]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/sv_main.qc
This commit is dedicated to TimePath
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
index 18ea24d9498327546a90c07eb83f3ca182cc4f2d..a7dfb96775d8d272b13a1acf6e4f104b75a3f936 100644 (file)
@@ -1,4 +1,3 @@
-#include "_all.qh"
 
 #include "anticheat.qh"
 #include "g_hook.qh"
@@ -9,32 +8,33 @@
 
 #include "command/common.qh"
 
-#include "mutators/mutators_include.qh"
+#include "mutators/all.qh"
 #include "weapons/csqcprojectile.qh"
 
 #include "../common/constants.qh"
-#include "../common/deathtypes.qh"
+#include "../common/deathtypes/all.qh"
+#include "../common/debug.qh"
 #include "../common/mapinfo.qh"
 #include "../common/util.qh"
 
 #include "../common/vehicles/all.qh"
 #include "../common/weapons/all.qh"
 
-#include "../csqcmodellib/sv_model.qh"
+#include "../lib/csqcmodel/sv_model.qh"
 
-#include "../warpzonelib/common.qh"
-#include "../warpzonelib/server.qh"
+#include "../lib/warpzone/common.qh"
+#include "../lib/warpzone/server.qh"
 
 .float lastground;
+.int state;
 
-void CreatureFrame (void)
-{
-       entity oldself;
+void CreatureFrame ()
+{SELFPARAM();
        float dm;
 
-       oldself = self;
-       for(self = world; (self = findfloat(self, damagedbycontents, true)); )
+       for(entity e = world; (e = findfloat(e, damagedbycontents, true)); )
        {
+               setself(e);
                if (self.movetype == MOVETYPE_NOCLIP) { continue; }
 
                float vehic = IS_VEHICLE(self);
@@ -63,7 +63,7 @@ void CreatureFrame (void)
                                        if (!self.deadflag)
                                        if (self.pain_finished < time)
                                        {
-                                               Damage (self, world, world, autocvar_g_balance_contents_playerdamage_drowning * autocvar_g_balance_contents_damagerate, DEATH_DROWN, self.origin, '0 0 0');
+                                               Damage (self, world, world, autocvar_g_balance_contents_playerdamage_drowning * autocvar_g_balance_contents_damagerate, DEATH_DROWN.m_id, self.origin, '0 0 0');
                                                self.pain_finished = time + 0.5;
                                        }
                                }
@@ -77,11 +77,11 @@ void CreatureFrame (void)
                                {
                                        if (self.watertype == CONTENT_LAVA)
                                        {
-                                               Damage (self, world, world, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
+                                               Damage (self, world, world, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_LAVA.m_id, self.origin, '0 0 0');
                                        }
                                        else if (self.watertype == CONTENT_SLIME)
                                        {
-                                               Damage (self, world, world, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
+                                               Damage (self, world, world, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_SLIME.m_id, self.origin, '0 0 0');
                                        }
                                }
                                else
@@ -91,18 +91,20 @@ void CreatureFrame (void)
                                                if (self.watersound_finished < time)
                                                {
                                                        self.watersound_finished = time + 0.5;
-                                                       sound (self, CH_PLAYER_SINGLE, "player/lava.wav", VOL_BASE, ATTEN_NORM);
+                                                       sound (self, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
                                                }
-                                               Damage (self, world, world, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
+                                               Damage (self, world, world, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_LAVA.m_id, self.origin, '0 0 0');
+                                               if(autocvar_g_balance_contents_playerdamage_lava_burn)
+                                                       Fire_AddDamage(self, world, autocvar_g_balance_contents_playerdamage_lava_burn * self.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * self.waterlevel, DEATH_LAVA.m_id);
                                        }
                                        else if (self.watertype == CONTENT_SLIME)
                                        {
                                                if (self.watersound_finished < time)
                                                {
                                                        self.watersound_finished = time + 0.5;
-                                                       sound (self, CH_PLAYER_SINGLE, "player/slime.wav", VOL_BASE, ATTEN_NORM);
+                                                       sound (self, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
                                                }
-                                               Damage (self, world, world, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
+                                               Damage (self, world, world, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_SLIME.m_id, self.origin, '0 0 0');
                                        }
                                }
                        }
@@ -131,11 +133,11 @@ void CreatureFrame (void)
                                else
                                        dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
                                if (dm > 0)
-                                       Damage (self, world, world, dm, DEATH_FALL, self.origin, '0 0 0');
+                                       Damage (self, world, world, dm, DEATH_FALL.m_id, self.origin, '0 0 0');
                        }
 
