]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/sv_main.qc
Add Arena to the mutator system, making use of round_handler. Also add support for...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
index 6e4b0ccb7a47e6a9e9ba20c9801af2996bff260d..3a9bec49ac8ea4a021dd8ff9857237a14d741882 100644 (file)
@@ -151,6 +151,8 @@ float RedirectionThink();
 entity SelectSpawnPoint (float anypoint);
 void StartFrame (void)
 {
+       execute_next_frame();
+
        remove = remove_unsafely; // not during spawning!
        serverprevtime = servertime;
        servertime = time;
@@ -196,21 +198,18 @@ void StartFrame (void)
        if(sys_frametime <= 0)
                sys_frametime = 1.0 / 60.0; // somewhat safe fallback
 
-       if (timeoutStatus == 1) // just before the timeout (when timeoutStatus will be 2)
+       if (timeout_status == TIMEOUT_LEADTIME) // just before the timeout (when timeout_status will be TIMEOUT_ACTIVE)
                orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout
 
        skill = autocvar_skill;
 
-       Spawnqueue_Check();
-
-
        // detect when the pre-game countdown (if any) has ended and the game has started
        game_delay = (time < game_starttime) ? TRUE : FALSE;
 
        if(game_delay_last == TRUE)
        if(game_delay == FALSE)
        if(autocvar_sv_eventlog)
-                       GameLogEcho(":startdelay_ended");
+               GameLogEcho(":startdelay_ended");
 
        game_delay_last = game_delay;
 
@@ -226,22 +225,13 @@ void StartFrame (void)
        CreatureFrame ();
        CheckRules_World ();
 
-       AuditTeams();
-
        RuneMatchGivePoints();
        bot_serverframe();
 
-       if(autocvar_spawn_debugview)
-       {
-               RandomSelection_Init();
-               for(self = world; (self = find(self, classname, "player")); )
-                       RandomSelection_Add(self, 0, string_null, 1, 0);
-               self = RandomSelection_chosen_ent;
-               SelectSpawnPoint(0);
-       }
-
        FOR_EACH_PLAYER(self)
                self.porto_forbidden = max(0, self.porto_forbidden - 1);
+
+       MUTATOR_CALLHOOK(SV_StartFrame);
 }
 
 .vector originjitter;
@@ -252,8 +242,9 @@ void StartFrame (void)
 float DoesQ3ARemoveThisEntity();
 void SV_OnEntityPreSpawnFunction()
 {
-       if(self.gametypefilter != "")
-       if not(isGametypeInFilter(game, teamplay, have_team_spawns, self.gametypefilter))
+       if (self)
+       if (self.gametypefilter != "")
+       if not(isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, self.gametypefilter))
        {
                remove(self);
                return;