]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/race.qc
Introduce touch accessors
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / race.qc
index 9fd6ca7b3f9d2f0db732ebcd6a673d7c9b0ea30a..67e9d73eecb6ba5e3e9b283634b4ee3ec75f31df 100644 (file)
@@ -561,47 +561,45 @@ void dumpsurface(entity e)
        }
 }
 
-void checkpoint_passed()
-{SELFPARAM();
+void checkpoint_passed(entity this, entity player)
+{
        string oldmsg;
        entity cp;
 
-       if(other.classname == "porto")
+       if(player.classname == "porto")
        {
                // do not allow portalling through checkpoints
-               trace_plane_normal = normalize(-1 * other.velocity);
-               setself(other);
-               W_Porto_Fail(0);
+               trace_plane_normal = normalize(-1 * player.velocity);
+               WITHSELF(player, W_Porto_Fail(0));
                return;
        }
 
        /*
         * Trigger targets
         */
-       if (!((self.spawnflags & 2) && (IS_PLAYER(other))))
+       if (!((this.spawnflags & 2) && (IS_PLAYER(player))))
        {
-               activator = other;
-               oldmsg = self.message;
-               self.message = "";
-               SUB_UseTargets();
-               self.message = oldmsg;
+               oldmsg = this.message;
+               this.message = "";
+               SUB_UseTargets(this, player, player); // TODO: should we be using other for the trigger here?
+               this.message = oldmsg;
        }
 
-       if (!IS_PLAYER(other))
+       if (!IS_PLAYER(player))
                return;
 
        /*
         * Remove unauthorized equipment
         */
-       Portal_ClearAll(other);
+       Portal_ClearAll(player);
 
-       other.porto_forbidden = 2; // decreased by 1 each StartFrame
+       player.porto_forbidden = 2; // decreased by 1 each StartFrame
 
        if(defrag_ents)
        {
-               if(self.race_checkpoint == -2)
+               if(this.race_checkpoint == -2)
                {
-                       self.race_checkpoint = other.race_checkpoint;
+                       this.race_checkpoint = player.race_checkpoint;
                }
 
                float largest_cp_id = 0;
@@ -633,52 +631,51 @@ void checkpoint_passed()
                }
        }
 
-       if((other.race_checkpoint == -1 && self.race_checkpoint == 0) || (other.race_checkpoint == self.race_checkpoint))
+       if((player.race_checkpoint == -1 && this.race_checkpoint == 0) || (player.race_checkpoint == this.race_checkpoint))
        {
-               if(self.race_penalty)
+               if(this.race_penalty)
                {
-                       if(other.race_lastpenalty != self)
+                       if(player.race_lastpenalty != this)
                        {
-                               other.race_lastpenalty = self;
-                               race_ImposePenaltyTime(other, self.race_penalty, self.race_penalty_reason);
+                               player.race_lastpenalty = this;
+                               race_ImposePenaltyTime(player, this.race_penalty, this.race_penalty_reason);
                        }
                }
 
-               if(other.race_penalty)
+               if(player.race_penalty)
                        return;
 
                /*
                 * Trigger targets
                 */
-               if(self.spawnflags & 2)
+               if(this.spawnflags & 2)
                {
-                       activator = other;
-                       oldmsg = self.message;
-                       self.message = "";
-                       SUB_UseTargets();
-                       self.message = oldmsg;
+                       oldmsg = this.message;
+                       this.message = "";
+                       SUB_UseTargets(this, player, player); // TODO: should we be using other for the trigger here?
+                       this.message = oldmsg;
                }
 
-               if(other.race_respawn_checkpoint != self.race_checkpoint || !other.race_started)
-                       other.race_respawn_spotref = self; // this is not a spot but a CP, but spawnpoint selection will deal with that
-               other.race_respawn_checkpoint = self.race_checkpoint;
-               other.race_checkpoint = race_NextCheckpoint(self.race_checkpoint);
-               other.race_started = 1;
+               if(player.race_respawn_checkpoint != this.race_checkpoint || !player.race_started)
+                       player.race_respawn_spotref = this; // this is not a spot but a CP, but spawnpoint selection will deal with that
+               player.race_respawn_checkpoint = this.race_checkpoint;
+               player.race_checkpoint = race_NextCheckpoint(this.race_checkpoint);
+               player.race_started = 1;
 
