dst = (e.enemy.absmin + e.enemy.absmax) * 0.5;
makevectors(e.enemy.warpzone_angles);
dst = dst + ((e.enemy.warpzone_origin - dst) * v_forward) * v_forward - 16 * v_right;
- waypoint_spawnforteleporter_wz(e, src, dst, 0, tracetest_ent);
+ waypoint_spawnforteleporter_wz(e, src, dst, 0, -v_up, tracetest_ent);
}
delete(tracetest_ent);
}