]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/spawnpoints.qh
Some more defs.qh cleanup, update gameplay hash (again)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / spawnpoints.qh
index b9e20ec0f5a3e7ca4447d478d327e3cd8422819c..1221db6b2f599f94ac769aba765461b3da39f0df 100644 (file)
@@ -6,6 +6,10 @@ const int SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM = 100;
 const int SPAWN_PRIO_RACE_PREVIOUS_SPAWN = 50;
 const int SPAWN_PRIO_GOOD_DISTANCE = 10;
 
+bool some_spawn_has_been_used;
+int have_team_spawns; // 0 = no team spawns requested, -1 = team spawns requested but none found, 1 = team spawns requested and found
+int have_team_spawns_forteams; // if Xth bit is 1 then team X has spawns else it has no spawns; team 0 is the "no-team"
+
 .vector spawnpoint_score;
 float spawnpoint_nag;
 bool SpawnEvent_Send(entity this, entity to, int sf);