-               race_SendTime(other, self.race_checkpoint, other.race_movetime, boolean(other.race_laptime));
+               race_SendTime(player, this.race_checkpoint, player.race_movetime, boolean(player.race_laptime));
 
-               if(!self.race_checkpoint) // start line
+               if(!this.race_checkpoint) // start line
                {
-                       other.race_laptime = time;
-                       other.race_movetime = other.race_movetime_frac = other.race_movetime_count = 0;
-                       other.race_penalty_accumulator = 0;
-                       other.race_lastpenalty = world;
+                       player.race_laptime = time;
+                       player.race_movetime = player.race_movetime_frac = player.race_movetime_count = 0;
+                       player.race_penalty_accumulator = 0;
+                       player.race_lastpenalty = world;
                }
 
                if(g_race_qualifying)
-                       race_SendNextCheckpoint(other, 0);
+                       race_SendNextCheckpoint(player, 0);
 
-               if(defrag_ents && defragcpexists < 0 && self.classname == "target_stopTimer")
+               if(defrag_ents && defragcpexists < 0 && this.classname == "target_stopTimer")
                {
                        float fh;
                        defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_WRITE);
@@ -690,37 +687,37 @@ void checkpoint_passed()
                        fclose(fh);
                }
        }
-       else if(other.race_checkpoint == race_NextCheckpoint(self.race_checkpoint))
+       else if(player.race_checkpoint == race_NextCheckpoint(this.race_checkpoint))
        {
                // ignored
        }
        else
        {
-               if(self.spawnflags & 4)
-                       Damage (other, self, self, 10000, DEATH_HURTTRIGGER.m_id, other.origin, '0 0 0');
+               if(this.spawnflags & 4)
+                       Damage (player, this, this, 10000, DEATH_HURTTRIGGER.m_id, player.origin, '0 0 0');
        }
 }
 
 void checkpoint_touch()
-{
+{SELFPARAM();
        EXACTTRIGGER_TOUCH;
-       checkpoint_passed();
+       checkpoint_passed(this, other);
 }
 
-void checkpoint_use()
+void checkpoint_use(entity this, entity actor, entity trigger)
 {
-       if(other.classname == "info_player_deathmatch") // a spawn, a spawn
+       if(trigger.classname == "info_player_deathmatch") // a spawn, a spawn
                return;
 
-       other = activator;
-       checkpoint_passed();
+       other = actor;
+       checkpoint_passed(this, other);
 }
 
-float race_waypointsprite_visible_for_player(entity e)
-{SELFPARAM();
-       if(e.race_checkpoint == -1 || self.owner.race_checkpoint == -2)
+bool race_waypointsprite_visible_for_player(entity this, entity player, entity view)
+{
+       if(view.race_checkpoint == -1 || this.owner.race_checkpoint == -2)
                return true;
-       else if(e.race_checkpoint == self.owner.race_checkpoint)
+       else if(view.race_checkpoint == this.owner.race_checkpoint)
                return true;
        else
                return false;
@@ -744,7 +741,7 @@ void trigger_race_checkpoint_verify(entity this)
                        // race only (middle of the race)
                        g_race_qualifying = false;
                        pl_race_place = 0;
-                       if (!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false)) {
+                       if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
                                error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for respawning in race) - bailing out"));
             }
 
@@ -752,7 +749,7 @@ void trigger_race_checkpoint_verify(entity this)
                                // qualifying only
                                g_race_qualifying = 1;
                                pl_race_place = race_lowest_place_spawn;
-                               if (!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false)) {
+                               if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
                                        error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
                 }
 
