MUTATOR_HOOK(PlayerDamage_Calculate, ra_PlayerDamage, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, ra_PlayerSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(FilterItem, ra_FilterItem, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDamage_Calculate, ra_PlayerDamage, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, ra_PlayerSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(FilterItem, ra_FilterItem, CBC_ORDER_ANY);