- CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, !g_nexball);
- CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
- CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
- CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
- CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
- CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_instagib", mutator_instagib, !g_nexball);
+ CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, 1);
+ CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_instagib") && !cvar("g_overkill"));
+ CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_instagib") && !cvar("g_overkill"));
+ CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, 1);
+ CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_instagib"));