]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/sv_main.qc
Fix compilation with gmqcc.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
index 63d91f6070ca3ecee2ecb56527f7a0c6710c9a98..8b8f8efe85bcb26bf6bd81487bcb0c09feffb2b9 100644 (file)
@@ -43,14 +43,25 @@ void CreatureFrame (void)
                        {
                                self.dmgtime = time + autocvar_g_balance_contents_damagerate; 
                                
-                               if (!projectile)
+                               if (projectile)
+                               {
+                                       if (self.watertype == CONTENT_LAVA)
+                                       {
+                                               Damage (self, world, world, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
+                                       }
+                                       else if (self.watertype == CONTENT_SLIME)
+                                       {
+                                               Damage (self, world, world, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
+                                       }
+                               }
+                               else
                                {
                                        if (self.watertype == CONTENT_LAVA)
                                        {
                                                if (self.watersound_finished < time)
                                                {
                                                        self.watersound_finished = time + 0.5;
-                                                       sound (self, CH_PLAYER, "player/lava.wav", VOL_BASE, ATTN_NORM);
+                                                       sound (self, CH_PLAYER, "player/lava.wav", VOL_BASE, ATTEN_NORM);
                                                }
                                                Damage (self, world, world, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
                                        }
@@ -59,15 +70,11 @@ void CreatureFrame (void)
                                                if (self.watersound_finished < time)
                                                {
                                                        self.watersound_finished = time + 0.5;
-                                                       sound (self, CH_PLAYER, "player/slime.wav", VOL_BASE, ATTN_NORM);
+                                                       sound (self, CH_PLAYER, "player/slime.wav", VOL_BASE, ATTEN_NORM);
                                                }
                                                Damage (self, world, world, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
                                        }
                                }
-                               else if ((self.watertype == CONTENT_LAVA) || (self.watertype == CONTENT_SLIME))
-                               {
-                                       Damage (self, world, world, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
-                               }
                        }
                }
                else
@@ -75,7 +82,7 @@ void CreatureFrame (void)
                        if (self.flags & FL_INWATER)
                        {
                                // play leave water sound
-                               self.flags &~= FL_INWATER;
+                               self.flags &= ~FL_INWATER;
                                self.dmgtime = 0;
                        }
                        self.air_finished = time + 12;
@@ -86,7 +93,7 @@ void CreatureFrame (void)
                {
                        // check for falling damage
                        float velocity_len = vlen(self.velocity);
-                       if(!self.hook.state && !g_ca && !(g_cts && !autocvar_g_cts_selfdamage))
+                       if(!self.hook.state && !(g_cts && !autocvar_g_cts_selfdamage))
                        {
                                dm = vlen(self.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
                                if (self.deadflag)
@@ -146,7 +153,6 @@ Called before each frame by the server
 float game_delay;
 float game_delay_last;
 
-void RuneMatchGivePoints();
 float RedirectionThink();
 entity SelectSpawnPoint (float anypoint);
 void StartFrame (void)
@@ -169,9 +175,9 @@ void StartFrame (void)
                c_seen = 0;
                FOR_EACH_CLIENT(cl)
                {
-                       if(clienttype(cl) == CLIENTTYPE_REAL)
+                       if(IS_REAL_CLIENT(cl))
                                ++c_seeing;
-                       if(cl.classname == "player")
+                       if(IS_PLAYER(cl))
                                ++c_seen;
                }
                print("CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ");
@@ -203,24 +209,18 @@ void StartFrame (void)
 
        skill = autocvar_skill;
 
-       count_players();
-       if(g_ca || g_freezetag)
-               count_alive_players();
-       Arena_Warmup();
-       Spawnqueue_Check();
-
        // detect when the pre-game countdown (if any) has ended and the game has started
        game_delay = (time < game_starttime) ? TRUE : FALSE;
 
        if(game_delay_last == TRUE)
        if(game_delay == FALSE)
        if(autocvar_sv_eventlog)
-                       GameLogEcho(":startdelay_ended");
+               GameLogEcho(":startdelay_ended");
 
        game_delay_last = game_delay;
 
        // if in warmup stage and limit for warmup is hit start match
-       if (inWarmupStage)
+       if (warmup_stage)
        if ((g_warmup_limit > 0 && time >= g_warmup_limit)
         || (g_warmup_limit == 0 && autocvar_timelimit != 0 && time >= autocvar_timelimit * 60))
        {
@@ -231,7 +231,6 @@ void StartFrame (void)
        CreatureFrame ();
        CheckRules_World ();
 
-       RuneMatchGivePoints();
        bot_serverframe();
 
        FOR_EACH_PLAYER(self)