- if(trace_ent.classname == "object")
- if(Drag(trace_ent, autocvar_g_sandbox_editor_distance_edit)) // execute the dragging
- if(autocvar_g_sandbox_info)
- print(strcat(self.netname, " grabbed an object at origin ", vtos(trace_ent.origin), "\n"));
+
+ // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
+ // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
+ // This also makes sure that an object can only pe picked up if in range, but does not get dropped if it goes
+ // out of range while slinging it around.
+
+ if(trace_ent.classname == "object" && trace_ent.realowner == self && vlen(trace_ent.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
+ grab = TRUE; // object can be picked up
+ if(Drag(trace_ent, grab)) // execute dragging
+ if(autocvar_g_sandbox_info)
+ print(strcat(self.netname, " grabbed an object at origin ", vtos(trace_ent.origin), "\n"));