self.mdl = strzone(sprintf("%s%s.dpm", _fn2, autocvar_cl_simpleitems_postfix));
else if(fexists(sprintf("%s%s.iqm", _fn2, autocvar_cl_simpleitems_postfix)))
self.mdl = strzone(sprintf("%s%s.iqm", _fn2, autocvar_cl_simpleitems_postfix));
- else if(fexists(sprintf("%s%s.obj", _fn2, autocvar_cl_simpleitems_postfix)))
- self.mdl = strzone(sprintf("%s%s.obj", _fn2, autocvar_cl_simpleitems_postfix));
+ else if(fexists(sprintf("%s%s.mdl", _fn2, autocvar_cl_simpleitems_postfix)))
+ self.mdl = strzone(sprintf("%s%s.mdl", _fn2, autocvar_cl_simpleitems_postfix));
else
{
self.draw = ItemDraw;
- dprint("Simple item requested for ", _fn, " but no model exsist for it\n");
+ dprint("Simple item requested for ", _fn, " but no model exists for it\n");
}
}
}
}
+string Item_Model(string item_mdl)
+{
+ string output = strcat("models/items/", item_mdl);
+ MUTATOR_CALLHOOK(ItemModel, item_mdl, output);
+ return strzone(output);
+}
+
void StartItemA (entity a)
{
self.itemdef = a;
- StartItem(a.m_model, a.m_sound, a.m_respawntime(), a.m_respawntimejitter(), a.m_name, a.m_itemid, 0, a.m_itemflags, a.m_pickupevalfunc, a.m_botvalue);
+ StartItem(Item_Model(a.m_model), a.m_sound, a.m_respawntime(), a.m_respawntimejitter(), a.m_name, a.m_itemid, 0, a.m_itemflags, a.m_pickupevalfunc, a.m_botvalue);
}
void spawnfunc_item_rockets (void) {
precache_sound("misc/armor25.wav");
precache_sound("misc/powerup.wav");
precache_sound("misc/poweroff.wav");
- precache_sound("weapons/weaponpickup.wav");
+ precache_sound(W_Sound("weaponpickup"));
n = tokenize_console(self.netname);
if(argv(0) == "give")
wi = get_weaponinfo(j);
if(wi.weapon)
{
- POSTGIVE_WEAPON(e, j, "weapons/weaponpickup.wav", string_null);
+ POSTGIVE_WEAPON(e, j, W_Sound("weaponpickup"), string_null);
if (!(save_weapons & WepSet_FromWeapon(j)))
if(e.weapons & WepSet_FromWeapon(j))
WEP_ACTION(wi.weapon, WR_INIT);