intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
- sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
+ sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
}
return world; // entity is not an object
if(!permissions)
return trace_ent; // don't check permissions, anyone can edit this object
- if(!trace_ent.crypto_idfp)
+ if(trace_ent.crypto_idfp == "")
return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
if not(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2)
return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
for(;;)
{
file_read = fgets(file_get);
- if(!file_read)
+ if(file_read == "")
break;
if(substring(file_read, 0, 2) == "//")
continue;
{
// since objects are being loaded for the first time, precache material sounds for each
for (i = 1; i <= 5; i++) // 5 sounds in total
- precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
+ precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
}
}
if(autocvar_g_sandbox_info > 0)
return TRUE;
}
self.object_flood = time + autocvar_g_sandbox_editor_flood;
- if(!argv(3)) // no object in clipboard
+ if(argv(3) == "") // no object in clipboard
{
print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
return TRUE;
// ---------------- COMMAND: OBJECT, EDIT ----------------
case "object_edit":
- if(!argv(2))
+ if(argv(2) == "")
{
print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
return TRUE;
if(argv(3))
{
for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
- precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
+ precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".wav"));
e.material = strzone(argv(3));
}
else