]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/sv_main.qc
Oops, update one cvar because I forgot to change it
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
index a5f35aa89ae3bc04a0e8d51d9ab5587dea084c1d..c73f0355f8ad6ba1bd927e53c68e3e457e060d32 100644 (file)
@@ -67,18 +67,18 @@ void CreatureFrame (void)
                                self.dmg = 2;
                        }
                        // check for falling damage
-                       if(!self.hook.state && !g_ca && !(g_cts && !cvar("g_cts_selfdamage")))
+                       if(!self.hook.state && !g_ca && !(g_cts && !autocvar_g_cts_selfdamage))
                        {
                                dm = vlen(self.oldvelocity) - vlen(self.velocity); // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
                                if (self.deadflag)
-                                       dm = (dm - cvar("g_balance_falldamage_deadminspeed")) * cvar("g_balance_falldamage_factor");
+                                       dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
                                else
-                                       dm = min((dm - cvar("g_balance_falldamage_minspeed")) * cvar("g_balance_falldamage_factor"), cvar("g_balance_falldamage_maxdamage"));
+                                       dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
                                if (dm > 0)
                                        Damage (self, world, world, dm, DEATH_FALL, self.origin, '0 0 0');
                        }
 
-                       maxspeed = cvar("g_maxspeed");
+                       maxspeed = autocvar_g_maxspeed;
                        if(maxspeed > 0 && vlen(self.velocity) > maxspeed)
                                Damage (self, world, world, 100000, DEATH_SHOOTING_STAR, self.origin, '0 0 0');
 
@@ -86,7 +86,7 @@ void CreatureFrame (void)
                        if (g_footsteps)
                        if (!gameover)
                        if (self.flags & FL_ONGROUND)
-                       if (vlen(self.velocity) > sv_maxspeed * 0.6)
+                       if (vlen(self.velocity) > autocvar_sv_maxspeed * 0.6)
                        if (!self.deadflag)
                        if (time < self.lastground + 0.2)
                        {
@@ -175,43 +175,14 @@ void StartFrame (void)
 
        WarpZone_StartFrame();
 
-       sv_gravity = cvar("sv_gravity");
-       sv_maxairspeed = cvar("sv_maxairspeed");
-       sv_maxspeed = cvar ("sv_maxspeed");
-       sv_friction = cvar ("sv_friction");
-       sv_accelerate = cvar ("sv_accelerate");
-       sv_airaccelerate = cvar("sv_airaccelerate");
-       sv_airaccel_sideways_friction = cvar("sv_airaccel_sideways_friction");
-       sv_airaccel_qw = cvar("sv_airaccel_qw");
-       sv_stopspeed = cvar ("sv_stopspeed");
-       sv_airstopaccelerate = cvar("sv_airstopaccelerate");
-       sv_airstrafeaccelerate = cvar("sv_airstrafeaccelerate");
-       sv_maxairstrafespeed = cvar("sv_maxairstrafespeed");
-       sv_airstrafeaccel_qw = cvar("sv_airstrafeaccel_qw");
-       sv_aircontrol = cvar("sv_aircontrol");
-       sv_aircontrol_penalty = cvar("sv_aircontrol_penalty");
-       sv_aircontrol_power = cvar("sv_aircontrol_power");
-       sv_warsowbunny_airforwardaccel = cvar("sv_warsowbunny_airforwardaccel");
-       sv_warsowbunny_accel = cvar("sv_warsowbunny_accel");
-       sv_warsowbunny_topspeed = cvar("sv_warsowbunny_topspeed");
-       sv_warsowbunny_turnaccel = cvar("sv_warsowbunny_turnaccel");
-       sv_warsowbunny_backtosideratio = cvar("sv_warsowbunny_backtosideratio");
-       sv_airspeedlimit_nonqw = cvar("sv_airspeedlimit_nonqw");
-       teamplay = cvar ("teamplay");
-       sys_frametime = cvar("sys_ticrate") * cvar("slowmo");
+       sys_frametime = autocvar_sys_ticrate * autocvar_slowmo;
        if(sys_frametime <= 0)
                sys_frametime = 1.0 / 60.0; // somewhat safe fallback
-       sv_doublejump = cvar("sv_doublejump");
 
        if (timeoutStatus == 1) // just before the timeout (when timeoutStatus will be 2)
-               orig_slowmo = cvar("slowmo"); // slowmo will be restored after the timeout
+               orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout
 
-       if(teams_matter && !teamplay)
-               teamplay = 3;
-       if(!teams_matter && teamplay)
-               teamplay = 0;
-
-       skill = cvar("skill");
+       skill = autocvar_skill;
 
        Spawnqueue_Check();
 
@@ -221,7 +192,7 @@ void StartFrame (void)
 
        if(game_delay_last == TRUE)
        if(game_delay == FALSE)
-       if(cvar("sv_eventlog"))
+       if(autocvar_sv_eventlog)
                        GameLogEcho(":startdelay_ended");
 
        game_delay_last = game_delay;
@@ -229,7 +200,7 @@ void StartFrame (void)
        // if in warmup stage and limit for warmup is hit start match
        if (inWarmupStage)
        if ((g_warmup_limit > 0 && time >= g_warmup_limit)
-        || (g_warmup_limit == 0 && cvar("timelimit") != 0 && time >= cvar("timelimit") * 60))
+        || (g_warmup_limit == 0 && autocvar_timelimit != 0 && time >= autocvar_timelimit * 60))
        {
                ReadyRestart();
                return;
@@ -243,7 +214,7 @@ void StartFrame (void)
        RuneMatchGivePoints();
        bot_serverframe();
 
-       if(cvar("spawn_debugview"))
+       if(autocvar_spawn_debugview)
        {
                RandomSelection_Init();
                for(self = world; (self = find(self, classname, "player")); )