]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_items.qc
Merge branch 'master' into terencehill/itemstime
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_items.qc
index 2e7b9bfbaf11bdf64403edfe663838d465cd2b2b..11f81b1d644f8da3c61a50bb52dcb7814de555a9 100644 (file)
     #define ITS_POWERUP   64
 #define ISF_COLORMAP 16
 #define ISF_DROP 32
+#define ISF_ANGLES 64
 
 .float ItemStatus;
 
 #ifdef CSQC
 
-var float  autocvar_cl_ghost_items = 1;
+var float  autocvar_cl_animate_items = 1;
+var float  autocvar_cl_ghost_items = 0.45;
 var vector autocvar_cl_ghost_items_color = '-1 -1 -1';
-float  autocvar_cl_fullbright_items;
-vector autocvar_cl_staywep_color;
-float  autocvar_cl_staywep_alpha;
-float  autocvar_cl_simple_items;
-float  cl_simple_items;
-float  cl_ghost_items_alpha;
-
+var float  autocvar_cl_fullbright_items = 0;
+var vector autocvar_cl_weapon_stay_color = '2 0.5 0.5';
+var float  autocvar_cl_weapon_stay_alpha = 0.75;
+var float  autocvar_cl_simple_items = 0;
+var string autocvr_cl_simpleitems_postfix = "_simple";
 .float  spawntime;
 .float  gravity;
 .vector colormod;
 void ItemDraw()
 {    
-    if(self.ItemStatus & ITS_ANIMATE1)
-    {
-        self.angles += '0 180 0' * frametime;
-        setorigin(self, '0 0 10' + self.oldorigin + '0 0 8' * sin(time * 2));        
-    }    
-    
-    if(self.ItemStatus & ITS_ANIMATE2)
-    {
-        self.angles += '0 -90 0' * frametime;
-        setorigin(self, '0 0 8' + self.oldorigin + '0 0 4' * sin(time * 3));        
-    }
-    
     if(self.gravity)
+    {        
         Movetype_Physics_MatchServer(autocvar_cl_projectiles_sloppy);
+        if(self.move_flags & FL_ONGROUND) 
+        { // For some reason move_avelocity gets set to '0 0 0' here ...
+            self.oldorigin = self.origin;
+            self.gravity = 0;
+
+            if(autocvar_cl_animate_items)   
+            { // ... so reset it if animations are requested. 
+                if(self.ItemStatus & ITS_ANIMATE1)
+                    self.move_avelocity = '0 180 0';
+                
+                if(self.ItemStatus & ITS_ANIMATE2)
+                    self.move_avelocity = '0 -90 0';
+            }
+        }
+    }
+    else if (autocvar_cl_animate_items)
+    {        
+        if(self.ItemStatus & ITS_ANIMATE1)
+        {
+            self.angles += self.move_avelocity * frametime;
+            setorigin(self, '0 0 10' + self.oldorigin + '0 0 8' * sin(time * 2));        
+        }    
+        
+        if(self.ItemStatus & ITS_ANIMATE2)
+        {
+            self.angles += self.move_avelocity * frametime;
+            setorigin(self, '0 0 8' + self.oldorigin + '0 0 4' * sin(time * 3));        
+        }
+    }
 }
 
 void ItemDrawSimple()
 {
     if(self.gravity)
+    {        
         Movetype_Physics_MatchServer(autocvar_cl_projectiles_sloppy);    
-}
-
-float csqcitems_started; // remove this after a release or two
-void csqcitems_start()
-{
-    if(autocvar_cl_ghost_items == 1)
-        cl_ghost_items_alpha = 0.55;
-    else
-        cl_ghost_items_alpha = bound(0, autocvar_cl_ghost_items, 1);
-    
-    csqcitems_started = TRUE;
+        
+        if(self.move_flags & FL_ONGROUND)
+            self.gravity = 0;
+    }
 }
 
 void ItemRead(float _IsNew)
 {
-    if(!csqcitems_started)
-        csqcitems_start();
-    
     float sf = ReadByte();
 
     if(sf & ISF_LOCATION)
@@ -78,6 +87,14 @@ void ItemRead(float _IsNew)
         self.oldorigin = self.origin;
     }
     
