]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_items.qc
Merge remote-tracking branch 'origin/divVerent/allow-override-item-model'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_items.qc
index a43be3ff7dd63ee4d7b4a6e8fa66c1fb5da7d1df..46c7342f4ead3431f4a67995024da8339dab4740 100644 (file)
@@ -5,7 +5,7 @@ float have_pickup_item(void)
                if(self.classname != "minstagib")
                        return FALSE;
 
-       if(self.items == IT_STRENGTH || self.items == IT_INVINCIBLE)
+       if(self.flags & FL_POWERUP)
        {
                if(autocvar_g_powerups > 0)
                        return TRUE;
@@ -233,6 +233,11 @@ void Item_RespawnCountdown (void)
                                case IT_FUEL_REGEN:     name = "item-fuelregen"; rgb = '1 0.5 0'; break;
                                case IT_JETPACK:        name = "item-jetpack"; rgb = '0.5 0.5 0.5'; break;
                        }
+                       if(!name)
+                       {
+                               print("Unknown powerup-marked item is wanting to respawn\n");
+                               localcmd(sprintf("prvm_edict server %d\n", num_for_edict(self)));
+                       }
                        if(name)
                        {
                                WaypointSprite_Spawn(name, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, TRUE, RADARICON_POWERUP, rgb);
@@ -695,6 +700,7 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
 
        self.items = itemid;
        self.weapons = weaponid;
+       self.flags = FL_ITEM | itemflags;
 
        // is it a dropped weapon?
        if (self.classname == "droppedweapon")
@@ -730,6 +736,11 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
                        return;
                }
 
+               if(self.model != "")
+                       itemmodel = self.model;
+               if(self.item_pickupsound != "")
+                       pickupsound = self.item_pickupsound;
+
                self.reset = Item_Reset;
                // it's a level item
                if(self.spawnflags & 1)
@@ -811,7 +822,6 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
                self.respawntimejitter = defaultrespawntimejitter;
        }
        self.netname = itemname;
-       self.flags = FL_ITEM | itemflags;
        self.touch = Item_Touch;
        setmodel (self, self.mdl); // precision set below
        self.effects |= EF_LOWPRECISION;