+#ifndef ROUND_HANDLER_H
+#define ROUND_HANDLER_H
+
entity round_handler;
.float delay; // stores delay from round end to countdown start
.float count; // stores initial number of the countdown
#define round_handler_IsRoundStarted() (!round_handler.wait && !round_handler.cnt)
#define round_handler_GetEndTime() (round_handler.round_endtime)
+#endif