]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/playerstats.qc
Merge remote-tracking branch 'origin/terencehill/cmd_fixes'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / playerstats.qc
index c94a5f22ac4262c8dc751b850ffa8cbcb9433100..4608b56df10f1330011e64e358e7c155035a42ef 100644 (file)
@@ -20,6 +20,7 @@ void PlayerStats_Init() // initiated before InitGameplayMode so that scores are
        serverflags |= SERVERFLAG_PLAYERSTATS;  
 
        PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME);
+       PlayerStats_AddEvent(PLAYERSTATS_AVGLATENCY);
        PlayerStats_AddEvent(PLAYERSTATS_WINS);
        PlayerStats_AddEvent(PLAYERSTATS_MATCHES);
        PlayerStats_AddEvent(PLAYERSTATS_JOINS);
@@ -193,6 +194,7 @@ void PlayerStats_TeamScore(float t, string event_id, float value) // TODO: doesn
        e: followed by an event name, a space, and the event count/score
                event names can be:
                        alivetime: total playing time of the player
+                       avglatency: average network latency compounded throughout the match
                        wins: number of games won (can only be set if matches is set)
                        matches: number of matches played to the end (not aborted by map switch)
                        joins: number of matches joined (always 1 unless player never played during the match)
@@ -236,7 +238,7 @@ void PlayerStats_ready(entity fh, entity pass, float status)
        switch(status)
        {
                case URL_READY_CANWRITE:
-                       url_fputs(fh, "V 4\n");
+                       url_fputs(fh, "V 5\n");
 #ifdef WATERMARK
                        url_fputs(fh, sprintf("R %s\n", WATERMARK()));
 #endif
@@ -389,7 +391,10 @@ void PlayerStats_EndMatch(float finished)
                
                if((g_arena || g_lms || g_ca) && (p.alivetime <= 0)) { continue; }
                else if(p.classname != "player") { continue; }
-                       
+
+               float latency = (p.latency_sum / p.latency_cnt);
+               if(latency) { PlayerStats_Event(p, PLAYERSTATS_AVGLATENCY, latency); }
+               
                PlayerScore_PlayerStats(p);
                PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
                if(finished)