- .entity weaponentity = weaponentities[slot];
- wep.wr_playerdeath(wep, this, weaponentity);
- }*/
- .entity weaponentity = weaponentities[0]; // TODO: unhardcode
- wep.wr_playerdeath(wep, this, weaponentity);
+ .entity went = weaponentities[slot];
+ wep.wr_playerdeath(wep, this, went);
+ }