void CopyBody_Think(entity this);
void CopyBody(entity this, float keepvelocity);
-void dedicated_print(string input);
-
void player_setupanimsformodel(entity this);
void player_anim(entity this);
-void PlayerCorpseDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);
+void PlayerCorpseDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force);
// g_<gametype>_str:
// If 0, default is used.
void ClientKill_Now_TeamChange(entity this);
-void MoveToTeam(entity client, float team_colour, float type);
+void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force);
-void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);
+bool PlayerHeal(entity targ, entity inflictor, float amount, float limit);
-/** to be used by `prvm_edictset server playernumber muted 1` */
-.float muted;
int Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol);