]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/spawnpoints.qh
Purge server/defs.qh
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / spawnpoints.qh
index c6ed28a4c71f86ca94045029f40127023234d22f..39b5492c5e2aab8cfad6b48f0655d0abf4a83139 100644 (file)
@@ -1,11 +1,27 @@
-#ifndef SPAWNPOINTS_H
-#define SPAWNPOINTS_H
+#pragma once
+
+// spawnpoint prios
+const int SPAWN_PRIO_NEAR_TEAMMATE_FOUND = 200;
+const int SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM = 100;
+const int SPAWN_PRIO_RACE_PREVIOUS_SPAWN = 50;
+const int SPAWN_PRIO_GOOD_DISTANCE = 10;
+
+bool some_spawn_has_been_used;
+int have_team_spawns; // 0 = no team spawns requested, -1 = team spawns requested but none found, 1 = team spawns requested and found
+int have_team_spawns_forteams; // if Xth bit is 1 then team X has spawns else it has no spawns; team 0 is the "no-team"
 
 .vector spawnpoint_score;
 float spawnpoint_nag;
-float SpawnEvent_Send(entity to, int sf);
-entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck);
-entity SelectSpawnPoint (float anypoint);
+bool SpawnEvent_Send(entity this, entity to, int sf);
+entity Spawn_FilterOutBadSpots(entity this, entity firstspot, float mindist, float teamcheck, bool targetcheck);
+entity SelectSpawnPoint(entity this, bool anypoint);
 spawnfunc(info_player_deathmatch);
-void spawnpoint_use();
-#endif
+void spawnpoint_use(entity this, entity actor, entity trigger);
+
+USING(spawn_evalfunc_t, vector(entity this, entity player, entity spot, vector current));
+.spawn_evalfunc_t spawn_evalfunc;
+
+.int restriction;
+
+IntrusiveList g_spawnpoints;
+STATIC_INIT(g_spawnpoints) { g_spawnpoints = IL_NEW(); }