+    if(sf & ISF_ANGLES) 
+    {
+        self.angles_x = ReadCoord();
+        self.angles_y = ReadCoord();
+        self.angles_z = ReadCoord();        
+        self.move_angles = self.angles;
+    }
+    
     if(sf & ISF_STATUS) // need to read/write status frist so model can handle simple, fb etc.
     {
         self.ItemStatus = ReadByte();    
@@ -89,7 +106,7 @@ void ItemRead(float _IsNew)
         }
         else
         {
-            if (cl_ghost_items_alpha)
+            if (autocvar_cl_ghost_items_color)
             {
                 self.alpha = autocvar_cl_ghost_items;
                 self.colormod = self.glowmod = autocvar_cl_ghost_items_color;
@@ -104,8 +121,8 @@ void ItemRead(float _IsNew)
             
         if(self.ItemStatus & ITS_STAYWEP)
         {
-            self.colormod = self.glowmod = autocvar_cl_staywep_color;
-            self.alpha = autocvar_cl_staywep_alpha;
+            self.colormod = self.glowmod = autocvar_cl_weapon_stay_color;
+            self.alpha = autocvar_cl_weapon_stay_alpha;
             
         }
         
@@ -130,19 +147,21 @@ void ItemRead(float _IsNew)
         self.mdl = "";
         string _fn = ReadString();
         
-        if(cl_simple_items && (self.ItemStatus & ITS_ALLOWSI))
+        if(autocvar_cl_simple_items && (self.ItemStatus & ITS_ALLOWSI))
         {
             string _fn2 = substring(_fn, 0 , strlen(_fn) -4);
             self.draw = ItemDrawSimple;
                     
-            if(fexists(strcat(_fn2, "_simple.md3")))
-                self.mdl = strzone(strcat(_fn2, "_simple.md3"));
-            else if(fexists(strcat(_fn2, "_simple.dpm")))
-                self.mdl = strzone(strcat(_fn2, "_simple.dpm"));
-            else if(fexists(strcat(_fn2, "_simple.iqm")))
-                self.mdl = strzone(strcat(_fn2, "_simple.iqm"));
-            else if(fexists(strcat(_fn2, "_simple.obj")))
-                self.mdl = strzone(strcat(_fn2, "_simple.obj"));
+            
+            
+            if(fexists(sprintf("%s%s.md3", _fn2, autocvr_cl_simpleitems_postfix)))
+                self.mdl = strzone(sprintf("%s%s.md3", _fn2, autocvr_cl_simpleitems_postfix));
+            else if(fexists(sprintf("%s%s.dpm", _fn2, autocvr_cl_simpleitems_postfix)))
+                self.mdl = strzone(sprintf("%s%s.dpm", _fn2, autocvr_cl_simpleitems_postfix));
+            else if(fexists(sprintf("%s%s.iqm", _fn2, autocvr_cl_simpleitems_postfix)))
+                self.mdl = strzone(sprintf("%s%s.iqm", _fn2, autocvr_cl_simpleitems_postfix));
+            else if(fexists(sprintf("%s%s.obj", _fn2, autocvr_cl_simpleitems_postfix)))
+                self.mdl = strzone(sprintf("%s%s.obj", _fn2, autocvr_cl_simpleitems_postfix));
             else
             {
                 self.draw = ItemDraw;
@@ -167,6 +186,7 @@ void ItemRead(float _IsNew)
     if(sf & ISF_DROP)
     {
         self.gravity = 1;
+        self.move_angles = '0 0 0';
         self.move_movetype = MOVETYPE_TOSS;
         self.move_velocity_x = ReadCoord();
         self.move_velocity_y = ReadCoord();
@@ -181,8 +201,18 @@ void ItemRead(float _IsNew)
         }
         else
             self.move_time = max(self.move_time, time);
-    }    
+    }
+        
+    if(autocvar_cl_animate_items)
+    {        
+        if(self.ItemStatus & ITS_ANIMATE1)
+            self.move_avelocity = '0 180 0';
+                
+        if(self.ItemStatus & ITS_ANIMATE2)
+            self.move_avelocity = '0 -90 0';
+    }
 }
+
 #endif
 
