entity scores_initialized; // non-world when scores labels/rules have been set
.float scores[MAX_SCORE];
.float teamscores[MAX_TEAMSCORE];
+.float scoreboard_pos;
/**
* Attaches a PlayerScore entity to a player. Use that in ClientConnect.
* Initialize the score of this player if needed.
* Does nothing in teamplay.
* Use that when a spectator becomes a player.
+ * Returns whether clearing has been performed
*/
-void PlayerScore_Clear(entity player);
+float PlayerScore_Clear(entity player);
/**
* Adds a score to the player's team's scores.