*/
void trigger_secret_touch() {
// only a player can trigger this
- if not(IS_PLAYER(other))
+ if (!IS_PLAYER(other))
return;
// update secrets found counter
// set default sound
if (self.noise == "")
- if not(self.sounds)
+ if (!self.sounds)
self.sounds = 1; // misc/secret.wav
// this entity can't be a target itself!!!!