                        if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed)
-                               Damage (self, world, world, 100000, DEATH_SHOOTING_STAR, self.origin, '0 0 0');
+                               Damage (self, world, world, 100000, DEATH_SHOOTING_STAR.m_id, self.origin, '0 0 0');
                        // play stupid sounds
                        if (g_footsteps)
                        if (!gameover)
@@ -159,9 +161,9 @@ void CreatureFrame (void)
                                        if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS))
                                        {
                                                if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
-                                                       GlobalSound(globalsound_metalstep, CH_PLAYER, VOICETYPE_PLAYERSOUND);
+                                                       GlobalSound(GS_STEP_METAL, CH_PLAYER, VOICETYPE_PLAYERSOUND);
                                                else
-                                                       GlobalSound(globalsound_step, CH_PLAYER, VOICETYPE_PLAYERSOUND);
+                                                       GlobalSound(GS_STEP, CH_PLAYER, VOICETYPE_PLAYERSOUND);
                                        }
                                }
                        }
@@ -169,7 +171,7 @@ void CreatureFrame (void)
 
         self.oldvelocity = self.velocity;
        }
-       self = oldself;
+       setself(this);
 }
 
 
@@ -185,8 +187,9 @@ float game_delay;
 float game_delay_last;
 
 float RedirectionThink();
-void StartFrame (void)
+void StartFrame()
 {
+       SELFPARAM();
        execute_next_frame();
 
        remove = remove_unsafely; // not during spawning!
@@ -197,12 +200,11 @@ void StartFrame (void)
 #ifdef PROFILING
        if(time > client_cefc_accumulatortime + 1)
        {
-               float t, pp, c_seeing, c_seen;
+               float t = client_cefc_accumulator / (time - client_cefc_accumulatortime);
+               LOG_INFO("CEFC time: ", ftos(t * 1000), "ms; ");
+               int c_seeing = 0;
+               int c_seen = 0;
                entity cl;
-               t = client_cefc_accumulator / (time - client_cefc_accumulatortime);
-               print("CEFC time: ", ftos(t * 1000), "ms; ");
-               c_seeing = 0;
-               c_seen = 0;
                FOR_EACH_CLIENT(cl)
                {
                        if(IS_REAL_CLIENT(cl))
@@ -210,16 +212,15 @@ void StartFrame (void)
                        if(IS_PLAYER(cl))
                                ++c_seen;
                }
-               print("CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ");
-               print("CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0'), "\n");
+               LOG_INFO("CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ");
+               LOG_INFO("CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0'), "\n");
 
                client_cefc_accumulatortime = time;
                client_cefc_accumulator = 0;
        }
 #endif
 
-       entity e;
-       for(e = world; (e = findfloat(e, csqcprojectile_clientanimate, 1)); )
+       for(entity e = world; (e = findfloat(e, csqcprojectile_clientanimate, 1)); )
                CSQCProjectile_Check(e);
 
        if(RedirectionThink())
@@ -240,17 +241,15 @@ void StartFrame (void)
        skill = autocvar_skill;
 
        // detect when the pre-game countdown (if any) has ended and the game has started
-       game_delay = (time < game_starttime) ? true : false;
+       game_delay = (time < game_starttime);
 
-       if(game_delay_last == true)
-       if(game_delay == false)
-       if(autocvar_sv_eventlog)
+       if(autocvar_sv_eventlog && game_delay_last && !game_delay)
                GameLogEcho(":startdelay_ended");
 
        game_delay_last = game_delay;
 
-       CreatureFrame ();
-       CheckRules_World ();
+       CreatureFrame();
+       CheckRules_World();
 
        // if in warmup stage and limit for warmup is hit start match
        if(warmup_stage)
@@ -263,13 +262,15 @@ void StartFrame (void)
        }
 
        bot_serverframe();
-
-       FOR_EACH_PLAYER(self)
-               self.porto_forbidden = max(0, self.porto_forbidden - 1);
-
        anticheat_startframe();
-
        MUTATOR_CALLHOOK(SV_StartFrame);
+       {
+        entity e;
+        FOR_EACH_CLIENT(e)
+        {
+            GlobalStats_update(e);
+        }
+    }
 }
 
 .vector originjitter;
@@ -279,7 +280,7 @@ void StartFrame (void)
 .string cvarfilter;
 float DoesQ3ARemoveThisEntity();
 void SV_OnEntityPreSpawnFunction()
-{
+{SELFPARAM();
        if (self)
        if (self.gametypefilter != "")
        if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, self.gametypefilter))
@@ -431,7 +432,7 @@ void SV_OnEntityPreSpawnFunction()
        }
 }
 
-void WarpZone_PostInitialize_Callback(void)
+void WarpZone_PostInitialize_Callback()
 {
        // create waypoint links for warpzones
        entity e;