@@ -760,7 +757,7 @@ void trigger_race_checkpoint_verify(entity this)
                                g_race_qualifying = 0;
                                for (int p = 1; p <= race_highest_place_spawn; ++p) {
                                        pl_race_place = p;
-                                       if (!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false)) {
+                                       if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
                                                error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for initially spawning in race) - bailing out"));
                     }
                                }
@@ -771,7 +768,7 @@ void trigger_race_checkpoint_verify(entity this)
                pl_race_checkpoint = race_NextCheckpoint(0);
                g_race_qualifying = 1;
                pl_race_place = race_lowest_place_spawn;
-               if (!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false)) {
+               if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
                        error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
         }
        } else {
@@ -875,27 +872,26 @@ void trigger_race_checkpoint_verify(entity this)
        }
 }
 
-vector trigger_race_checkpoint_spawn_evalfunc(entity player, entity spot, vector current)
-{SELFPARAM();
+vector trigger_race_checkpoint_spawn_evalfunc(entity this, entity player, entity spot, vector current)
+{
        if(g_race_qualifying)
        {
                // spawn at first
-               if(self.race_checkpoint != 0)
+               if(this.race_checkpoint != 0)
                        return '-1 0 0';
                if(spot.race_place != race_lowest_place_spawn)
                        return '-1 0 0';
        }
        else
        {
-               if(self.race_checkpoint != player.race_respawn_checkpoint)
+               if(this.race_checkpoint != player.race_respawn_checkpoint)
                        return '-1 0 0';
                // try reusing the previous spawn
-               if(self == player.race_respawn_spotref || spot == player.race_respawn_spotref)
+               if(this == player.race_respawn_spotref || spot == player.race_respawn_spotref)
                        current.x += SPAWN_PRIO_RACE_PREVIOUS_SPAWN;
-               if(self.race_checkpoint == 0)
+               if(this.race_checkpoint == 0)
                {
-                       float pl;
-                       pl = player.race_place;
+                       int pl = player.race_place;
                        if(pl > race_highest_place_spawn)
                                pl = 0;
                        if(pl == 0 && !player.race_started)
@@ -910,90 +906,90 @@ vector trigger_race_checkpoint_spawn_evalfunc(entity player, entity spot, vector
 spawnfunc(trigger_race_checkpoint)
 {
        vector o;
-       if(!g_race && !g_cts) { remove(self); return; }
+       if(!g_race && !g_cts) { remove(this); return; }
 
        EXACTTRIGGER_INIT;
 
-       self.use = checkpoint_use;
-       if (!(self.spawnflags & 1))
-               self.touch = checkpoint_touch;
+       this.use = checkpoint_use;
+       if (!(this.spawnflags & 1))
+               settouch(this, checkpoint_touch);
 
-       o = (self.absmin + self.absmax) * 0.5;
-       tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 1' * (o.z - self.absmin.z), MOVE_NORMAL, self);
-       waypoint_spawnforitem_force(self, trace_endpos);
-       self.nearestwaypointtimeout = time + 1000000000;
+       o = (this.absmin + this.absmax) * 0.5;
+       tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 1' * (o.z - this.absmin.z), MOVE_NORMAL, this);
+       waypoint_spawnforitem_force(this, trace_endpos);
+       this.nearestwaypointtimeout = time + 1000000000;
 
-       if(self.message == "")
-               self.message = "went backwards";
-       if (self.message2 == "")
-               self.message2 = "was pushed backwards by";
-       if (self.race_penalty_reason == "")
-               self.race_penalty_reason = "missing a checkpoint";
+       if(this.message == "")
+               this.message = "went backwards";
+       if (this.message2 == "")
+               this.message2 = "was pushed backwards by";
+       if (this.race_penalty_reason == "")
+               this.race_penalty_reason = "missing a checkpoint";
 
-       self.race_checkpoint = self.cnt;
+       this.race_checkpoint = this.cnt;
 
