+bool PlayerHeal(entity targ, entity inflictor, float amount, float limit)
+{
+ if(GetResourceAmount(targ, RESOURCE_HEALTH) <= 0 || GetResourceAmount(targ, RESOURCE_HEALTH) >= limit)
+ return false;
+
+ GiveResourceWithLimit(targ, RESOURCE_HEALTH, amount, limit);
+ return true;
+}
+