#include "scores.qh"
#include "command/common.qh"
-#include "defs.qh"
+#include <common/weapons/_all.qh>
+#include "client.qh"
#include <server/g_world.qh>
#include <server/miscfunctions.qh>
#include <server/mutators/_mod.qh>
{
entity s;
- if(game_stopped || time < game_starttime
- || (round_handler_IsActive() && !round_handler_IsRoundStarted()))
+ if(game_stopped)
{
score = 0;
}
bool mutator_returnvalue = MUTATOR_CALLHOOK(AddPlayerScore, scorefield, score, player);
score = M_ARGV(1, float);
- if((!mutator_returnvalue && game_stopped) || time < game_starttime
- || (round_handler_IsActive() && !round_handler_IsRoundStarted()))
+ if(!mutator_returnvalue && game_stopped)
{
score = 0;
}