        if(self.classname == "item_invincible")
        {
                entity wep = spawn();
                setorigin(wep, self.origin);
+               wep.ok_item = TRUE;
                wep.think = start_rpc;
                wep.nextthink = time + 0.1;
                return TRUE;
@@ -256,6 +253,9 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
 
 MUTATOR_HOOKFUNCTION(ok_ItemRemove)
 {
+       if(self.ok_item)
+               return FALSE;
+
        switch(self.items)
        {
                case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
@@ -265,6 +265,14 @@ MUTATOR_HOOKFUNCTION(ok_ItemRemove)
        return TRUE;
 }
 
+MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
+{
+       self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
+       self.ok_use_ammocharge = other.ok_use_ammocharge;
+
+       return FALSE;
+}
+
 MUTATOR_HOOKFUNCTION(ok_SetModname)
 {
        modname = "Overkill";
@@ -307,6 +315,11 @@ void ok_Initialize()
        precache_model("models/weapons/v_ok_sniper.md3");
        precache_model("models/weapons/g_ok_sniper.md3");
 
+       precache_sound("weapons/dryfire.wav");
+       
+       addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
+       addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, ok_ammo_charge);
+
        w_uzi(WR_PRECACHE);
        w_nex(WR_PRECACHE);
        w_shotgun(WR_PRECACHE);
@@ -347,6 +360,7 @@ MUTATOR_DEFINITION(mutator_overkill)
        MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
        MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
+       MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
        MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
 
        MUTATOR_ONADD