 #ifdef SVQC
@@ -197,7 +227,6 @@ float ItemSend(entity to, float sf)
        WriteByte(MSG_ENTITY, ENT_CLIENT_ITEM); 
        WriteByte(MSG_ENTITY, sf);
 
-        
        //WriteByte(MSG_ENTITY, self.cnt);
     if(sf & ISF_LOCATION)
     {
@@ -205,6 +234,13 @@ float ItemSend(entity to, float sf)
         WriteCoord(MSG_ENTITY, self.origin_y);
         WriteCoord(MSG_ENTITY, self.origin_z);
     }
+    
+    if(sf & ISF_ANGLES)
+    {
+        WriteCoord(MSG_ENTITY, self.angles_x);
+        WriteCoord(MSG_ENTITY, self.angles_y);
+        WriteCoord(MSG_ENTITY, self.angles_z);
+    }
 
     if(sf & ISF_STATUS)
         WriteByte(MSG_ENTITY, self.ItemStatus);
@@ -294,6 +330,10 @@ floatfield Item_CounterField(float it)
                // add more things here (health, armor)
                default:             error("requested item has no counter field");
        }
+#ifdef GMQCC
+       // should never happen
+       return health;
+#endif
 }
 
 string Item_CounterFieldName(float it)
@@ -309,6 +349,10 @@ string Item_CounterFieldName(float it)
                // add more things here (health, armor)
                default:             error("requested item has no counter field name");
        }
+#ifdef GMQCC
+       // should never happen
+       return string_null;
+#endif
 }
 
 .float max_armorvalue;
@@ -397,8 +441,159 @@ void Item_Show (entity e, float mode)
     e.SendFlags |= ISF_STATUS;
 }
 
