]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/player.qc
Merge branch 'master' into Lyberta/TeamplayOverhaul
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / player.qc
index cc58cdc6d7ca7e2bc493b9c2bd1518a3aaa3bbe2..3755da96386ed98e6b10f9a754185a7f6b487951 100644 (file)
@@ -462,6 +462,16 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                                this.v_angle_y = this.v_angle.y + (random() * 2 - 1) * shake;
                                this.v_angle_x = bound(-90, this.v_angle.x, 90);
                        }
+
+                       if (this != attacker) {
+                               float realdmg = damage - excess;
+                               if (IS_PLAYER(attacker)) {
+                                       GameRules_scoring_add(attacker, DMG, realdmg);
+                               }
+                               if (IS_PLAYER(this)) {
+                                       GameRules_scoring_add(this, DMGTAKEN, realdmg);
+                               }
+                       }
                }
                else
                        this.max_armorvalue += (save + take);
@@ -470,16 +480,6 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
        this.dmg_take = this.dmg_take + take;//max(take - 10, 0);
        this.dmg_inflictor = inflictor;
 
-       if (this != attacker) {
-               float realdmg = damage - excess;
-               if (IS_PLAYER(attacker)) {
-                       GameRules_scoring_add(attacker, DMG, realdmg);
-               }
-               if (IS_PLAYER(this)) {
-                       GameRules_scoring_add(this, DMGTAKEN, realdmg);
-               }
-       }
-
        bool abot = (IS_BOT_CLIENT(attacker));
        bool vbot = (IS_BOT_CLIENT(this));
 
@@ -675,21 +675,6 @@ bool PlayerHeal(entity targ, entity inflictor, float amount, float limit)
        return true;
 }
 
-bool MoveToTeam(entity client, int team_colour, int type)
-{
-       int lockteams_backup = lockteams;  // backup any team lock
-       lockteams = 0;  // disable locked teams
-       TeamchangeFrags(client);  // move the players frags
-       if (!SetPlayerTeamSimple(client, team_colour))
-       {
-               return false;
-       }
-       Damage(client, client, client, 100000, DEATH_AUTOTEAMCHANGE.m_id, DMG_NOWEP, client.origin, '0 0 0');  // kill the player
-       lockteams = lockteams_backup;  // restore the team lock
-       LogTeamchange(client.playerid, client.team, type);
-       return true;
-}
-
 /**
  * message "": do not say, just test flood control
  * return value: