.string object_clipboard;
+.float material;
-entity sandbox_EditObject()
+const float MATERIAL_NONE = 0;
+const float MATERIAL_METAL = 1;
+const float MATERIAL_STONE = 2;
+const float MATERIAL_WOOD = 3;
+const float MATERIAL_FLESH = 4;
+
+.float touch_timer;
+void sandbox_Object_Touch()
+{
+ // apply material impact effects
+
+ if(self.touch_timer > time)
+ return; // don't execute each frame
+ self.touch_timer = time + 0.1;
+ if not(vlen(self.velocity) > autocvar_g_sandbox_object_material_velocity_min || vlen(other.velocity) > autocvar_g_sandbox_object_material_velocity_min)
+ return; // impact not strong enough
+
+ float intensity;
+ intensity = (vlen(self.velocity) + vlen(other.velocity)) / 2;
+ intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
+
+ switch(self.material)
+ {
+ case MATERIAL_METAL:
+ sound(self, CH_TRIGGER, strcat("object/impact_metal_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
+ pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', intensity * 10); // allow a count from 1 to 10
+ break;
+ case MATERIAL_STONE:
+ sound(self, CH_TRIGGER, strcat("object/impact_stone_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
+ pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', intensity * 10); // allow a count from 1 to 10
+ break;
+ case MATERIAL_WOOD:
+ sound(self, CH_TRIGGER, strcat("object/impact_wood_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
+ pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', intensity * 10); // allow a count from 1 to 10
+ break;
+ case MATERIAL_FLESH:
+ sound(self, CH_TRIGGER, strcat("object/impact_flesh_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
+ pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', intensity * 10); // allow a count from 1 to 10
+ break;
+ default:
+ break;
+ }
+}
+
+entity sandbox_EditObject_Get()
{
// returns the traced entity if the player can edit it, and world if not
return world;
}
+void sandbox_EditObject_Scale(entity e, float f)
+{
+ e.scale = f;
+ if(e.scale)
+ {
+ e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
+ setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
+ }
+}
+
entity sandbox_SpawnObject()
{
// spawn a new object with default properties
e.realowner = self;
e.classname = "object";
e.takedamage = DAMAGE_AIM;
+ e.damageforcescale = 1;
e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
e.movetype = MOVETYPE_TOSS;
e.frame = 0;
e.skin = 0;
+ e.material = MATERIAL_NONE;
+
+ e.touch = sandbox_Object_Touch;
// set origin and direction based on player position and view angle
makevectors(self.v_angle);
return e;
}
+string sandbox_Storage_Save(entity e)
+{
+ // save object properties
+ string s;
+
+ s = strcat(e.model, " ");
+ s = strcat(s, ftos(e.skin), " ");
+ s = strcat(s, ftos(e.alpha), " ");
+ s = strcat(s, sprintf("\"%.9v\"", e.colormod), " ");
+ s = strcat(s, sprintf("\"%.9v\"", e.glowmod), " ");
+ s = strcat(s, ftos(e.frame), " ");
+ s = strcat(s, ftos(e.scale), " ");
+ s = strcat(s, ftos(e.movetype), " ");
+ s = strcat(s, ftos(e.damageforcescale), " ");
+ s = strcat(s, ftos(e.material), " ");
+
+ return s;
+}
+
+void sandbox_Storage_Load(entity e, string s)
+{
+ // load object properties
+ tokenize_console(s);
+
+ setmodel(e, argv(0));
+ e.skin = stof(argv(1));
+ e.alpha = stof(argv(2));
+ e.colormod = stov(argv(3));
+ e.glowmod = stov(argv(4));
+ e.frame = stof(argv(5));
+ sandbox_EditObject_Scale(e, stof(argv(6)));
+ e.movetype = stof(argv(7));
+ e.damageforcescale = stof(argv(8));
+ e.material = stof(argv(9));
+}
+
MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
{
if(MUTATOR_RETURNVALUE) // command was already handled?
print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
+ print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
+ print_to(self, "^3material value ^7- sets the material of the object. Valid materials are: 1 (metal), 2 (stone), 3 (wood), 4 (flesh)");
print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
return TRUE;
// ---------------- COMMAND: REMOVE OBJECT ----------------
case "remove_object":
- e = sandbox_EditObject();
+ e = sandbox_EditObject_Get();
if(e != world)
{
if(autocvar_g_sandbox_info)
case "duplicate_object_copy":
// copies customizable properties of the selected object to the clipboard
- e = sandbox_EditObject(); // you can only copy objects you can edit, so this works
+ e = sandbox_EditObject_Get(); // you can only copy objects you can edit, so this works
if(e != world)
{
if(self.object_clipboard)
strunzone(self.object_clipboard);
+ self.object_clipboard = strzone(sandbox_Storage_Save(e));
- // set clipboard properties
- self.object_clipboard = strcat(e.model, " ");
- self.object_clipboard = strcat(self.object_clipboard, ftos(e.skin), " ");
- self.object_clipboard = strcat(self.object_clipboard, ftos(e.alpha), " ");
- self.object_clipboard = strcat(self.object_clipboard, sprintf("\"%.9v\"", e.colormod), " ");
- self.object_clipboard = strcat(self.object_clipboard, sprintf("\"%.9v\"", e.glowmod), " ");
- self.object_clipboard = strcat(self.object_clipboard, ftos(e.frame), " ");
- self.object_clipboard = strcat(self.object_clipboard, ftos(e.scale), " ");
- self.object_clipboard = strcat(self.object_clipboard, ftos(e.movetype), " ");
-
- self.object_clipboard = strzone(self.object_clipboard);
print_to(self, "Object copied to clipboard");
return TRUE;
}
}
e = sandbox_SpawnObject();
- tokenize_console(self.object_clipboard);
-
- // apply clipboard properties
- setmodel(e, argv(0));
- e.skin = stof(argv(1));
- e.alpha = stof(argv(2));
- e.colormod = stov(argv(3));
- e.glowmod = stov(argv(4));
- e.frame = stof(argv(5));
- e.scale = stof(argv(6)); setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
- e.movetype = stof(argv(7));
-
-dprint(strcat(argv(6), " --------\n"));
+ sandbox_Storage_Load(e, self.object_clipboard);
print_to(self, "Object pasted");
if(autocvar_g_sandbox_info)
return TRUE;
}
- e = sandbox_EditObject();
+ e = sandbox_EditObject_Get();
if(e != world)
{
switch(argv(2))
e.frame = stof(argv(3));
break;
case "scale":
- e.scale = stof(argv(3));
- setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
+ sandbox_EditObject_Scale(e, stof(argv(3)));
break;
case "physics":
switch(argv(3))
break;
}
break;
+ case "force":
+ e.damageforcescale = stof(argv(3));
+ break;
+ case "material":
+ e.material = stof(argv(3));
+ break;
default:
print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
break;
entity e;
float grab;
- e = sandbox_EditObject();
+ e = sandbox_EditObject_Get();
if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
grab = TRUE;
MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
+ MUTATOR_ONADD
+ {
+ float i;
+ for (i = 1; i <= 5; i++)
+ {
+ // precache material sounds
+ precache_sound(strcat("objects/impact_metal_", ftos(i), ".ogg"));
+ precache_sound(strcat("objects/impact_stone_", ftos(i), ".ogg"));
+ precache_sound(strcat("objects/impact_wood_", ftos(i), ".ogg"));
+ precache_sound(strcat("objects/impact_flesh_", ftos(i), ".ogg"));
+ }
+ }
+
return FALSE;
}
+