+float it_armor_large_time;
+float it_health_mega_time;
+float it_invisible_time;
+float it_speed_time;
+float it_extralife_time;
+float it_strength_time;
+float it_shield_time;
+float it_fuelregen_time;
+float it_jetpack_time;
+float it_superweapons_time;
+
+void Item_ItemsTime_Init()
+{
+       it_armor_large_time = -1;
+       it_health_mega_time = -1;
+       it_invisible_time = -1;
+       it_speed_time = -1;
+       it_extralife_time = -1;
+       it_strength_time = -1;
+       it_shield_time = -1;
+       it_fuelregen_time = -1;
+       it_jetpack_time = -1;
+       it_superweapons_time = -1;
+}
+void Item_ItemsTime_Reset()
+{
+       it_armor_large_time = (it_armor_large_time == -1) ? -1 : 0;
+       it_health_mega_time = (it_health_mega_time == -1) ? -1 : 0;
+       it_invisible_time   = (it_invisible_time   == -1) ? -1 : 0;
+       it_speed_time       = (it_speed_time       == -1) ? -1 : 0;
+       it_extralife_time   = (it_extralife_time   == -1) ? -1 : 0;
+       it_strength_time    = (it_strength_time    == -1) ? -1 : 0;
+       it_shield_time      = (it_shield_time      == -1) ? -1 : 0;
+       it_fuelregen_time   = (it_fuelregen_time   == -1) ? -1 : 0;
+       it_jetpack_time     = (it_jetpack_time     == -1) ? -1 : 0;
+       it_superweapons_time= (it_superweapons_time== -1) ? -1 : 0;
+}
+void Item_ItemsTime_ResetForPlayer(entity e)
+{
+       e.item_armor_large_time = (it_armor_large_time == -1) ? -1 : 0;
+       e.item_health_mega_time = (it_health_mega_time == -1) ? -1 : 0;
+       e.item_invisible_time   = (it_invisible_time   == -1) ? -1 : 0;
+       e.item_speed_time       = (it_speed_time       == -1) ? -1 : 0;
+       e.item_extralife_time   = (it_extralife_time   == -1) ? -1 : 0;
+       e.item_strength_time    = (it_strength_time    == -1) ? -1 : 0;
+       e.item_shield_time      = (it_shield_time      == -1) ? -1 : 0;
+       e.item_fuelregen_time   = (it_fuelregen_time   == -1) ? -1 : 0;
+       e.item_jetpack_time     = (it_jetpack_time     == -1) ? -1 : 0;
+       e.item_superweapons_time= (it_superweapons_time== -1) ? -1 : 0;
+}
+void Item_ItemsTime_Get(entity e)
+{
+       e.item_armor_large_time = it_armor_large_time;
+       e.item_health_mega_time = it_health_mega_time;
+       e.item_invisible_time = it_invisible_time;
+       e.item_speed_time = it_speed_time;
+       e.item_extralife_time = it_extralife_time;
+       e.item_strength_time = it_strength_time;
+       e.item_shield_time = it_shield_time;
+       e.item_fuelregen_time = it_fuelregen_time;
+       e.item_jetpack_time = it_jetpack_time;
+       e.item_superweapons_time = it_superweapons_time;
+}
+float Item_ItemsTime_UpdateTime_Check(float item_time, float t)
+{
+       if(t == 0 && item_time == -1)
+               return TRUE;
+       if(time < t && (item_time <= time || t < item_time))
+               return TRUE;
+       return FALSE;
+}
+void Item_ItemsTime_UpdateTime(entity e, float t)
+{
+       if(g_minstagib)
+       {
+               switch(e.items)
+               {
+                       case IT_STRENGTH://"item-invis"
+                               if(Item_ItemsTime_UpdateTime_Check(it_invisible_time, t))
+                                       it_invisible_time = t;
+                               break;
+                       case IT_NAILS://"item-extralife"
+                               if(Item_ItemsTime_UpdateTime_Check(it_extralife_time, t))
+                                       it_extralife_time = t;
+                               break;
+                       case IT_INVINCIBLE://"item-speed"
+                               if(Item_ItemsTime_UpdateTime_Check(it_speed_time, t))
+                                       it_speed_time = t;
+                               break;
+               }
+       }
+       else
+       {
+               switch(e.items)
+               {
+                       case IT_HEALTH:
+                               //if (e.classname == "item_health_mega")
+                                       if(Item_ItemsTime_UpdateTime_Check(it_health_mega_time, t))
+                                               it_health_mega_time = t;
+                               break;
+                       case IT_ARMOR:
+                               if (e.classname == "item_armor_large")
+                                       if(Item_ItemsTime_UpdateTime_Check(it_armor_large_time, t))
+                                               it_armor_large_time = t;
+                               break;
+                       case IT_STRENGTH://"item-strength"
+                               if(Item_ItemsTime_UpdateTime_Check(it_strength_time, t))
+                                       it_strength_time = t;
+                               break;
+                       case IT_INVINCIBLE://"item-shield"
+                               if(Item_ItemsTime_UpdateTime_Check(it_shield_time, t))
+                                       it_shield_time = t;
+                               break;
+                       default:
+                               if(WEPSET_CONTAINS_ANY_EA(e, WEPBIT_SUPERWEAPONS))
+                                       if(Item_ItemsTime_UpdateTime_Check(it_superweapons_time, t))
+                                                       it_superweapons_time = t;
+               }
+       }
+       switch(e.items)
+       {
+               case IT_FUEL_REGEN://"item-fuelregen"
+                       if(Item_ItemsTime_UpdateTime_Check(it_fuelregen_time, t))
+                               it_fuelregen_time = t;
+                       break;
+               case IT_JETPACK://"item-jetpack"
+                       if(Item_ItemsTime_UpdateTime_Check(it_jetpack_time, t))
+                               it_jetpack_time = t;
+                       break;
+       }
+}
+void Item_ItemsTime_GetForAll()
+{
+       entity e;
+       if(inWarmupStage)
+       {
+               FOR_EACH_REALCLIENT(e)
+                       Item_ItemsTime_Get(e);
+       }
+       else
+       {
+               FOR_EACH_REALCLIENT(e)
+               {
+                       if (e.classname != "player")
+                               Item_ItemsTime_Get(e);
+               }
+       }
+}
+
 void Item_Respawn (void)
 {
+       float t;
+       entity head;
        Item_Show(self, 1);
        if(!g_minstagib && self.items == IT_STRENGTH)
                sound (self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);     // play respawn sound
@@ -408,6 +603,12 @@ void Item_Respawn (void)
                sound (self, CH_TRIGGER, "misc/itemrespawn.wav", VOL_BASE, ATTN_NORM);  // play respawn sound
        setorigin (self, self.origin);
 
