]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/round_handler.qc
Don't allow pressing F to enter a vehicle when in independent players mode, fixes...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / round_handler.qc
index fc2c44e5af7d5118cea2786daa9facb91f569cba..d347fcbaf9be95d010a8af0378795ffe3c9fe315 100644 (file)
@@ -1,5 +1,7 @@
 #include "round_handler.qh"
 
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
 #include "campaign.qh"
 #include "command/vote.qh"
 #include "../common/util.qh"
@@ -58,7 +60,6 @@ void round_handler_Think(entity this)
                        // schedule a new round
                        this.wait = true;
                        this.nextthink = time + this.delay;
-                       //game_stopped = true; // not all modes actually pause during round intermission
                }
                else
                {
@@ -77,7 +78,7 @@ void round_handler_Init(float the_delay, float the_count, float the_round_timeli
 }
 
 // NOTE: this is only needed because if round_handler spawns at time 1
-// gamestarttime isn't initialized yet
+// game_starttime isn't initialized yet
 void round_handler_FirstThink(entity this)
 {
        round_starttime = max(time, game_starttime) + this.count;
@@ -85,7 +86,7 @@ void round_handler_FirstThink(entity this)
        this.nextthink = max(time, game_starttime);
 }
 
-void round_handler_Spawn(float() canRoundStart_func, float() canRoundEnd_func, void() roundStart_func)
+void round_handler_Spawn(bool() canRoundStart_func, bool() canRoundEnd_func, void() roundStart_func)
 {
        if (round_handler)
        {