if (self.watersound_finished < time)
{
self.watersound_finished = time + 0.5;
- sound (self, CH_PLAYER, "player/lava.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_PLAYER, "player/lava.wav", VOL_BASE, ATTEN_NORM);
}
Damage (self, world, world, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
}
if (self.watersound_finished < time)
{
self.watersound_finished = time + 0.5;
- sound (self, CH_PLAYER, "player/slime.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_PLAYER, "player/slime.wav", VOL_BASE, ATTEN_NORM);
}
Damage (self, world, world, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
}
if (self.flags & FL_INWATER)
{
// play leave water sound
- self.flags &~= FL_INWATER;
+ self.flags &= ~FL_INWATER;
self.dmgtime = 0;
}
self.air_finished = time + 12;