-       if(self.race_checkpoint > race_highest_checkpoint)
+       if(this.race_checkpoint > race_highest_checkpoint)
        {
-               race_highest_checkpoint = self.race_checkpoint;
-               if(self.spawnflags & 8)
-                       race_timed_checkpoint = self.race_checkpoint;
+               race_highest_checkpoint = this.race_checkpoint;
+               if(this.spawnflags & 8)
+                       race_timed_checkpoint = this.race_checkpoint;
                else
                        race_timed_checkpoint = 0;
        }
 
-       if(!self.race_penalty)
+       if(!this.race_penalty)
        {
-               if(self.race_checkpoint)
-                       WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, self, sprite, RADARICON_NONE);
+               if(this.race_checkpoint)
+                       WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, this, sprite, RADARICON_NONE);
                else
-                       WaypointSprite_SpawnFixed(WP_RaceStartFinish, o, self, sprite, RADARICON_NONE);
+                       WaypointSprite_SpawnFixed(WP_RaceStartFinish, o, this, sprite, RADARICON_NONE);
        }
 
-       self.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
-       self.spawn_evalfunc = trigger_race_checkpoint_spawn_evalfunc;
+       this.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
+       this.spawn_evalfunc = trigger_race_checkpoint_spawn_evalfunc;
 
-       InitializeEntity(self, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
+       InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
 }
 
 spawnfunc(target_checkpoint) // defrag entity
 {
        vector o;
-       if(!g_race && !g_cts) { remove(self); return; }
+       if(!g_race && !g_cts) { remove(this); return; }
        defrag_ents = 1;
 
        EXACTTRIGGER_INIT;
 
-       self.use = checkpoint_use;
-       if (!(self.spawnflags & 1))
-               self.touch = checkpoint_touch;
+       this.use = checkpoint_use;
+       if (!(this.spawnflags & 1))
+               settouch(this, checkpoint_touch);
 
-       o = (self.absmin + self.absmax) * 0.5;
-       tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 1' * (o.z - self.absmin.z), MOVE_NORMAL, self);
-       waypoint_spawnforitem_force(self, trace_endpos);
-       self.nearestwaypointtimeout = time + 1000000000;
+       o = (this.absmin + this.absmax) * 0.5;
+       tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 1' * (o.z - this.absmin.z), MOVE_NORMAL, this);
+       waypoint_spawnforitem_force(this, trace_endpos);
+       this.nearestwaypointtimeout = time + 1000000000;
 
-       if(self.message == "")
-               self.message = "went backwards";
-       if (self.message2 == "")
-               self.message2 = "was pushed backwards by";
-       if (self.race_penalty_reason == "")
-               self.race_penalty_reason = "missing a checkpoint";
+       if(this.message == "")
+               this.message = "went backwards";
+       if (this.message2 == "")
+               this.message2 = "was pushed backwards by";
+       if (this.race_penalty_reason == "")
+               this.race_penalty_reason = "missing a checkpoint";
 
-       if(self.classname == "target_startTimer")
-               self.race_checkpoint = 0;
+       if(this.classname == "target_startTimer")
+               this.race_checkpoint = 0;
        else
-               self.race_checkpoint = -2;
+               this.race_checkpoint = -2;
 
        race_timed_checkpoint = 1;
 
-       if(self.race_checkpoint == 0)
-               WaypointSprite_SpawnFixed(WP_RaceStart, o, self, sprite, RADARICON_NONE);
+       if(this.race_checkpoint == 0)
+               WaypointSprite_SpawnFixed(WP_RaceStart, o, this, sprite, RADARICON_NONE);
        else
-               WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, self, sprite, RADARICON_NONE);
+               WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, this, sprite, RADARICON_NONE);
 
-       self.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
+       this.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
 
-       InitializeEntity(self, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
+       InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
 }
 
 spawnfunc(target_startTimer) { spawnfunc_target_checkpoint(this); }
@@ -1016,38 +1012,38 @@ void race_StartCompleting()
        FOREACH_CLIENT(IS_PLAYER(it) && IS_DEAD(it), LAMBDA(race_AbandonRaceCheck(it)));
 }
 
