// time the player was alive and kicking
-string PLAYERSTATS_ALIVETIME = "alivetime";
-string PLAYERSTATS_KILLS = "kills";
+string PLAYERSTATS_ALIVETIME = "alivetime";
+string PLAYERSTATS_WINS = "wins";
+string PLAYERSTATS_MATCHES = "matches";
+string PLAYERSTATS_TOTAL = "total-";
+string PLAYERSTATS_SCOREBOARD = "scoreboard-";
// delay map switch until this is set
float playerstats_waitforme;
// call this whenever a player leaves
void PlayerStats_AddGlobalInfo(entity p);
+
+// call this at the end of the match
+void PlayerStats_EndMatch()