#if defined(CSQC)
- #include "../dpdefs/csprogsdefs.qc"
+ #include "../dpdefs/csprogsdefs.qh"
#include "../common/util.qh"
#include "../common/buffs.qh"
#include "../common/weapons/weapons.qh"
#include "t_items.qh"
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "../dpdefs/progsdefs.qc"
- #include "../dpdefs/dpextensions.qc"
+ #include "../dpdefs/progsdefs.qh"
+ #include "../dpdefs/dpextensions.qh"
#include "../warpzonelib/util_server.qh"
#include "../common/constants.qh"
#include "../common/util.qh"
self.think = Item_Think;
self.nextthink = time;
-
+
//pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1);
pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1);
}
Item_Reset();
Net_LinkEntity(self, false, 0, ItemSend);
-
+
self.SendFlags |= ISF_SIZE;
if(self.angles)
self.SendFlags |= ISF_ANGLES;
{
float n, i, j;
entity e;
+ string s;
self.use = target_items_use;
if(!self.strength_finished)
for(j = WEP_FIRST; j <= WEP_LAST; ++j)
{
e = get_weaponinfo(j);
- if(argv(i) == e.netname)
+ s = W_UndeprecateName(argv(i));
+ if(s == e.netname)
{
self.weapons |= WepSet_FromWeapon(j);
if(self.spawnflags == 0 || self.spawnflags == 2)