-#ifndef PATHLIB_H
-#define PATHLIB_H
+#pragma once
+
+#ifndef DEBUGPATHING
+ #define DEBUGPATHING 0
+#endif
.entity pathlib_list;
.entity path_next;
.entity path_prev;
#define inwater(point) (pointcontents(point) == CONTENT_WATER)
-#define medium spawnshieldtime
const vector PLIB_FORWARD = '0 1 0';
//#define PLIB_BACK '0 -1 0'
const vector PLIB_RIGHT = '1 0 0';
//#define PLIB_LEFT '-1 0 0'
-#ifdef DEBUGPATHING
-void pathlib_showpath(entity start);
-void pathlib_showpath2(entity path);
-#endif
-
entity openlist;
entity closedlist;
entity goal_node;
entity start_node;
-.float is_path_node;
+.bool is_path_node;
.float pathlib_node_g;
.float pathlib_node_h;
.float pathlib_node_f;
.float pathlib_node_c;
const float pathlib_node_edgeflag_unknown = 0;
-const float pathlib_node_edgeflag_left = 2;
-const float pathlib_node_edgeflag_right = 4;
-const float pathlib_node_edgeflag_forward = 8;
-const float pathlib_node_edgeflag_back = 16;
-const float pathlib_node_edgeflag_backleft = 32;
-const float pathlib_node_edgeflag_backright = 64;
-const float pathlib_node_edgeflag_forwardleft = 128;
-const float pathlib_node_edgeflag_forwardright = 256;
-const float pathlib_node_edgeflag_none = 512;
+const float pathlib_node_edgeflag_left = BIT(1);
+const float pathlib_node_edgeflag_right = BIT(2);
+const float pathlib_node_edgeflag_forward = BIT(3);
+const float pathlib_node_edgeflag_back = BIT(4);
+const float pathlib_node_edgeflag_backleft = BIT(5);
+const float pathlib_node_edgeflag_backright = BIT(6);
+const float pathlib_node_edgeflag_forwardleft = BIT(7);
+const float pathlib_node_edgeflag_forwardright = BIT(8);
+const float pathlib_node_edgeflag_none = BIT(9);
.float pathlib_node_edgeflags;
float pathlib_open_cnt;
float pathlib_made_cnt;
float pathlib_merge_cnt;
float pathlib_searched_cnt;
-float pathlib_bestopen_seached;
+float pathlib_bestopen_searched;
float pathlib_bestcash_hits;
float pathlib_bestcash_saved;
float pathlib_gridsize;
vector tile_check_up;
vector tile_check_down;
float tile_check_size;
-float tile_check_cross(vector where);
-float tile_check_plus(vector where);
-float tile_check_star(vector where);
-var float tile_check(vector where);
+bool tile_check_cross(entity this, vector where);
+bool tile_check_plus(entity this, vector where);
+bool tile_check_star(entity this, vector where);
+var bool tile_check(entity this, vector where);
float movenode_stepsize;
vector movenode_stepup;
vector movenode_boxup;
vector movenode_boxmax;
vector movenode_boxmin;
-float pathlib_movenode_goodnode;
+bool pathlib_movenode_goodnode;
-vector pathlib_wateroutnode(vector start, vector end, float doedge);
-vector pathlib_swimnode(vector start, vector end, float doedge);
-vector pathlib_flynode(vector start, vector end, float doedge);
-vector pathlib_walknode(vector start, vector end, float doedge);
-var vector pathlib_movenode(vector start, vector end, float doedge);
+vector pathlib_wateroutnode(entity this, vector start, vector end, float doedge);
+vector pathlib_swimnode(entity this, vector start, vector end, float doedge);
+vector pathlib_flynode(entity this, vector start, vector end, float doedge);
+vector pathlib_walknode(entity this, vector start, vector end, float doedge);
+var vector pathlib_movenode(entity this, vector start, vector end, float doedge);
+//float pathlib_expandnode_starf(entity node, vector start, vector goal);
float pathlib_expandnode_star(entity node, vector start, vector goal);
float pathlib_expandnode_box(entity node, vector start, vector goal);
-float pathlib_expandnode_octagon(entity node, vector start, vector goal);
+//float pathlib_expandnode_octagon(entity node, vector start, vector goal);
var float pathlib_expandnode(entity node, vector start, vector goal);
float pathlib_g_static(entity parent, vector to, float static_cost);
float pathlib_h_none(vector preprev, vector prev) { return 0; }
var float pathlib_heuristic(vector from, vector to);
-var float pathlib_makenode(entity parent,vector start, vector to, vector goal,float cost);
-var float buildpath_nodefilter(vector n,vector c,vector p);
+var bool pathlib_makenode(entity parent,vector start, vector to, vector goal,float cost);
+var bool buildpath_nodefilter(vector n,vector c,vector p);
var float pathlib_wpp_waypointcallback(entity wp, entity wp_prev);
-
-#endif