+       if(self.flags & FL_POWERUP || self.classname == "item_armor_large" || self.items == IT_HEALTH || WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
+       {
+               Item_ItemsTime_UpdateTime(self, 0);
+               Item_ItemsTime_GetForAll();
+       }
+
        //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1);
        pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1);
 }
@@ -444,6 +645,14 @@ void Item_RespawnCountdown (void)
                                {
                                        case IT_STRENGTH:   name = "item-strength"; rgb = '0 0 1'; break;
                                        case IT_INVINCIBLE: name = "item-shield"; rgb = '1 0 1'; break;
+                                       case IT_HEALTH:
+                                               //if (self.classname == "item_health_mega")
+                                                       {name = "item_health_mega"; rgb = '1 0 0';}
+                                               break;
+                                       case IT_ARMOR:
+                                               if (self.classname == "item_armor_large")
+                                                       {name = "item_armor_large"; rgb = '0 1 0';}
+                                               break;
                                }
                        }
                        switch(self.items)
@@ -460,16 +669,20 @@ void Item_RespawnCountdown (void)
                                        rgb = '1 0 0';
                                }
                        }
-                       if(!name)
-                       {
-                               print("Unknown powerup-marked item is wanting to respawn\n");
-                               localcmd(sprintf("prvm_edict server %d\n", num_for_edict(self)));
-                       }
                        if(name)
                        {
                                WaypointSprite_Spawn(name, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, TRUE, RADARICON_POWERUP, rgb);
                                if(self.waypointsprite_attached)
+                               {
+                                       if (self.items == IT_HEALTH || self.items == IT_ARMOR)
+                                               WaypointSprite_UpdateRule(self.waypointsprite_attached, 0, SPRITERULE_SPECTATOR);
                                        WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, time + ITEM_RESPAWN_TICKS);
+                               }
+                       }
+                       else
+                       {
+                               print("Unknown powerup-marked item is wanting to respawn\n");
+                               localcmd(sprintf("prvm_edict server %d\n", num_for_edict(self)));
                        }
                }
                sound (self, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTN_NORM); // play respawn sound
@@ -483,16 +696,57 @@ void Item_RespawnCountdown (void)
 
 void Item_ScheduleRespawnIn(entity e, float t)
 {
-       if((e.flags & FL_POWERUP) || WEPSET_CONTAINS_ANY_EA(e, WEPBIT_SUPERWEAPONS))
+       if((e.flags & FL_POWERUP) || WEPSET_CONTAINS_ANY_EA(e, WEPBIT_SUPERWEAPONS) || e.classname == "item_armor_large" || e.items == IT_HEALTH)
        {
+               entity head;
                e.think = Item_RespawnCountdown;
                e.nextthink = time + max(0, t - ITEM_RESPAWN_TICKS);
+               e.scheduledrespawntime = e.nextthink + ITEM_RESPAWN_TICKS;
                e.count = 0;
+               if(WEPSET_CONTAINS_ANY_EA(e, WEPBIT_SUPERWEAPONS))
+               {
+                       for(t = e.scheduledrespawntime, head = world; (head = nextent(head)); )
+                       {
+                               if(e == head)
+                                       continue;
+                               if(clienttype(head) == CLIENTTYPE_NOTACLIENT)
+                               if(WEPSET_CONTAINS_ANY_EA(head, WEPBIT_SUPERWEAPONS))
+                               if(head.classname != "weapon_info")
+                               {
+                                       if(head.scheduledrespawntime <= time)
+                                       {
+                                               t = 0;
+                                               break;
+                                       }
+                                       if(head.scheduledrespawntime < t)
+                                               t = head.scheduledrespawntime;
+                               }
+                       }
+               }
+               else
+               {
+                       for(t = e.scheduledrespawntime, head = world; (head = find(head, classname, e.classname)); )
+                       {
+                               // in minstagib .classname is "minstagib" for every item
+                               if(e == head || (g_minstagib && e.items != head.items))
+                                       continue;
+                               if(head.scheduledrespawntime <= time)
+                               {
+                                       t = 0;
+                                       break;
+                               }
+                               if(head.scheduledrespawntime < t)
+                                       t = head.scheduledrespawntime;
+                       }
+               }
+               Item_ItemsTime_UpdateTime(e, t);
+               Item_ItemsTime_GetForAll();
        }
        else
        {
                e.think = Item_Respawn;
                e.nextthink = time + t;
+               e.scheduledrespawntime = e.nextthink;
        }
 }
 
