sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum("explosion_small"), org, '0 0 0', 1);
sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum("explosion_small"), org, '0 0 0', 1);