MUTATOR_DECLARATION(gamemode_assault);
MUTATOR_DECLARATION(gamemode_ca);
MUTATOR_DECLARATION(gamemode_keyhunt);
MUTATOR_DECLARATION(gamemode_assault);
MUTATOR_DECLARATION(gamemode_ca);
MUTATOR_DECLARATION(gamemode_keyhunt);
MUTATOR_DECLARATION(gamemode_domination);
MUTATOR_DECLARATION(gamemode_lms);
MUTATOR_DECLARATION(gamemode_invasion);
MUTATOR_DECLARATION(gamemode_domination);
MUTATOR_DECLARATION(gamemode_lms);
MUTATOR_DECLARATION(gamemode_invasion);
MUTATOR_DECLARATION(mutator_physical_items);
MUTATOR_DECLARATION(mutator_vampire);
MUTATOR_DECLARATION(mutator_superspec);
MUTATOR_DECLARATION(mutator_physical_items);
MUTATOR_DECLARATION(mutator_vampire);
MUTATOR_DECLARATION(mutator_superspec);
MUTATOR_DECLARATION(mutator_touchexplode);
MUTATOR_DECLARATION(mutator_pinata);
MUTATOR_DECLARATION(mutator_midair);
MUTATOR_DECLARATION(mutator_touchexplode);
MUTATOR_DECLARATION(mutator_pinata);
MUTATOR_DECLARATION(mutator_midair);
MUTATOR_DECLARATION(mutator_melee_only);
MUTATOR_DECLARATION(mutator_nades);
MUTATOR_DECLARATION(mutator_campcheck);
MUTATOR_DECLARATION(mutator_melee_only);
MUTATOR_DECLARATION(mutator_nades);
MUTATOR_DECLARATION(mutator_campcheck);