]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/portals.qc
Fix warmup limit
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / portals.qc
index 30fa073849d9f9b5827a050a5b269ce1b7269b03..e3cba938335f83b3752732db2bdbe7f8bebe95a1 100644 (file)
@@ -1,18 +1,20 @@
 #include "portals.qh"
-#include "_all.qh"
 
 #include "g_hook.qh"
-#include "mutators/mutators_include.qh"
+#include "mutators/all.qh"
 #include "../common/constants.qh"
-#include "../common/deathtypes.qh"
-#include "../common/notifications.qh"
+#include "../common/deathtypes/all.qh"
+#include "../common/notifications/all.qh"
 #include "../common/triggers/teleporters.qh"
 #include "../common/triggers/subs.qh"
 #include "../common/util.qh"
 #include "../common/weapons/all.qh"
-#include "../csqcmodellib/sv_model.qh"
-#include "../warpzonelib/anglestransform.qh"
-#include "../warpzonelib/util_server.qh"
+#include "../lib/csqcmodel/sv_model.qh"
+#include "../lib/warpzone/anglestransform.qh"
+#include "../lib/warpzone/util_server.qh"
+#include "../lib/warpzone/common.qh"
+#include "../common/vehicles/vehicle.qh"
+#include "../common/vehicles/sv_vehicles.qh"
 
 #define PORTALS_ARE_NOT_SOLID
 
@@ -51,7 +53,7 @@ vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle)
         */
 
        // PLAYERS use different math
-#ifndef POSITIVE_PITCH_IS_DOWN
+#if !(POSITIVE_PITCH_IS_DOWN)
        ang.x = -ang.x;
 #endif
 
@@ -92,7 +94,7 @@ vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle)
                //print("GOOD path: ", vtos(ang), "\n");
        }
 
-#ifndef POSITIVE_PITCH_IS_DOWN
+#if !(POSITIVE_PITCH_IS_DOWN)
        ang.x = -ang.x;
 #endif
        ang.z = vangle.z;
@@ -206,8 +208,8 @@ float Portal_FindSafeOrigin(entity portal)
 {
        vector o;
        o = portal.origin;
-       portal.mins = PL_MIN - SAFERNUDGE;
-       portal.maxs = PL_MAX + SAFERNUDGE;
+       portal.mins = STAT(PL_MIN, NULL) - SAFERNUDGE;
+       portal.maxs = STAT(PL_MAX, NULL) + SAFERNUDGE;
        fixedmakevectors(portal.mangle);
        portal.origin += 16 * v_forward;
        if(!move_out_of_solid(portal))
@@ -426,16 +428,16 @@ void Portal_Remove(entity portal, float killed)
        }
 }
 
-void Portal_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{SELFPARAM();
-       if(deathtype == DEATH_TELEFRAG)
+void Portal_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+{
+       if(deathtype == DEATH_TELEFRAG.m_id)
                return;
-       if(attacker != self.aiment)
-               if(IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(self.aiment))
+       if(attacker != this.aiment)
+               if(IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(this.aiment))
                        return;
-       self.health -= damage;
-       if(self.health < 0)
-               Portal_Remove(self, 1);
+       this.health -= damage;
+       if(this.health < 0)
+               Portal_Remove(this, 1);
 }
 
 void Portal_Think_TryTeleportPlayer(entity e, vector g)
@@ -452,7 +454,7 @@ void Portal_Think_TryTeleportPlayer(entity e, vector g)
 
 void Portal_Think()
 {SELFPARAM();
-       entity e, o;
+       entity o;
        vector g;
 
 #ifdef PORTALS_ARE_NOT_SOLID
@@ -471,18 +473,17 @@ void Portal_Think()
 
        fixedmakevectors(self.mangle);
 
-       FOR_EACH_PLAYER(e)
-       {
-               if(e != o)
-                       if(IS_INDEPENDENT_PLAYER(e) || IS_INDEPENDENT_PLAYER(o))
+       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+               if(it != o)
+                       if(IS_INDEPENDENT_PLAYER(it) || IS_INDEPENDENT_PLAYER(o))
                                continue; // cannot go through someone else's portal
 
-               if(e != o || time >= self.portal_activatetime)
-                       Portal_Think_TryTeleportPlayer(e, g);
+               if(it != o || time >= self.portal_activatetime)
+                       Portal_Think_TryTeleportPlayer(it, g);
 
-               if(e.hook)
-                       Portal_Think_TryTeleportPlayer(e.hook, g);
-       }
+               if(it.hook)
+                       Portal_Think_TryTeleportPlayer(it.hook, g);
+       ));
        self.solid = SOLID_TRIGGER;
        self.aiment = o;
 #endif
@@ -622,8 +623,7 @@ entity Portal_Spawn(entity own, vector org, vector ang)
        if(!CheckWireframeBox(own, org - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
                return world;
 
-       portal = spawn();
-       portal.classname = "portal";
+       portal = new(portal);
        portal.aiment = own;
        setorigin(portal, org);
        portal.mangle = ang;