// sound not available
// AnnounceTo(player, "_lives");
player.armorvalue = bound(player.armorvalue, 999, player.armorvalue + autocvar_g_minstagib_extralives);
- sprint(player, "^3You picked up some extra lives\n");
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_EXTRALIVES);
}
// invis powerup