@@ -595,7 +849,7 @@ float Item_GiveTo(entity item, entity player)
                        //      AnnounceTo(player, "ammo");
 
                        if (WEPSET_CONTAINS_EW(item, WEP_MINSTANEX))
-                               W_GiveWeapon (player, WEP_MINSTANEX, item.netname);
+                               W_GiveWeapon (player, WEP_MINSTANEX);
                        player.health = 100;
                }
 
@@ -631,7 +885,7 @@ float Item_GiveTo(entity item, entity player)
                        pickedup = TRUE;
                        // sound not available
                        // AnnounceTo(player, "speed");
-                       player.invincible_finished = max(player.invincible_finished, time) + autocvar_g_balance_powerup_strength_time;
+                       player.invincible_finished = max(player.invincible_finished, time) + autocvar_g_balance_powerup_invincible_time;
                }
        }
        else
@@ -665,7 +919,7 @@ float Item_GiveTo(entity item, entity player)
                                pickedup = TRUE;
                                for(i = WEP_FIRST; i <= WEP_LAST; ++i)
                                        if(WEPSET_CONTAINS_AW(it, i))
-                                               W_GiveWeapon (player, i, item.netname);
+                                               W_GiveWeapon(player, i);
                        }
                }
 
@@ -711,7 +965,7 @@ float Item_GiveTo(entity item, entity player)
 void Item_Touch (void)
 {
        entity e, head;
-
+       
        // remove the item if it's currnetly in a NODROP brush or hits a NOIMPACT surface (such as sky)
        if(self.classname == "droppedweapon")
        {
@@ -730,6 +984,8 @@ void Item_Touch (void)
                return;
        if (self.owner == other)
                return;
+       if(MUTATOR_CALLHOOK(ItemTouch))
+               return;
 
        if (self.classname == "droppedweapon")
        {
@@ -788,7 +1044,7 @@ void Item_Reset()
 
        if(self.classname != "droppedweapon")
        {
-               self.think = SUB_Null;
+               self.think = func_null;
                self.nextthink = 0;
 
                if(self.waypointsprite_attached)
@@ -1043,6 +1299,9 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
                        remove (self);
                        return;
                }
+               
+               if(self.angles != '0 0 0')
+            self.SendFlags |= ISF_ANGLES;
 
                self.reset = Item_Reset;
                // it's a level item
@@ -1112,6 +1371,8 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
 
                if((itemflags & (FL_POWERUP | FL_WEAPON)) || (itemid & (IT_HEALTH | IT_ARMOR | IT_KEY1 | IT_KEY2)))
                        self.target = "###item###"; // for finding the nearest item using find()
+
+               Item_ItemsTime_UpdateTime(self, 0);
        }
 
        self.bot_pickup = TRUE;
@@ -1165,6 +1426,14 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
                Item_Reset();
         
     Net_LinkEntity(self, FALSE, 0, ItemSend);
+
+       // call this hook after everything else has been done
+       if(MUTATOR_CALLHOOK(Item_Spawn))
+       {
+               startitem_failed = TRUE;
+               remove(self);
+               return;
+       }
 }
 
 /* replace items in minstagib
@@ -1715,7 +1984,13 @@ void spawnfunc_target_items (void)
                        valueprefix = "max ";
                }
                else
+               {
                        error("invalid spawnflags");
+#ifdef GMQCC
+                       itemprefix = string_null;
+                       valueprefix = string_null;
+#endif
+               }
 
                self.netname = "";
                self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, !!(self.items & IT_UNLIMITED_WEAPON_AMMO), "unlimited_weapon_ammo");