-void race_PreparePlayer()
-{SELFPARAM();
-       race_ClearTime(self);
-       self.race_place = 0;
-       self.race_started = 0;
-       self.race_respawn_checkpoint = 0;
-       self.race_respawn_spotref = world;
+void race_PreparePlayer(entity this)
+{
+       race_ClearTime(this);
+       this.race_place = 0;
+       this.race_started = 0;
+       this.race_respawn_checkpoint = 0;
+       this.race_respawn_spotref = world;
 }
 
-void race_RetractPlayer()
-{SELFPARAM();
+void race_RetractPlayer(entity this)
+{
        if(!g_race && !g_cts)
                return;
-       if(self.race_respawn_checkpoint == 0 || self.race_respawn_checkpoint == race_timed_checkpoint)
-               race_ClearTime(self);
-       self.race_checkpoint = self.race_respawn_checkpoint;
+       if(this.race_respawn_checkpoint == 0 || this.race_respawn_checkpoint == race_timed_checkpoint)
+               race_ClearTime(this);
+       this.race_checkpoint = this.race_respawn_checkpoint;
 }
 
 spawnfunc(info_player_race)
 {
-       if(!g_race && !g_cts) { remove(self); return; }
+       if(!g_race && !g_cts) { remove(this); return; }
        ++race_spawns;
        spawnfunc_info_player_deathmatch(this);
 
-       if(self.race_place > race_highest_place_spawn)
-               race_highest_place_spawn = self.race_place;
-       if(self.race_place < race_lowest_place_spawn)
-               race_lowest_place_spawn = self.race_place;
+       if(this.race_place > race_highest_place_spawn)
+               race_highest_place_spawn = this.race_place;
+       if(this.race_place < race_lowest_place_spawn)
+               race_lowest_place_spawn = this.race_place;
 }
 
 void race_ClearRecords()
-{SELFPARAM();
+{
        float i;
 
        for(i = 0; i < MAX_CHECKPOINTS; ++i)
@@ -1060,7 +1056,7 @@ void race_ClearRecords()
 
        FOREACH_CLIENT(true, LAMBDA(
                float p = it.race_place;
-               WITHSELF(it, race_PreparePlayer());
+               race_PreparePlayer(it);
                it.race_place = p;
        ));
 }
@@ -1100,33 +1096,33 @@ void race_ImposePenaltyTime(entity pl, float penalty, string reason)
 void penalty_touch()
 {SELFPARAM();
        EXACTTRIGGER_TOUCH;
-       if(other.race_lastpenalty != self)
+       if(other.race_lastpenalty != this)
        {
-               other.race_lastpenalty = self;
-               race_ImposePenaltyTime(other, self.race_penalty, self.race_penalty_reason);
+               other.race_lastpenalty = this;
+               race_ImposePenaltyTime(other, this.race_penalty, this.race_penalty_reason);
        }
 }
 
-void penalty_use()
-{SELFPARAM();
-       race_ImposePenaltyTime(activator, self.race_penalty, self.race_penalty_reason);
+void penalty_use(entity this, entity actor, entity trigger)
+{
+       race_ImposePenaltyTime(actor, this.race_penalty, this.race_penalty_reason);
 }
 
 spawnfunc(trigger_race_penalty)
 {
        // TODO: find out why this wasnt done:
-       //if(!g_cts && !g_race) { remove(self); return; }
+       //if(!g_cts && !g_race) { remove(this); return; }
 
        EXACTTRIGGER_INIT;
 
-       self.use = penalty_use;
-       if (!(self.spawnflags & 1))
-               self.touch = penalty_touch;
+       this.use = penalty_use;
+       if (!(this.spawnflags & 1))
+               settouch(this, penalty_touch);
 
-       if (self.race_penalty_reason == "")
-               self.race_penalty_reason = "missing a checkpoint";
-       if (!self.race_penalty)
-               self.race_penalty = 5;
+       if (this.race_penalty_reason == "")
+               this.race_penalty_reason = "missing a checkpoint";
+       if (!this.race_penalty)
+               this.race_penalty = 5;
 }
 
 float race_GetFractionalLapCount(entity e)