#if defined(SVQC)
#include "_all.qh"
- #include "bot/bot.qh"
- #include "bot/waypoints.qh"
-
#include "mutators/mutators_include.qh"
#include "weapons/common.qh"
{
entity wi = get_weaponinfo(self.weapon);
if (wi.m_id) {
- entity wp = WaypointSprite_Spawn(WP_Weapon, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, true, RADARICON_POWERUP);
+ entity wp = WaypointSprite_Spawn(WP_Weapon, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, true, RADARICON_Weapon);
wp.wp_extra = wi.m_id;
break;
}
{
entity ii = self.itemdef;
if (ii.m_id) {
- entity wp = WaypointSprite_Spawn(WP_Item, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, true, RADARICON_POWERUP);
+ entity wp = WaypointSprite_Spawn(WP_Item, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, true, RADARICON_Item);
wp.wp_extra = ii.m_id;
break;
}