]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/player.qc
Implement a proper Heal function for the Arc's ability, so specific entities can...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / player.qc
index 4e39cf6b779297478ec2d3ed55170e2e13cfc90c..73c78e7db12a7ddf86ff0847e5d72e64a06b39c3 100644 (file)
@@ -74,6 +74,7 @@ void CopyBody(entity this, float keepvelocity)
        clone.effects = this.effects;
        clone.glowmod = this.glowmod;
        clone.event_damage = this.event_damage;
+       clone.event_heal = this.event_heal;
        clone.anim_state = this.anim_state;
        clone.anim_time = this.anim_time;
        clone.anim_lower_action = this.anim_lower_action;
@@ -629,6 +630,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
 
                // set damage function to corpse damage
                this.event_damage = PlayerCorpseDamage;
+               this.event_damage = func_null;
                // call the corpse damage function just in case it wants to gib
                this.event_damage(this, inflictor, attacker, excess, deathtype, weaponentity, hitloc, force);
 
@@ -664,6 +666,15 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
        }
 }
 
+bool PlayerHeal(entity targ, entity inflictor, float amount, float limit)
+{
+       if(GetResourceAmount(targ, RESOURCE_HEALTH) <= 0 || GetResourceAmount(targ, RESOURCE_HEALTH) >= limit)
+               return false;
+
+       GiveResourceWithLimit(targ, RESOURCE_HEALTH, amount, limit);
+       return true;
+}
+
 bool MoveToTeam(entity client, int team_colour, int type)
 {
        int lockteams_backup = lockteams;  // backup any team lock