]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/sandbox.qc
Merge remote-tracking branch 'origin/master' into terencehill/hud_code_restructure
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
index 6514dccba7d312a90647e9b4e1909b30c7bcd210..cf5d82f87ae4ecf141afd7d80dbbb31af2a07e43 100644 (file)
@@ -26,7 +26,7 @@ void sandbox_ObjectFunction_Touch()
        intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
        intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
 
-       sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
+       sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTN_NORM);
        pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
 }
 
@@ -58,15 +58,16 @@ void sandbox_ObjectFunction_Think()
        self.nextthink = time;
 }
 
+.float old_solid, old_movetype;
 entity sandbox_ObjectEdit_Get(float permissions)
 {
-       // returns the traced entity if the player can edit it, and world if not
-       // if permissions if FALSE, the object is returned regardless of editing rights
-       // attached objects are SOLID_NOT and don't risk getting traced
-
-       makevectors(self.v_angle);
-       WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
+       // Returns the traced entity if the player can edit it, and world if not.
+       // If permissions if FALSE, the object is returned regardless of editing rights.
+       // Attached objects are SOLID_NOT and do not get traced.
 
+       crosshair_trace_plusvisibletriggers(self);
+       if(vlen(self.origin - trace_ent.origin) > autocvar_g_sandbox_editor_distance_edit)
+               return world; // out of trace range
        if(trace_ent.classname != "object")
                return world; // entity is not an object
        if(!permissions)
@@ -89,7 +90,6 @@ void sandbox_ObjectEdit_Scale(entity e, float f)
        }
 }
 
-.float old_movetype;
 void sandbox_ObjectAttach_Remove(entity e);
 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
 {
@@ -98,6 +98,7 @@ void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
        // we can't attach to an attachment, for obvious reasons
        sandbox_ObjectAttach_Remove(e);
 
+       e.old_solid = e.solid; // persist solidity
        e.old_movetype = e.movetype; // persist physics
        e.movetype = MOVETYPE_FOLLOW;
        e.solid = SOLID_NOT;
@@ -117,10 +118,6 @@ void sandbox_ObjectAttach_Remove(entity e)
                if(head.owner == e)
                {
                        vector org;
-                       head.movetype = head.old_movetype; // restore persisted physics
-                       head.solid = SOLID_BBOX;
-                       head.takedamage = DAMAGE_AIM;
-
                        org = gettaginfo(head, 0);
                        setattachment(head, world, "");
                        head.owner = world;
@@ -128,6 +125,10 @@ void sandbox_ObjectAttach_Remove(entity e)
                        // objects change origin and angles when detached, so apply previous position
                        setorigin(head, org);
                        head.angles = e.angles; // don't allow detached objects to spin or roll
+
+                       head.solid = head.old_solid; // restore persisted solidity
+                       head.movetype = head.old_movetype; // restore persisted physics
+                       head.takedamage = DAMAGE_AIM;
                }
        }
 }
@@ -180,6 +181,14 @@ void sandbox_ObjectRemove(entity e)
 {
        sandbox_ObjectAttach_Remove(e); // detach child objects
 
+       // if the object being removed has been selected for attachment by a player, unset it
+       entity head;
+       FOR_EACH_REALPLAYER(head) // bots can't have objects
+       {
+               if(head.object_attach == e)
+                       head.object_attach = world;
+       }
+
        if(e.material)  {       strunzone(e.material);  e.material = string_null;       }
        if(e.crypto_idfp)       {       strunzone(e.crypto_idfp);       e.crypto_idfp = string_null;    }
        if(e.netname)   {       strunzone(e.netname);   e.netname = string_null;        }
@@ -196,23 +205,25 @@ string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't def
 string sandbox_ObjectPort_Save(entity e, float database)
 {
        // save object properties, and return them as a string
-       float i;
+       float i = 0;
        string s;
        entity head;
 
        for(head = world; (head = find(head, classname, "object")); )
        {
                // the main object needs to be first in the array [0] with attached objects following
-               float slot, physics;
+               float slot, physics, solidity;
                if(head == e) // this is the main object, place it first
                {
                        slot = 0;
+                       solidity = head.solid; // applied solidity is normal solidity for children
                        physics = head.movetype; // applied physics are normal physics for parents
                }
                else if(head.owner == e) // child object, list them in order
                {
                        i += 1; // children start from 1
                        slot = i;
+                       solidity = head.old_solid; // persisted solidity is normal solidity for children
                        physics = head.old_movetype; // persisted physics are normal physics for children
                        gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
                }
@@ -223,7 +234,7 @@ string sandbox_ObjectPort_Save(entity e, float database)
                if(slot)
                {
                        // properties stored only for child objects
-                       if(gettaginfo_name)     port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");    else    port_string[slot] = strcat(port_string[slot], "- "); // none
+                       if(gettaginfo_name)     port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");    else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
                }
                else
                {
@@ -242,13 +253,14 @@ string sandbox_ObjectPort_Save(entity e, float database)
                port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
                port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
                port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
+               port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
                port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
                port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
-               if(head.material)       port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" ");      else    port_string[slot] = strcat(port_string[slot], "- "); // none
+               if(head.material)       port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" ");      else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
                if(database)
                {
                        // properties stored only for the database
-                       if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" ");   else    port_string[slot] = strcat(port_string[slot], "- "); // none
+                       if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" ");   else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
                        port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
                        port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
                        port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
@@ -256,6 +268,7 @@ string sandbox_ObjectPort_Save(entity e, float database)
        }
 
        // now apply the array to a simple string, with the ; symbol separating objects
+       s = "";
        for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
        {
                if(port_string[i])
@@ -270,7 +283,7 @@ entity sandbox_ObjectPort_Load(string s, float database)
 {
        // load object properties, and spawn a new object with them
        float n, i;
-       entity e, parent;
+       entity e = world, parent = world;
 
        // separate objects between the ; symbols
        n = tokenizebyseparator(s, "; ");
@@ -281,7 +294,7 @@ entity sandbox_ObjectPort_Load(string s, float database)
        for(i = 0; i < n; ++i)
        {
                float argv_num;
-               string tagname;
+               string tagname = string_null;
                argv_num = 0;
                tokenize_console(port_string[i]);
                e = sandbox_ObjectSpawn(database);
@@ -290,7 +303,7 @@ entity sandbox_ObjectPort_Load(string s, float database)
                if(i)
                {
                        // properties stored only for child objects
-                       if(argv(argv_num) != "-")       tagname = argv(argv_num);       else tagname = string_null;     ++argv_num;
+                       if(argv(argv_num) != "")        tagname = argv(argv_num);       else tagname = string_null;     ++argv_num;
                }
                else
                {
@@ -310,13 +323,14 @@ entity sandbox_ObjectPort_Load(string s, float database)
                e.glowmod = stov(argv(argv_num));       ++argv_num;
                e.frame = stof(argv(argv_num)); ++argv_num;
                sandbox_ObjectEdit_Scale(e, stof(argv(argv_num)));      ++argv_num;
+               e.solid = e.old_solid = stof(argv(argv_num));   ++argv_num;
                e.movetype = e.old_movetype = stof(argv(argv_num));     ++argv_num;
                e.damageforcescale = stof(argv(argv_num));      ++argv_num;
-               if(e.material)  strunzone(e.material);  if(argv(argv_num) != "-")       e.material = strzone(argv(argv_num));   else    e.material = string_null;       ++argv_num;
+               if(e.material)  strunzone(e.material);  if(argv(argv_num) != "")        e.material = strzone(argv(argv_num));   else    e.material = string_null;       ++argv_num;
                if(database)
                {
                        // properties stored only for the database
-                       if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(argv_num) != "-")       e.crypto_idfp = strzone(argv(argv_num));        else    e.crypto_idfp = string_null;    ++argv_num;
+                       if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(argv_num) != "")        e.crypto_idfp = strzone(argv(argv_num));        else    e.crypto_idfp = string_null;    ++argv_num;
                        if(e.netname)   strunzone(e.netname);   e.netname = strzone(argv(argv_num));    ++argv_num;
                        if(e.message)   strunzone(e.message);   e.message = strzone(argv(argv_num));    ++argv_num;
                        if(e.message2)  strunzone(e.message2);  e.message2 = strzone(argv(argv_num));   ++argv_num;
@@ -389,7 +403,7 @@ void sandbox_Database_Load()
                        {
                                // since objects are being loaded for the first time, precache material sounds for each
                                for (i = 1; i <= 5; i++) // 5 sounds in total
-                                       precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
+                                       precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
                        }
                }
                if(autocvar_g_sandbox_info > 0)
@@ -440,6 +454,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
                                print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
                                print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
+                               print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
                                print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
                                print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
                                print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
@@ -624,6 +639,18 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                                case "scale":
                                                        sandbox_ObjectEdit_Scale(e, stof(argv(3)));
                                                        break;
+                                               case "solidity":
+                                                       switch(argv(3))
+                                                       {
+                                                               case "0": // non-solid
+                                                                       e.solid = SOLID_TRIGGER;
+                                                                       break;
+                                                               case "1": // solid
+                                                                       e.solid = SOLID_BBOX;
+                                                                       break;
+                                                               default:
+                                                                       break;
+                                                       }
                                                case "physics":
                                                        switch(argv(3))
                                                        {
@@ -648,7 +675,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                                        if(argv(3))
                                                        {
                                                                for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
-                                                                       precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
+                                                                       precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".wav"));
                                                                e.material = strzone(argv(3));
                                                        }
                                                        else
@@ -718,13 +745,16 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                                        print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
                                                        return TRUE;
                                                case "mesh":
-                                                       for(i = 1; gettaginfo(e, i); i++)
+                                                       s = "";
+                                                       FOR_EACH_TAG(e)
                                                                s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
                                                        print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
                                                        return TRUE;
                                                case "attachments":
                                                        // this should show the same info as 'mesh' but for attachments
+                                                       s = "";
                                                        entity head;
+                                                       i = 0;
                                                        for(head = world; (head = find(head, classname, "object")); )
                                                        {
                                                                if(head.owner == e)
@@ -768,10 +798,17 @@ MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
        return TRUE;
 }
 
+MUTATOR_HOOKFUNCTION(sandbox_SetModname)
+{
+       modname = "Sandbox";
+       return TRUE;
+}
+
 MUTATOR_DEFINITION(sandbox)
 {
        MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
        MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
+       MUTATOR_HOOK(SetModname, sandbox_SetModname, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {
@@ -780,6 +817,16 @@ MUTATOR_DEFINITION(sandbox)
                        sandbox_Database_Load();
        }
 
+       MUTATOR_ONROLLBACK_OR_REMOVE
+       {
+               // nothing to roll back
+       }
+
+       MUTATOR_ONREMOVE
+       {
+               // nothing to remove
+       }
+
        return FALSE;
 }